From: Newark, OH
I plan to start shaking the trees in a few weeks for playtesters as soon as Rob is ready with a "complete" build. I need some time to jump in and clean up the skinning of the game to sync with the new tool/control from the change to XE2. One plus from the new development software is native 64 bit compiles. Not that the game needs it right now, but down the road having more memory to do more things will be nice.
FPG Maps. About a 9.6 on the pain scale. There is no editor per se for them. All hand drawn art. Pretty, but not very easy to use as a topo map with minimal terrrain items.
One good thing about the Flashpoint 2.0 engine is Rob and I have made ease of editing damn near everything a requirement. Art, sound, maps, data, scenarios, campaigns (once folded in). Data will be weapons, platforms, OOB, national ratings and some special capabilities toggles. Along with that the game have a good number of settings like FPG to setup interface element to your liking.