Matrix Games Forums

Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

FBD/NKPS RRV Question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> FBD/NKPS RRV Question Page: [1]
Login
Message << Older Topic   Newer Topic >>
FBD/NKPS RRV Question - 1/28/2011 3:49:05 AM   
Baron von Beer

 

Posts: 232
Joined: 9/18/2003
Status: offline
Just making sure I got this right. These can repair no more than 4 hexes from a railhead, except the Baltic zone before Dec '41 which is 6. So, is there any disadvantage to transferring out these units repair/construction battalions to other HQs, so long as they retain enough to keep the RRV @ 4, or 6 in the Baltic?

Seems like there's a lot of excess ass, at least in the German units, and what better way to shed it off than hard labor digging ditches at the front?
Post #: 1
RE: FBD/NKPS RRV Question - 1/28/2011 12:47:02 PM   
Kid


Posts: 6624
Joined: 1/29/2002
From: Orland FL
Status: offline
I normally put at least 2 of the construction battalions in each of my corps HQs.

_____________________________

Former War in the Pacific Test Team Manager and currently testing War in the East.


(in reply to Baron von Beer)
Post #: 2
RE: FBD/NKPS RRV Question - 1/28/2011 7:02:19 PM   
barkorn45

 

Posts: 295
Joined: 1/17/2010
Status: offline
except for the fact that since newest beta fbd's only repair 2 hexes per turn now.

(in reply to Kid)
Post #: 3
RE: FBD/NKPS RRV Question - 1/28/2011 7:13:53 PM   
jon matthews

 

Posts: 54
Joined: 5/29/2005
Status: offline
A potential disadvantage is they can either assist in digging in or repair rail, but not both. And if you want them to repair rail, note this from 14.2.2.1, page 196 in the EBook "For human players only, there is a limit to the distance that the automated rail repair units will operate from the HQ unit that they are attached, which is based on command range (7.6.4). For example, if a construction battalion is assigned to a Corps HQ unit, it can only repair rail line hexes up to 5 hexes from that HQ, but the same construction battalion attached to a High Command HQ unit (e.g. OKH or STAVKA) could operate up to 90 hexes away."

(in reply to barkorn45)
Post #: 4
RE: FBD/NKPS RRV Question - 1/28/2011 10:38:44 PM   
Q-Ball


Posts: 5559
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: jon matthews

A potential disadvantage is they can either assist in digging in or repair rail, but not both. And if you want them to repair rail, note this from 14.2.2.1, page 196 in the EBook "For human players only, there is a limit to the distance that the automated rail repair units will operate from the HQ unit that they are attached, which is based on command range (7.6.4). For example, if a construction battalion is assigned to a Corps HQ unit, it can only repair rail line hexes up to 5 hexes from that HQ, but the same construction battalion attached to a High Command HQ unit (e.g. OKH or STAVKA) could operate up to 90 hexes away."


Having them in shorter-range Corps, though, can be an advantage. The reason is that OKH tends to backfill every spur and siding close to Poland before working on lines nearer to the front. The Corps Repair units, because they can only go 5 hexes, will work on rails near the front.

(in reply to jon matthews)
Post #: 5
RE: FBD/NKPS RRV Question - 1/29/2011 12:26:40 AM   
Mynok


Posts: 12119
Joined: 11/30/2002
Status: offline

Good topic. I'm trying to figure out how to make these uncontrollable units useful. Unfortunately, as Qball said, they seem to go for every useless spur when assigned to Army Group HQs. Yet it seems difficult to get them into the Army and Corps HQs from the Army Groups. They also don't appear to even try to repair railroads unless they are within a certain range of repaired lines when they are in Army HQs.

Time for some experimentation.


_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to Q-Ball)
Post #: 6
RE: FBD/NKPS RRV Question - 1/29/2011 2:30:41 AM   
2ndACR


Posts: 5648
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Place your Army HQ's on rail junctions that are repaired, usually within 2 turns you will see the auto guys start to spread out from there. At least they do so for me. The ones I spot seem to come from OKH, AGS and heck, I even had 2 Italian bn's in AGN area. Only saw that one though. 

(in reply to Mynok)
Post #: 7
RE: FBD/NKPS RRV Question - 1/29/2011 3:25:40 AM   
Baron von Beer

 

Posts: 232
Joined: 9/18/2003
Status: offline
Controllable or not, my initial thought was having the FBDs lose some weight. Believe keeping RRVs of 7, you can get ~25 construction units, including several of the larger RAD groups (double size of a regular construction battalion). Not an insignificant number to spread around into the other HQs, and that seem to contribute nothing at all if kept. RRV of 6 or 60, they can still only go 4/6 hexes down the line each turn, and spend the same 1 or 3 MPs to fix each of those.

The one downside I noticed, there doesn't appear to be *any* way to transfer units back into an FBD unit. They have no assign option in their unit detail window, and are not selectable when choosing an HQ for a support unit manually. This could have obvious consequences if one pilfered their construction crews, and then attrition took the RRV down.


< Message edited by Baron von Beer -- 1/29/2011 3:26:10 AM >

(in reply to 2ndACR)
Post #: 8
RE: FBD/NKPS RRV Question - 1/29/2011 3:28:35 AM   
2ndACR


Posts: 5648
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Nope, I read that around here some time ago from Joel, that you could remove from FBD but not assign to them. I leave them the same as they are at start.

(in reply to Baron von Beer)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> FBD/NKPS RRV Question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.069