heliodorus04
Posts: 1369
Joined: 11/1/2008 From: Denver Colorado Status: offline
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Now, even before I realized that I had only used three divisions in the Pskov attack when I meant to use 5, I started an attack with the 2 divisions on the east side of the Velikaya. That might have been a mistake too, because I was emotional, like “Damn you, Ivan!” and I launched another deliberate attack because those units had the movement remaining…
Okay, good news first. Ivan runs away. Bad news of sorts: I had three divisions. It is apparent to me that I am not paying attention to detail, perhaps because I’m writing and playing, and talking to family… In the end, I launched the same attack I would have had I done the whole Deliberate in one click without mistakes, and I got the result I wanted. In addition to those routes, note that the Armor divisions’ mechanized corps has had to displace – dunno to where, but that should cause some harm to Soviet resupply (hopefully of ammo, which is a bit of a problem for the Soviets in 41). Now let’s look at oddities. Well, the first thing isn’t an oddity, it’s just an observation. My German modified command mod was 90 percent. But here’s what’s odd. Look at the Soviet defending forces’ CVs. 0, 0, and 2? Is that AFTER they route? Because how did a motorcycle regiment’s CV of 2 get ballooned into 116? This makes no sense, and I’ll have to ask about the display. That figure HAS to be their CVs after they route, but that also doesn’t make sense that you’d program it to display as such… Anyone know? Routes aren’t as good as surrenders, obviously, but those Soviet units aren’t going to be much of a factor probably for two turns at the earliest. Maybe there’s a bonus and that Motorized Div was set to static (which is what I encouraged Pensfan to do, and is solidly back by the community). If so, the downside of his static mode would be that you’ll have to move him to a railhead to get him more than one hex a turn, and I doubt you want to take him out of Static Mode (but maybe I’m wrong). DIGRESSION: Since I’m writing, editing graphics, and playing (and being social with family, although they might disagree depending on the definition of ‘social’), I didn’t really look at the Corps command structure. Indeed, the first attack had 3 corps, 1 unit each. The second attack had 2 corps, 3 units. Thus, using more Corps might bring in more SUs, but if you look at the CVs of the SUs brought in, and contemplate the loss from Command Mod, it appears to strongly favor unity of command over more SUs. The 10 percent hit is far worse than the added value of SUs (but it’s probably not quite as linear as that, knowing Gary Grigsby…). This becomes something to ponder. One thing I have done in this game is to make I Corps, 16 Army, and II Corps, 18 Army, into 4-division corps with a lot of SUs. I intended to use them as “hammers”. We’ll have to see how that plays out, although I think from your perspective as the AAR reader (or Pensfan) you’re not going to see that in action because I don’t include unit data like that. I might make a point to talk about when these corps are in fights and if it’s somehow noticeable, but I might forget, or I might decide that it gives too much to Pensfan. I’m still executing the turn, but I can post these now – makes my AAR a little better organized to post them now.
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< Message edited by heliodorus04 -- 2/2/2011 5:36:46 AM >
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