Matrix Games Forums

New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Update? and question about any eventual release

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> FlashPoint Germany >> Update? and question about any eventual release Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Update? and question about any eventual release - 1/7/2011 11:36:07 AM   
Darkstar One

 

Posts: 82
Joined: 7/2/2009
Status: offline
Was wondering if there's any update on when we can expect this baby :).

Also, is the plan still to release Middle East and Red Storm simultaneously?
Post #: 1
RE: Update? and question about any eventual release - 1/7/2011 11:44:06 AM   
Stratocruiser


Posts: 82
Joined: 7/1/2005
Status: offline
This has been asked before...don't expect any answers. Matrix doesn't seem to care enough to inform us of the current status.
Really a pity, I like Flashpoint a lot.

_____________________________

Just Because I'm Paranoid Doesn't Mean They're Not Out to Get Me!

(in reply to Darkstar One)
Post #: 2
RE: Update? and question about any eventual release - 1/7/2011 7:19:11 PM   
RobertCrandall


Posts: 3054
Joined: 2/25/2002
From: Burlington, Ontario
Status: offline
Hi, I'm the lead developer and I'm watching this forum again. Our real-life intrusions on the bliss of game programming seem to be getting worse rather than better but FPME is code and art complete and 'just' needs data completion from 95% to 100% so we can make the scenarios and campaigns. Normally that would just be a few more months but at a current rate it is hard to say.

FPRS will most likely come out a couple of months later. It needs just a little more artwork and also to finish the data conversion which is 90% done.

Cheers, Rob




Attachment (1)

(in reply to Stratocruiser)
Post #: 3
RE: Update? and question about any eventual release - 1/8/2011 5:53:34 PM   
KEYSTONE07950

 

Posts: 174
Joined: 12/17/2006
Status: offline
Much more interested in Red Storm. Will probably pass on Middle East unless Matrix offers a discount for both games.

(in reply to RobertCrandall)
Post #: 4
RE: Update? and question about any eventual release - 1/9/2011 6:32:58 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Game looks great, I'm looking forward to FPME. Thanks for the update.

(in reply to KEYSTONE07950)
Post #: 5
RE: Update? and question about any eventual release - 1/9/2011 11:05:03 AM   
Emilio


Posts: 122
Joined: 8/1/2005
From: Valencia (Spain)
Status: offline
I'll go for both.

FMDE is the best tactical partner to be played together with Schwerpunkt's Middle East War.
Red Storm will be a big improvement to FPG, adding leaders and custom maps.


_____________________________

Emilio

(in reply to sabre1)
Post #: 6
RE: Update? and question about any eventual release - 1/17/2011 2:47:39 AM   
rosseau

 

Posts: 1013
Joined: 9/13/2009
Status: offline
Been playing FPG again lately and checked the forum on a lark. This is great news. One of my first buys from Matrix and still one of the best. Way to go Mr. Crandall.

(in reply to Emilio)
Post #: 7
RE: Update? and question about any eventual release - 1/23/2011 6:52:16 PM   
teddy


Posts: 204
Joined: 10/17/2007
From: Perth, Scotland.
Status: offline
I concur with Emilio. Looking forward to both games.

(in reply to rosseau)
Post #: 8
RE: Update? and question about any eventual release - 3/14/2011 10:35:02 AM   
Vyshka


Posts: 261
Joined: 4/13/2002
From: Chandler, AZ
Status: offline
Great to hear that work is continuing on this series.

_____________________________

"When they get in trouble they send for the sonsabitches" - Adm. King

(in reply to teddy)
Post #: 9
RE: Update? and question about any eventual release - 4/20/2011 8:15:08 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Any news to post on progress? We don't want no tumble weed pics posted here.

(in reply to Vyshka)
Post #: 10
RE: Update? and question about any eventual release - 4/20/2011 11:33:35 PM   
RobertCrandall


Posts: 3054
Joined: 2/25/2002
From: Burlington, Ontario
Status: offline
No real news of note. Playtesting and data gathering continues. Scenarios not finished yet.

Cheers, Rob

(in reply to sabre1)
Post #: 11
RE: Update? and question about any eventual release - 4/21/2011 7:15:53 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Thank you Mr. Crandall for updating us, it is appreciated. Back to lurk mode.

(in reply to RobertCrandall)
Post #: 12
RE: Update? and question about any eventual release - 7/1/2011 10:27:49 AM   
Emilio


Posts: 122
Joined: 8/1/2005
From: Valencia (Spain)
Status: offline
Hi Rob & Jim,

Do you have any news for this summer?

Thanks in advance,

Emilio

_____________________________

Emilio

(in reply to sabre1)
Post #: 13
RE: Update? and question about any eventual release - 7/2/2011 7:40:53 PM   
RobertCrandall


Posts: 3054
Joined: 2/25/2002
From: Burlington, Ontario
Status: offline
Well, yes and no. The critical path to release is still what it was a year or two ago and while progress is being made, we are all very impatient to see it go faster.

For my part, I have sunk a lot of time into both AI tweaking and UI decluttering. The former is the most fun part of the game for me and yet it is the hardest to get to because everything else pretty much has to come first. I want to take what is already there and make it operate in a more visible manner so I can doublecheck that it is actually doing what it does for the reasons I think it should, lol. That is easier said then done.

