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RE: Update? and question about any eventual release

 
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RE: Update? and question about any eventual release - 1/10/2012 10:43:41 PM   
Capn Darwin


Posts: 4828
Joined: 2/12/2005
From: Newark, OH
Status: online
Gent's,

I plan to start shaking the trees in a few weeks for playtesters as soon as Rob is ready with a "complete" build. I need some time to jump in and clean up the skinning of the game to sync with the new tool/control from the change to XE2. One plus from the new development software is native 64 bit compiles. Not that the game needs it right now, but down the road having more memory to do more things will be nice.

FPG Maps. About a 9.6 on the pain scale. There is no editor per se for them. All hand drawn art. Pretty, but not very easy to use as a topo map with minimal terrrain items.

One good thing about the Flashpoint 2.0 engine is Rob and I have made ease of editing damn near everything a requirement. Art, sound, maps, data, scenarios, campaigns (once folded in). Data will be weapons, platforms, OOB, national ratings and some special capabilities toggles. Along with that the game have a good number of settings like FPG to setup interface element to your liking.



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2.08 Update is out. We are ramping up on 2.1 now. Happy Holidays!

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Cap'n Darwin aka Jim Snyder
On Target Simulations Developer

(in reply to PK Krukov)
Post #: 31
RE: Update? and question about any eventual release - 1/11/2012 7:18:18 AM   
Vyshka


Posts: 261
Joined: 4/13/2002
From: Chandler, AZ
Status: offline
Good news Capn

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(in reply to Capn Darwin)
Post #: 32
RE: Update? and question about any eventual release - 2/22/2012 1:09:19 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Looking forward to this game Capn Darwin, and thanks for continuing to update us.

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Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Vyshka)
Post #: 33
RE: Update? and question about any eventual release - 2/29/2012 11:15:14 PM   
Emilio


Posts: 122
Joined: 8/1/2005
From: Valencia (Spain)
Status: offline
Great news, Capn.
Thanks to you and to Rob for speeding up the development.

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Emilio

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Post #: 34
RE: Update? and question about any eventual release - 3/6/2012 10:20:14 PM   
cbelva

 

Posts: 1067
Joined: 3/26/2005
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Any word on playtesters needed? I would be interested in playtesting this one.

(in reply to Emilio)
Post #: 35
RE: Update? and question about any eventual release - 4/18/2012 1:24:44 AM   
Mad Russian


Posts: 12716
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: Capn Darwin

Gent's,

I plan to start shaking the trees in a few weeks for playtesters as soon as Rob is ready with a "complete" build. I need some time to jump in and clean up the skinning of the game to sync with the new tool/control from the change to XE2. One plus from the new development software is native 64 bit compiles. Not that the game needs it right now, but down the road having more memory to do more things will be nice.




Sent you a PM.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Capn Darwin)
Post #: 36
RE: Update? and question about any eventual release - 7/21/2012 9:53:15 AM   
Emilio


Posts: 122
Joined: 8/1/2005
From: Valencia (Spain)
Status: offline
Hi,

Any news about the game? How playtesting is going?
Now I have time enough to be a playtester if you still wish.

Regards,

Emilio



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Emilio

(in reply to Mad Russian)
Post #: 37
RE: Update? and question about any eventual release - 11/29/2012 7:32:34 PM   
Mad Russian


Posts: 12716
Joined: 3/16/2008
From: Texas
Status: offline
Emilio, do you still have enough time to be a playtester?

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Emilio)
Post #: 38
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