I wanted to get a better understanding of the weapons (especially with tech upgrades), so I dumped all their stats into a spreadsheet. This also lets you figure out some useful stats not shown in game, like DPS per size, burst damage per size, energy used per second/Size and energy efficiency, plus there's some funky looking visuals.
There's also an armor selection drop down so that you can see the effects of different armor vs phasers, missiles and what not.
Weapon DPS per size vs shields:
Weapon DPS per size vs reactive armor (second best):
Y axis is weapon DPS per unit of size, X is weapon type and upgrades, while Z is distance from 0-990.
Individual weapon comparisons of the same here: 1 2
-Weapon DPS is per unit of size, with range 0-990 on the Z-axis
-Just treat this as a baseline. Range is arguably more important than sheer damage in practice.
-This also doesn't take accuracy in to consideration. Beam weapons for example have terrible accuracy at range, while torpedo weapons always hit.
-Range is roughly modeled and gets rounded to the nearest hundred.
-Damage Control components only reduce damage that gets past the reactive rating of armor, and isn't modeled here.
-Modifiers vs armor that railguns, missiles and phasers get are all applied here.
Updated for Legends:
< Message edited by unclean -- 6/4/2014 4:51:37 AM >