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[REL] German symbols + GUI Mod v1.1 (Landser Edition)

 
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[REL] German symbols + GUI Mod v1.1 (Landser Edition) - 1/8/2011 5:12:51 PM   
Geyerfalck


Posts: 22
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From: Paris
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v1.1 is available. Content :
- German symbols on 76x76 counters (unit detail only)
- National colors updated for all countries

Main GUI modifications :
- Background pics added on nearly all menus
- Combat, movement, train, sea transport symbols + strokes reworked.

Strokes : all are thinner, green color in place of pink on selected unit(s), red-white dotted colors for commanding HQ.

Combat : various pics in a red circle, routed symbol reworked.

Movement : now displayed in a thinner green circle.

Advice : save your Data directory before applying this GUI mod.

The "Landser" Edition does NOT modify both unit symbols on map (NATO symbols) and Admin, Info & Map buttons, since these features are provided with "Kommandeur" Edition.


http://www.filefront.com/17905319/WitE_GUI_Mod_Landser_Edition_v1.1.zip


< Message edited by Geyerfalck -- 2/6/2011 8:12:57 PM >
Post #: 1
RE: [WIP] WWII German military symbols on counters - 1/8/2011 5:50:09 PM   
dougb

 

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First reaction is wow, that's impressive! It's a really cool alternative look. Keep at it please!

Best wishes,

Doug

(in reply to Geyerfalck)
Post #: 2
RE: [WIP] WWII German military symbols on counters - 1/8/2011 5:58:26 PM   
Zort

 

Posts: 671
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From: Colorado Springs, CO
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I know I would use these. Loved them in Longest Day and had a mod for them in TOAW. Now have you checked to see if they change when the div changes ie mech to pnz, jager to inf etc?

(in reply to dougb)
Post #: 3
RE: [WIP] WWII German military symbols on counters - 1/8/2011 6:20:40 PM   
Iron Duke


Posts: 521
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From: UK
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They look great , I'd use them

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(in reply to Geyerfalck)
Post #: 4
RE: [WIP] WWII German military symbols on counters - 1/8/2011 7:18:00 PM   
bcgames


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From: Kansas
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These are beautiful! Bring 'em on!

(in reply to Iron Duke)
Post #: 5
RE: [WIP] WWII German military symbols on counters - 1/8/2011 7:32:32 PM   
Cerion

 

Posts: 97
Joined: 9/16/2009
From: Europe
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The counters are extraordinary. I like them. I will use them undoubtedly.

Thanks

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RE: [WIP] WWII German military symbols on counters - 1/8/2011 7:34:19 PM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: online
It's a little disconcerting to see these symbols on Soviet counters, tbh. I suspect us Red Army fanboys are looking for something else.



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RE: [WIP] WWII German military symbols on counters - 1/8/2011 8:30:54 PM   
Geyerfalck


Posts: 22
Joined: 1/4/2011
From: Paris
Status: offline

Thx guys for the first feedback, it seems I'll keep at it !

Well, regarding the Soviet counters, I'm afraid I can't do anything
to differentiate the German symbols from the Soviet ones : this is
due to the implementation path chosen by the developers. Please don't
forget I have to work with a given basis of work. This is for the technical
difficulties.

Please note that the tactical symbols would obviously look better in white than in black.
At first I wanted to display the simplified symbols in white (as shown on vehicles for example).
I gave a promising try but here, General "Alpha Channel" takes his toll. We
have unit types, unit sizes & unit colors to take into account. Sometimes I
added tactical data on each category until the result was ok.

I already noticed some limitations like : Corps level is sometimes an HQ, or a fighting unit so I chose to keep the HQ symbol (GKdo for Gruppenkommando)since both aren't differentiated ingame, PanzerGruppe/Armee can't display the Panzer symbol, etc...

(in reply to Flaviusx)
Post #: 8
RE: [WIP] WWII German military symbols on counters - 1/8/2011 9:12:53 PM   
rosseau

 

Posts: 1084
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Even with the limitations, these are very nice and would definitely be a pleasure to use. Wish I could help. Thanks for the effort.

