johnsilver
Posts: 102
Joined: 2/7/2012 From: Florida Status: offline
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quote:
Do I add Tank Destroyers and the AA-Gun 90mm and Artillery F.O.'s to any of the Infantry BG's that are at Elsenborn Ridge? Thus creating the impossible task of taking this map,or will that then just leave the Axis player to totally ignore that map? quote:
Do I add Tank Destroyers and the AA-Gun 90mm and Artillery F.O.'s to any of the Infantry BG's that are at Elsenborn Ridge? Thus creating the impossible task of taking this map,or will that then just leave the Axis player to totally ignore that map? That map is a nice one to take and then hang onto as it is, or rather should say it is when playing with units returning. It's a shame that when playing with units returning? The 14th cavalry seems to kind of "get stuck" returning to just that sole locale however. It has (seemingly vs AI and with US as recruits) 15+ AT guns and nearly half are of the 3" variety. When playing the Axis set as "Elite" One can no longer use tanks and infantry get pulverized eventually. Example? The 48th VG units is no longer strong when set as Elite. They have 4 total AT guns and 2 Stugs, plus 5 2cm "chopper" vehicles that fall easily to the various allied armor and guns. IMO? That is/was not a trouble spot. Trois points? nasty map and difficult to take regardless. Shame it is so close to the other allied supply hexes, or would be perfect. how about Vieselam? Houffalize, LaRoache, Meyerode? trying to come up with nasty maps that are in sort of the middle. St. Vith wouldn't be a bad idea to add anyway as i generally get there in-and-out before the allies bother with it.
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Sailing The 7 Seas...
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