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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> RE: MOTARS VS AT GUNS Page: <<   < prev  1 [2]
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RE: MOTARS VS AT GUNS - 3/15/2011 10:29:15 AM   


Posts: 28
Joined: 12/31/2006
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Thanks for the feedback on this Iron Stringbean.


ORIGINAL: Iron Stringbean
Are there plans to bring this tweak to tLD and WaR as well?

To my recollection this is the first time we're hearing that kind of feedback about TLD and WaR.

Well I don't think it's true, many people have been complaining about the fact that the aforementioned mortar values haven't been tweaked for WaR and TLD. I think it would greatly enhance the gameplay for these two games if you did.

(in reply to RD_Oddball)
Post #: 31
RE: MOTARS VS AT GUNS - 3/16/2011 4:00:31 AM   

Posts: 92
Joined: 10/30/2008
Status: offline
Mortar were an issue back when WAR was released. Look at this thread for exemple.


< Message edited by Pzt_Serk -- 3/16/2011 4:11:21 AM >

(in reply to RD_Oddball)
Post #: 32
RE: MOTARS VS AT GUNS - 3/31/2011 8:07:24 AM   


Posts: 565
Joined: 1/7/2001
From: gibsons b.c. canada
Status: offline
how is everyone finding the survivability of A/T guns with the new patch???
1] mortors VS A/T guns
2] MG fire VS A/T guns
3] A/T guns being spotted while in ambush

lets hear your thoughts men

(in reply to RD_Oddball)
Post #: 33
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