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RE: Battalion HQs "Leading the Charge"...

 
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RE: Battalion HQs "Leading the Charge"... - 1/18/2011 5:58:52 PM   
Marshal Villars


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< Message edited by Marshal Villars -- 1/18/2011 9:50:14 PM >

(in reply to Marshal Villars)
Post #: 31
RE: Battalion HQs "Leading the Charge"... - 1/18/2011 11:36:11 PM   
Joe 98


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I think the intention was:

A HQ is commanding 4 companies.

1 company is exhausted and ther other 3 are fresh.

The 1 company remains behind while the others continue.

But your example worked like this:

All 4 companies are exhausted but the HQ company is fresh so it continued to move.

It seems to me that if 2 or more companies are exhausted then the HQ then the HQ should stop moving too!

-







(in reply to Marshal Villars)
Post #: 32
RE: Battalion HQs "Leading the Charge"... - 1/19/2011 12:19:32 PM   
oldspec4

 

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quote:

ORIGINAL: Joe 98

I think the intention was:

A HQ is commanding 4 companies.

1 company is exhausted and ther other 3 are fresh.

The 1 company remains behind while the others continue.

But your example worked like this:

All 4 companies are exhausted but the HQ company is fresh so it continued to move.

It seems to me that if 2 or more companies are exhausted then the HQ then the HQ should stop moving too!

-










My thought too...


< Message edited by oldspec4 -- 1/19/2011 12:20:48 PM >

(in reply to Joe 98)
Post #: 33
RE: Battalion HQs "Leading the Charge"... - 1/19/2011 1:34:36 PM   
Rbug

 

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Just an observation here - not looking to challenge anyone, but:

should we consider the percentage settings for Leadership, Aggression, Determination, Efficiency, etc of the advancing battalion and any advancing companies? If these %s are high, perhaps the commanding officer has decided to proceed alone?

I have not made a study of these ratings, but I wonder if they change over the course of a scenario based upon combat/supply/etc results.

BFTB is an excellent game and the engine is only going to improve.


(in reply to oldspec4)
Post #: 34
RE: Battalion HQs "Leading the Charge"... - 1/19/2011 11:59:03 PM   
Marshal Villars


Posts: 966
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I do agree that it is a bit odd to see an HQ which has ALL of its units exhausted set out on its own.

It is a matter of this being AI and us wanting it to "do what we want and not what we say". I think if Arjuna changed the code so that the HQ always waited and did not allow us override this, then we would also have a complaint here and there. Perhaps for now the best policy is to select units from the HQ which are not exhausted for your missions. Leave the others behind and then reattach them.

However, I have wanted to do this a couple of times and fear that I will forget to reattach them. I wish there were a button on each HQ which basically said, "Reattach all of my subordinates".

(in reply to Rbug)
Post #: 35
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