viberpol
Posts: 796
Joined: 10/20/2005 From: Gizycko, Poland, EU Status: offline
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quote:
ORIGINAL: michaelm I think putting the last waypoint too close to the destination seems to have an adverse effect. The code is delaying the TF at the waypoint (most likely the first one) for night before the run in. I tried putting that waypoint further back (114,134) to allow the effect to happen before trying a run in. And changed it to Direct so that it didn't try to back up around the islands. It did the run in, unload and was almost back to Buka by the end of the turn. The code is very complicated around TF movement and unloading TF, so trying any changes could have severe unintentional impact at the moment. But the waypoints seem to spoil other TFs movement/functioning as well, so it's not limited to FT TFs. Here's an example of bombardment TFs that not only didn't show as it should, meaning at night, but also "forgot" to bombard at all! This is really weird. Safe before (please take a look at TF47 and TF200).
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Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
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