(in reply to Geyerfalck)
Post #: 9
RE: [WIP] WWII German military symbols on counters - 1/8/2011 9:16:48 PM   
sitito

 

Posts: 91
Joined: 1/2/2010
From: Spain
Status: offline
WWOOOOWW!!!

(in reply to rosseau)
Post #: 10
RE: [WIP] WWII German military symbols on counters - 1/9/2011 2:57:52 AM   
gnrss

 

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oh.man.very nice.we wish those will be finished soon.thanks.

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RE: [WIP] WWII German military symbols on counters - 1/9/2011 9:51:26 AM   
Geyerfalck


Posts: 22
Joined: 1/4/2011
From: Paris
Status: offline

Thx.
I think I will propose 2 sets :
1) the first with 76x76 counters only so you can keep the NATO symbols on map and get the German symbols only in unit detail (right panel, on click). Optional feature : stock colors.
2) the second one with all German symbols (map included). Optional feature : stock colors.

The good news is that the first one is nearly completed (only some minor tuning to be done).
The second one will require more time as I have to detail all counter sets to deal with zoom scales, as well as finding the right trick to get formation colors on map).

What do you guys think ?

(in reply to gnrss)
Post #: 12
RE: [WIP] WWII German military symbols on counters - 1/9/2011 10:56:41 AM   
Iron Duke


Posts: 521
Joined: 1/7/2002
From: UK
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sounds good to me , can't wait to download

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Post #: 13
RE: [WIP] WWII German military symbols on counters - 1/9/2011 6:51:14 PM   
cavalry

 

Posts: 1882
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From: Blackboys East Sussex UK
Status: offline
Excellent work indeed - back to the streets of Stalingrad game!!!

Do not forget a unique counter for GD ??

I would prefger solid colour backgrounds but I suppose we have to see how they look

Again excellent !!!

(in reply to Iron Duke)
Post #: 14
RE: [WIP] WWII German military symbols on counters - 1/10/2011 9:45:35 AM   
cantona2


Posts: 3466
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Excellent

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RE: [WIP] WWII German military symbols on counters - 1/10/2011 8:11:03 PM   
Wikingus


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From: Slovenia
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These are sweet as hell, will DL once it's done.

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Post #: 16
RE: [WIP] WWII German military symbols on counters - 1/10/2011 9:26:59 PM   
Manstein63


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These look fantastic. I would certainly be interested in using them, the only question that I have is are you able to colour code the formations as we have now?
Manstein63

(in reply to Wikingus)
Post #: 17
RE: [WIP] WWII German military symbols on counters - 1/10/2011 11:52:27 PM   
Geyerfalck


Posts: 22
Joined: 1/4/2011
From: Paris
Status: offline
Certainly. I'm trying various options.
Hereafter a sample (formation color = bright red) :






Formation color in lower left corner seems to be the best one I found so far.

Attachment (1)

< Message edited by Geyerfalck -- 1/10/2011 11:55:22 PM >

(in reply to Manstein63)
Post #: 18
RE: [WIP] WWII German military symbols on counters - 1/11/2011 12:35:13 AM   
bcgames


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From: Kansas
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Sweet!

(in reply to Geyerfalck)
Post #: 19
RE: [WIP] WWII German military symbols on counters - 1/11/2011 11:58:18 AM   
Manstein63


Posts: 400
Joined: 6/30/2010
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quote:

ORIGINAL: Geyerfalck

Certainly. I'm trying various options.
Hereafter a sample (formation color = bright red) :

Formation color in lower left corner seems to be the best one I found so far.



I agree the first one does look the better of the two, keep it up. I have a game called Time of Wrath that someone modded both german & allied unit symbols on & imo it did make the game more enjoyable & fun to play (especially as at the time I had no idea which was which) thanks for the miracle that is google I now do.
Manstein63

(in reply to Geyerfalck)
Post #: 20
RE: [WIP] WWII German military symbols on counters - 1/11/2011 5:03:53 PM   
dlazov66


Posts: 2541
Joined: 2/23/2009
From: United States
Status: offline
I personally don't like the German Symbolism (an old NATO type war gamer), but in your latest screen shot the formation strip is very nice, did you draw that on the counter or how did you achieve that, I thought that the formation colors were hard coded.

