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idea to make single-player harder

 
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All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Horse and Musket: Volume I, Frederick the Great >> idea to make single-player harder Page: [1]
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idea to make single-player harder - 1/10/2011 10:29:04 AM   
Javolenus

 

Posts: 157
Joined: 8/13/2010
Status: offline
Hi There,

I had an idea to make single-player more of a challenge. Perhpas there could be a feature that randomly removes unit/units from human player's OOB? Or maybe unit/units arrive later as reinforcements (again, randomly). I realise that players can edit the game files to achieve similar result, but if there was a built-in randomization feature, it might be more fun/challenging?

Well, this is not a big idea - I just mention it because it was on my mind.

It must be obvious that I am playing this game more as a tactical simulation game, rather than a historical re-enactment game.
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RE: idea to make single-player harder - 1/10/2011 6:19:40 PM   
PrinzHenrich

 

Posts: 814
Joined: 3/17/2008
From: Poland
Status: offline
Try to win my improved Leuthen scenario  or another hard one GABEL :)


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RE: idea to make single-player harder - 1/11/2011 8:38:19 AM   
Javolenus

 

Posts: 157
Joined: 8/13/2010
Status: offline
Hi PrinzHenrich - OK, I give it a try! Can I ask: did you create the 'Borne Calamity' scenario? I ask because I like the OOB for this scenario and would like to use it in a custom scenario.

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RE: idea to make single-player harder - 1/11/2011 8:44:30 PM   
PrinzHenrich

 

Posts: 814
Joined: 3/17/2008
From: Poland
Status: offline
NO i create only few scenario, I have never made only part of the game, I'm creating only "full" versions :)

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