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Widescreen? 1920x1200?

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All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Highway to the Reich >> Widescreen? 1920x1200? Page: [1]
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Widescreen? 1920x1200? - 1/18/2011 11:45:30 PM   


Posts: 73
Joined: 12/27/2006
Status: offline
Hello all!
I've just returned to 'The Reich' after a VERY long time and at least 3 PCs since. Like many people I've had a nice widescreen for a while :) Oh I'd never have thought in 2003!

Is there any way I can run the sim in 1920x1200? I've looked at the ini file but no luck.

Fingers crossed somebody knows a way?

Post #: 1
RE: Widescreen? 1920x1200? - 1/19/2011 12:03:50 AM   

Posts: 699
Joined: 1/20/2008
From: Shropshire, UK
Status: online
Just got it myself so I'm maybe no the best one to give advice.

However have a look here

and page 51 of the manual.


"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to kneecaps)
Post #: 2
RE: Widescreen? 1920x1200? - 1/21/2011 12:06:57 PM   


Posts: 65
Joined: 10/11/2000
From: Berlin, Germany
Status: offline
So in short:

1) Right-Click on your HTTR-Icon
2) Select Properties
3) Edit the Target Line so that it says something like "C:\HTTR.exe" -resolution 1024x768

I am running my game @ -resolution 1920x1080 without any problems. I think you can use any solution that your graphic card supports (up to 1920x1200. Everything above that will result in an error message)


< Message edited by terry1040 -- 1/22/2011 1:19:29 PM >

(in reply to Wolfe)
Post #: 3
RE: Widescreen? 1920x1200? - 1/22/2011 6:38:33 PM   


Posts: 73
Joined: 12/27/2006
Status: offline
Thanks both! These sort of sims really benefit from extra screen real estate. 

(in reply to terry1040)
Post #: 4
RE: Widescreen? 1920x1200? - 10/23/2014 6:15:13 PM   


Posts: 59
Joined: 7/20/2004
Status: offline
Funny can not get this to work - screen just flickers multiple time and minimises game to taskbar.

Update: Saw a tip to use -resolution debug and it worked!

< Message edited by ChrisReb -- 10/23/2014 8:40:35 PM >

(in reply to kneecaps)
Post #: 5
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