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RE: [WIP] WWII German military symbols on counters

 
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RE: [WIP] WWII German military symbols on counters - 1/19/2011 8:11:43 AM   
Muzrub


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I like the counters base (the eagle and star), but not to excited about playing with the flags.

Is it possible to have a counter base Nato version, and a counter base flag?

Cheers


< Message edited by Muzrub -- 1/19/2011 8:13:00 AM >


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Post #: 31
RE: [WIP] WWII German military symbols on counters - 1/19/2011 7:54:57 PM   
Geyerfalck


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Joined: 1/4/2011
From: Paris
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Yep, that's the purpose of v1.0 package available on first page, this thread. This is the step 1.
The counter base is Nato version on map. Only unit detail on the right shows the flags... Of course, you can enjoy the eagle/star background with Nato version.

Step 2 :
I'm currently working on the counter base flag, as well as various GUI variations : train, on ship, Routed, movement points and other combat focused counters. I already reduced stroke thickness, replaced pink stroke with green one, etc...

Step 3 :
And for those true history buffs out there (just like me, I have to admit !!) who like the former German system essentially for educational purpose, I'm thinking about something to complete the various ordnance or Landser/Panzer pics with their tactical symbols. Either keeping the existing pic, or maybe showing the corresponding tactical symbol only. I'll make several tries so as to propose something nice.


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Post #: 32
RE: [WIP] WWII German military symbols on counters - 1/20/2011 12:13:57 PM   
captskillet


Posts: 2476
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Nice looking stuff, the only thing I can see that could be 'improved' would be the white numbers on the Finnish counters, hard for my semi old eyes to see !

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Post #: 33
RE: [WIP] WWII German military symbols on counters - 1/20/2011 1:09:25 PM   
Muzrub


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From: Australia, Queensland, Gold coast
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indeed

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Matrix Axis of Evil

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Post #: 34
RE: [WIP] WWII German military symbols on counters - 1/20/2011 2:01:36 PM   
Geyerfalck


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Couldn't agree more, guys. The issue is due to color hardcoding of numbers on counters. I will tweak the Finnish national color so it is more readable.

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Post #: 35
RE: [WIP] WWII German military symbols on counters - 1/21/2011 11:08:19 PM   
Muzrub


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Is it possible to change the Hungarian counters- that brownie colour is a little unpleasant and you cant really see their symbol clearly.

Cheers mate, great work.




_____________________________

Harmlessly passing your time in the grassland away;
Only dimly aware of a certain unease in the air.
You better watch out,
There may be dogs about
I've looked over Iraq, and i have seen
Things are not what they seem.


Matrix Axis of Evil

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Post #: 36
RE: [WIP] WWII German military symbols on counters - 1/22/2011 5:21:12 AM   
bcgames


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Geyerfalck,

This IS a great mod! A very thoughtful and artful implementation of historical information in game form. Good job.



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Post #: 37
RE: [WIP] WWII German military symbols on counters - 1/22/2011 10:26:22 AM   
DivePac88


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Thank you Geyerfalck for all your time and effort, these are truly beautiful counters and I'm now a user.

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Post #: 38
RE: [WIP] WWII German military symbols on counters - 1/22/2011 2:45:53 PM   
grofaz

 

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Great job! Question: Where did you find a list of the TGA files? A003-the end. For example A034-German Mot. Div etc. Thanks!

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Post #: 39
RE: [WIP] WWII German military symbols on counters - 1/22/2011 7:20:05 PM   
Geyerfalck


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Thx mates, for your support. Terrence Booth's book (ISBN 978-1-8746-2285-7) is my fav resource for German symbols. This is definitely a must-have (at least for those who like WWII tactical stuff !).
Now the national colors... I revised my first choice and tried to use more historical colors, relying on uniform colors this time. Generally speaking, I'm not so fond of flashy colors and this path might suit better for a WWII wargame.
You'll notice the reworked slim/green stroke replacing the pink one !

At first, it seems that new colors are very close from each other to be able to differentiate them easily. After some testing on the field, I realize that the mass effect induced by so many units along the frontline solves this issue.

Here's a sample of the v1.1 :






Attachment (1)

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Post #: 40
RE: [WIP] WWII German military symbols on counters - 1/22/2011 8:45:46 PM   
stultus


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That looks very impressive Geyerfalk. That is my next mod.

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Post #: 41
RE: [WIP] WWII German military symbols on counters - 2/2/2011 12:02:52 PM   
Muzrub


Posts: 1778
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From: Australia, Queensland, Gold coast
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When will it be finished?


cheers!


_____________________________

Harmlessly passing your time in the grassland away;
Only dimly aware of a certain unease in the air.
You better watch out,
There may be dogs about
I've looked over Iraq, and i have seen
Things are not what they seem.


Matrix Axis of Evil

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Post #: 42
RE: [WIP] WWII German military symbols on counters - 2/2/2011 6:24:13 PM   
Geyerfalck


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I expect to release the counter mod next week-end, maybe as part of the bigger GUI mod (also depending on feedback from you guys).

Intended target :

- Counter mod "Landser edition" : unit detail only, like the v1.0 already released (but with things slightly reworked)

- Counter mod "Kommandeur edition" : units on map + unit detail.

