From: Laramie, Wyoming
I think the problem is that players want to "win" Barbarossa, and that should not be possible. The size of the country, the willingness of the Soviets to sacrifice men and space and still mobilize a huge army, the ability to relocate massive amounts of manufacturing, all add up to what seems obvious - the Germans should not be able to win in 1941.
I, for one, was raised on Panzer Leader, Lost Victories, Panzer Battles, and some of that seeped into my soul. However, I am also an amateur historian of World War 2 (professionally, I am a medievalist) and I have learned that a one-sided view is myopic oftentimes. We here have heard about german tank troops being "super human" in their abilities, and such thinking shows a clouded view of the history.
This is a LONG game, as pointed out above, and it is won by the Axis side in avoiding total defeat at the time of the historical fall of Berlin - it can be won by simply holding the German frontiers. However, players want to "win" in conquering, and in that I feel they may be unfulfilled.
Sure the game needs attention to some areas, but some of the squawking is that sort which reminds me of players who always wanted to play the side with the black counters with white printing, who wanted the Panthers in Squad Leader, and who got very mad when the Russians could win a scenario. Not equivalent, mind you, but similar. The German side is the harder side to play, and I also suspect beyond hearing when a full game is played what happens, we need to hear more from the German side when players have 6 months of play under they belts...
"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."
- Call me PDH
- WitE noob tester