I've yet to see the AI break an encirclement which has a divisional+ wide lane down to Tarnopol and to the Romanian border. In fact, you can get a division down to the border and into supply and as far as I can tell, the Soviets just don't have the MPs to do much of anything which makes it problematic for a human player too - 16th or 17th panzer is more than capable of doing it. Gamey, meh, perhaps but not anywhere as like as gamey as the whole Lvov salient taking up residence behind a riverline further east on turn 2. Trying to hold the pocket with troops would be silly as the SU does have sufficient movement points to cut off isolated or poorly positioned units north of Tarnopol.
re. your encirclement. If you're pulling that much from AGC, you may as well try for a much bigger encirclement on the AGC/AGS boundary. Leastways you've then got the armoured force to have some fun driving east quickly. Course, it weakens AGN ultimately (assuming you're trying for the Minsk encirclement in AGC) but better to go big and bold than fiddle about with half-measures all over.
I know the "dash for the border" works against the AI, but I have run several tests with both players on "human" and despite everything I have tried, I can break the encirclement. I figure I am missing something, but I have not seen a AAR yet that used that that I could not break and I was wondering what Magnum had cooking. One of the things on my opening move was I tried to be careful and "player proof" it so that it was a legit opening vs either AI or another player.
The diversion from AGC is not small, but it isn't the entire PG2 either. At least 3 of those non motorized divisions would be helping anyway, so my total diversion is 3 panzer/motorised infantry divisions, 1 motorized infantry regiment and 3 infantry divisions.
How did you get that unit off the Rough, Klydon? It takes something like 3-4 Divisions on Deliberate. That unit is a b***h.
Although, do you really NEED to get it off the Rough in your plan, since you blew away all the units north of it anyway?
Yes, 3 division deliberate attack. I have run this opening 8-9 times now testing it and have not gotten a "hold" on that yet. If I was on the ball better, I would probably reserve some ground support for that particular attack, but I have been running 110% air (that is to say no ground support at all) for the first turn.
The big reason I get rid of that sucker is rough in this game means just that for any attacking units. Even starving, that unit is not easy to kick out of there because of the terrain. Also by getting rid of it, it frees up the big stack of infantry to its west to move further east and south and not be screwed by the ZOC.