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RE: [WIP] WWII German military symbols on counters - 1/11/2011 5:25:30 PM   
Geyerfalck


Posts: 22
Joined: 1/4/2011
From: Paris
Status: offline
No eye-candy drawing here, the units are cut/pasted from ingame screenies.
As far as unit type, formation color is not hardcoded and mainly relies on alpha channel layer design. I noticed it is not the same for unit size (which is fortunately a cool feature, for multiple colors can be used instead of either formation color or black only).


< Message edited by Geyerfalck -- 1/11/2011 5:37:57 PM >

(in reply to dlazov66)
Post #: 22
RE: [WIP] WWII German military symbols on counters - 1/11/2011 7:26:53 PM   
B455

 

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Excellent work. I too am used to use NATO symbology and I think I'll keep with that. However, this raise one idea: currently WitE has only one kind of HQ symbol - the HQ. I would propose the "flag" sort of symbol for higher HQs. It would help to recognize Army Group and especially Army HQs from the numerous Corps HQs out there on the map. Especially when zooming out for grander picture. Just a thought.

(in reply to Geyerfalck)
Post #: 23
RE: [WIP] WWII German military symbols on counters - 1/11/2011 7:58:07 PM   
dlazov66


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Now I do like that idea, I like the normal NATO symbols for everything else, but for HQ's a Corps, Army, Army Group and High Command that would be four different Flags I could go for that. 

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Post #: 24
RE: [WIP] WWII German military symbols on counters - 1/11/2011 9:25:36 PM   
dlazov66


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From: United States
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I just looked and it does not appear that there is a way to mod the HQ to use multiple flags, icons or other images. All counters get one type of icon. So you can mod the HQ icon to a flag of one type or another but you can't have multiple icons for various different HQs.

I am at work now and can't investigate the "alpha channel layer design" you mention until I get home and check in Photoshop.


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War in the East/War in the West - Alpha Test Team

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RE: [WIP] WWII German military symbols on counters - 1/15/2011 10:29:12 AM   
B455

 

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quote:

ORIGINAL: dlazov66

I just looked and it does not appear that there is a way to mod the HQ to use multiple flags, icons or other images. All counters get one type of icon. So you can mod the HQ icon to a flag of one type or another but you can't have multiple icons for various different HQs.

I am at work now and can't investigate the "alpha channel layer design" you mention until I get home and check in Photoshop.



Well...any news on this? Really, would help a lot to recognize different HQs on the map with a glance.

(in reply to dlazov66)
Post #: 26
RE: [WIP] WWII German military symbols on counters - 1/15/2011 11:54:27 AM   
Geyerfalck


Posts: 22
Joined: 1/4/2011
From: Paris
Status: offline

quote:

ORIGINAL: dlazov66

I just looked and it does not appear that there is a way to mod the HQ to use multiple flags, icons or other images. All counters get one type of icon. So you can mod the HQ icon to a flag of one type or another but you can't have multiple icons for various different HQs.


That's precisely the reason why the HQ symbol is left blank on my counter set, since the various flags in the German system replace the NATO cross-bar system...

Here's a screenie to show how the whole thing is rendered ingame (1280x960) :






Attachment (1)

(in reply to dlazov66)
Post #: 27
RE: [WIP] WWII German military symbols on counters - 1/15/2011 4:31:48 PM   
Geyerfalck


Posts: 22
Joined: 1/4/2011
From: Paris
Status: offline

v1.0 - unit detail preview (stock NATO symbols for units on map)





Attachment (1)

(in reply to Geyerfalck)
Post #: 28
RE: [WIP] WWII German military symbols on counters - 1/15/2011 8:14:10 PM   
Cerion

 

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From: Europe
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Thanks, superb.

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Post #: 29
RE: [WIP] WWII German military symbols on counters - 1/19/2011 1:34:20 AM   
rosseau

 

Posts: 1084
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Thanks again. I've been enjoying this mod for a week and it's a keeper. Funny, every time I start the game, I sort of do a double-take when I see the enhanced counters.

(in reply to Cerion)
Post #: 30
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