GJS mod update

Post new mods and scenarios here.
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

GJS mod update

Post by Cathartes »

slow but continuous progress, shouldn't be too much longer

Image
Attachments
2.jpg
2.jpg (678.78 KiB) Viewed 357 times
User avatar
Dundradal
Posts: 753
Joined: Sat Jun 09, 2007 8:36 pm

RE: GJS mod update

Post by Dundradal »

Looks great! Keep up the good work Cathartes!
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS mod update

Post by Cathartes »

final new map, in progress

Image
Attachments
leb1.jpg
leb1.jpg (164.69 KiB) Viewed 355 times
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: GJS mod update

Post by Tejszd »

Thanks for the update Cathartes, looking forward to GJS on TLD....
Amgot
Posts: 29
Joined: Sun Dec 31, 2006 3:45 pm

RE: GJS mod update

Post by Amgot »

Thanks for the update Cathartes! And you Tejszd, go back to work on Meuse! [;)]
Manu
Posts: 186
Joined: Thu Jul 22, 2010 4:07 pm
Contact:

RE: GJS mod update

Post by Manu »

great work! All the old lads are back in town! ;)
User avatar
tigercub
Posts: 2009
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: GJS mod update

Post by tigercub »

Cathartes....can do some testing for u when ready...

Tigercub
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
DesertedFox
Posts: 375
Joined: Tue Aug 03, 2004 10:13 am

RE: GJS mod update

Post by DesertedFox »

Come on guys, I am on holidays now....[>:]

Is it ready already????????[:D]

Mark
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS mod update

Post by Cathartes »

just a quick update to let everyone know that work progresses, albeit slowly, recently, due to day job.

here's a peak at one of the French halftracks used by 21. Pz.:

Image
Attachments
frogtrack.jpg
frogtrack.jpg (70.07 KiB) Viewed 355 times
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS mod update

Post by Cathartes »

The Lebisey map, nearly finished. Once coded, we're on the home stretch.

Image
Attachments
lebmap.jpg
lebmap.jpg (288.57 KiB) Viewed 359 times
davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

RE: GJS mod update

Post by davidss »

Great looking map! ... fields look very realistic.
You are a very talented map maker. Thanks for all your efforts!
Historically correct also ... definitely deserves a five star rating (out of a possible five)
User avatar
tigercub
Posts: 2009
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: GJS mod update

Post by tigercub »

this is great work! [&o]
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: GJS mod update

Post by Tejszd »

Looking great Cathartes!!!
Manu
Posts: 186
Joined: Thu Jul 22, 2010 4:07 pm
Contact:

RE: GJS mod update

Post by Manu »

great work! I prefer Balkas to hedges [:D] but it is top art!
User avatar
tigercub
Posts: 2009
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: GJS mod update

Post by tigercub »

arr we there yet!!!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS mod update

Post by Cathartes »

ORIGINAL: tigercub

arr we there yet!!!


soon mon!
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS mod update

Post by Cathartes »

Lebisey Woods, a monster of a map.

Image
Attachments
Leb_view.jpg
Leb_view.jpg (687.05 KiB) Viewed 353 times
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS mod update

Post by Cathartes »

overview

Image
Attachments
leb_over.jpg
leb_over.jpg (214.06 KiB) Viewed 353 times
User avatar
tigercub
Posts: 2009
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: GJS mod update

Post by tigercub »

looks twice the size of the old map! are there many maps bigger than the old GJS ones.?

Image
You have enemies? Good. That means you've stood up for something, sometime in your life
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: GJS mod update

Post by Tejszd »

Looks great Cathartes!!!
Post Reply

Return to “Mods and Scenarios”