The question is : shall I release the counter mods as part of the GUI mod or not ? I mean, at least the GUI mod as a baseline + both counter mods as an option...

Anyway, the GUI mod perfectly suits to German players, but it isn't fully customized for Soviet players so far.
A compromise could be to release minor GUI modifications only, delivered as a baseline with each counter mod...
So it is also up to you to let me know. Then I'll try to find a good compromise.


< Message edited by Geyerfalck -- 2/2/2011 6:25:49 PM >

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Post #: 43
RE: [WIP] WWII German military symbols on counters - 2/2/2011 10:33:27 PM   
Manstein63


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Using your 1.0 mod & I lcan't wait to try out this version would like it to be interchangeable if poss
Manstein63

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Post #: 44
RE: [WIP] WWII German military symbols on counters - 2/2/2011 10:40:43 PM   
rosseau

 

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Using your Mod 1.0, too. For me, doesn't matter. Can include it all in one, as long as there's a choice. Some might want only GUI, etc. Thanks

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Post #: 45
RE: [WIP] WWII German military symbols on counters - 2/6/2011 8:16:32 PM   
Geyerfalck


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From: Paris
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v1.1 "Landser" Edition is now available (please see 1st page for d/l link)

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Post #: 46
RE: [WIP] WWII German military symbols on counters - 2/6/2011 9:11:01 PM   
bcgames


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Geyerfalck--This is great!  It's nice to have the options you've provided.  Thanks!

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Post #: 47
RE: [WIP] WWII German military symbols on counters - 2/9/2011 11:20:30 PM   
Manstein63


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My thanks as well the only change that I would make is that on the multiplayer screen when you are checking the game settings because of the picture that is used it makes it difficult to see the values that have been set.
Manstein63

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Post #: 48
RE: [WIP] WWII German military symbols on counters - 2/10/2011 7:09:55 PM   
Geyerfalck


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Joined: 1/4/2011
From: Paris
Status: offline

Agree on that. I intended to improve the Gebirgsjäger pic but forgot it at the 11th hour. Will fix this issue as part of the next delivery (just waiting for more content to be added, so as to minimize change management).

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Post #: 49
RE: [WIP] WWII German military symbols on counters - 2/11/2011 4:19:17 PM   
Manstein63


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Thanks I look forward to your next version
Manstein63

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Post #: 50
RE: [WIP] WWII German military symbols on counters - 2/15/2011 2:11:57 AM   
WilliePete

 

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is it at all possible to replace the flags with a tank symbol for armored divisions, a single soldier for infantry divisions, and maybe a truck or halftrack for motorized/panzergrenadier divisions? Thats one option I haven't seen anyone try yet. I'm sure they would look sharp with the camo box & background you have now...

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Post #: 51
RE: [WIP] WWII German military symbols on counters - 2/18/2011 2:58:57 PM   
DavidR


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From: Derby, England
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Geyerfalck,

Your mods appear to be unavailable at Filefont . Is this due to the imminent updates?

DavidR

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Post #: 52
RE: [WIP] WWII German military symbols on counters - 2/19/2011 4:27:34 AM   
bcgames


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quote:

ORIGINAL: DavidR

Geyerfalck,

Your mods appear to be unavailable at Filefont . Is this due to the imminent updates?

DavidR

I checked this link too. The link in the first post of this thread will get you a copy of this mod.

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Post #: 53
RE: [WIP] WWII German military symbols on counters - 2/19/2011 9:06:49 AM   
DavidR


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From: Derby, England
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Thanks , now downloaded,

DavidR

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Post #: 54
RE: [WIP] WWII German military symbols on counters - 3/3/2011 3:24:41 PM   
bwheatley

 

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Geyerfalck i'm uploading the files to the wiki so we don't have to go through the slow d/l service. :) you can link to that in your post too if you want i'll post the link here when done.

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Post #: 55
RE: [WIP] WWII German military symbols on counters - 3/3/2011 3:40:18 PM   
bwheatley

 

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Landser edition

Has been uploaded to the wiki here.

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Post #: 56
RE: [WIP] WWII German military symbols on counters - 3/3/2011 6:48:24 PM   
Geyerfalck


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From: Paris
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Great. Thx, mate.
I'll keep you informed for next version.

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Post #: 57
RE: [WIP] WWII German military symbols on counters - 3/3/2011 9:52:24 PM   
bwheatley

 

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you can just upload it yourself and then link it in just look at how i did it for your current version. You will have to register to upload files but that's easy.

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Post #: 58
RE: [WIP] WWII German military symbols on counters - 12/13/2011 9:40:40 PM   
rjl518


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how do u get the nato symbols back on the large counters? i thought this mod was nato symbols not the other with the flags

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Post #: 59
RE: [WIP] WWII German military symbols on counters - 12/13/2011 11:44:29 PM   
CarnageINC


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From: Rapid City SD
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quote:

ORIGINAL: rjl518

how do u get the nato symbols back on the large counters? i thought this mod was nato symbols not the other with the flags


Did you back up you originals? You probably over wrote your originals when you installed this one. If that's the case my only suggestion is to reinstall and repatch. It shouldn't affect your saved games so long as reinstall/patch without uninstalling your current game.

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Post #: 60
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