dlazov66
Posts: 2343
Joined: 2/23/2009 Status: offline
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I suggest when your ready (only against AI) to move up to Challenging as from my testing experience it seems to well challenge you a bit more, or I should say more closely to a human player. Just bear in mind if you decide to began playing against humans to not learn too many bad habits. To discover this take a smaller scenario say the Road to Minsk 3 turn one and set it to Normal and play both sides fairly. You'll soon see ways to 'hurt' the other side if your objective enough. Although, with playing experienced players who want to 'punish' your mistakes you'll learn a lot as well. Some examples, in the testing area we have a new scenario to test that has the Soviets doing Uranus, first I tried challenging versus the AI and was able to learn parts of the scenario as a Soviet (where and what type of attacks) and then BigA and I started and I forgot how crafty he is and in our first test I found I could not pocket him, even though he employed a hold at all cost German defense. From just these few tests we were able to tweak things here and there. Now BigA and I are going to have a rematch, but prior to that I set the game to Normal and played both sides. Two other testers were able to create a pocket on turn one, but both were pretty weak against a BigA type player, so I am still trying to 'perfect a tactic and strategy to make a pocket on the first turn and cause BigA some headaches. The main point is if you play a smaller scenario from both sides (or even say the Barb scenario) for the first 3-4 turns you'll see the capabilities that you can or can't achieve to one degree or another versus a human player. Sometimes I'll get fustrated in trying to crack a BigA player and set the game on Hard or even impossible to get some ideas on how to smack a BigA around or avoid him a bit.
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War in the East/War in the West - Alpha Test Team
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