For the UI, I just found that it was accumulating distracting detail faster than a sea ship collects barnacles. It was time for a bit of a clean up in light of actual use and I managed to purge a fair bit. My hope is that this will make it easier for newcomers to get started and quicker for veterans to play. The trick is to present the right amount of info, not too much and not too little or the game will veer from overwhelming to incomprehensible and back. Finding the sweet spot is a real trick and requires a lot of work and testing.




Attachment (1)

(in reply to Emilio)
Post #: 14
RE: Update? and question about any eventual release - 7/2/2011 7:42:38 PM   
RobertCrandall


Posts: 3054
Joined: 2/25/2002
From: Burlington, Ontario
Status: offline
This is another shot showing a new "Game" tab in the command notebook in the top right.

It will ship when it is done. If we need to cut a few high effort / low impact features to speed that up we will.

Thanks for your interest, cheers, Rob Crandall




Attachment (1)

(in reply to RobertCrandall)
Post #: 15
RE: Update? and question about any eventual release - 7/3/2011 12:28:32 AM   
teddy


Posts: 204
Joined: 10/17/2007
From: Perth, Scotland.
Status: offline
Thanks for the update, Rob. Looks good!

(in reply to RobertCrandall)
Post #: 16
RE: Update? and question about any eventual release - 7/9/2011 4:34:33 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Looks GREAT! Thank YOU, for letting us know you are still in the game.

(in reply to teddy)
Post #: 17
RE: Update? and question about any eventual release - 7/31/2011 3:40:23 PM   
Swamp_Yankee


Posts: 967
Joined: 5/8/2002
From: Connecticut, U.S.
Status: offline
Really looking forward to FPRS!

_____________________________

"The only way I got to keep them Tigers busy is to let them shoot holes in me!"

(in reply to sabre1)
Post #: 18
RE: Update? and question about any eventual release - 10/31/2011 4:05:46 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Any news?

(in reply to Swamp_Yankee)
Post #: 19
RE: Update? and question about any eventual release - 11/1/2011 7:58:17 PM   
RobertCrandall


Posts: 3054
Joined: 2/25/2002
From: Burlington, Ontario
Status: offline
We have 1,856 commits to the source code control so there have been a lot of changes and the work is continuing. The basic hold up though is the lack of final TOE information so that we can go into the final lap.

Believe me, I want to get this out just as much as you want to!

Rob C

(in reply to sabre1)
Post #: 20
RE: Update? and question about any eventual release - 11/14/2011 2:16:04 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Thank you for keeping us posted, and looking forward to the game.

(in reply to RobertCrandall)
Post #: 21
RE: Update? and question about any eventual release - 12/31/2011 8:53:41 PM   
teddy


Posts: 204
Joined: 10/17/2007
From: Perth, Scotland.
Status: offline
Still looking forward to this, RC!!

(in reply to sabre1)
Post #: 22
RE: Update? and question about any eventual release - 12/31/2011 9:50:02 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
^+1

(in reply to teddy)
Post #: 23
RE: Update? and question about any eventual release - 1/3/2012 12:54:05 AM   
High Krausen


Posts: 205
Joined: 6/30/2004
From: Montgomery, Alabama
Status: offline
yes...I would like some more please.

_____________________________

Roll Tide

(in reply to sabre1)
Post #: 24
RE: Update? and question about any eventual release - 1/4/2012 6:03:27 PM   
RobertCrandall


Posts: 3054
Joined: 2/25/2002
From: Burlington, Ontario
Status: offline
The project is very active and we took advantage of the holidays to get more done.

- The program is written in Embarcadero Delphi and I just finished converting the code to the latest XE2 version. This required starting over with the skinning engine with the user interface but I have a much better one now and the job is 90% complete. It will be a lot more useful going forward.

- We realigned the duties between Jim and I so that I can take over the final data input so that we can move that part of the project along faster. I am putting together the TOE information for Egypt, Israel, Syria and Jordan myself based on the research that Jim provided. I expect that long awaited step to be done in two weeks.

- There is a very interesting podcast called "Three Moves Ahead" (find it in iTunes store) that I have been listening to. It is full of game design insights and I find I have been adjusting the game as a result to make it clearer, more fun and less work to play. I have made all the changes that I am going to for FPME but a few more might work their way in for the Red Storm (NATO v WP) later.

- I'm pretty happy with how large portions of the game is working now and I'll try hard to leave well enough alone! I ran a utility that tells me that only 12% of the existing code is from FPG and I can believe it. I did end up rewriting a lot more than I expected and that slowed the whole project down. Now it is time just to finish it up and get feedback on the new features.

More when I know it, cheers, Rob C

(in reply to High Krausen)
Post #: 25
RE: Update? and question about any eventual release - 1/4/2012 10:00:48 PM   
Emilio


Posts: 122
Joined: 8/1/2005
From: Valencia (Spain)
Status: offline
Good news, indeed.

Thank you very much for the info. I'll look for it.

Happy new year to all of FPG fans

_____________________________

Emilio

(in reply to RobertCrandall)
Post #: 26
RE: Update? and question about any eventual release - 1/5/2012 1:24:17 AM   
teddy


Posts: 204
Joined: 10/17/2007
From: Perth, Scotland.
Status: offline
Thanks RC!

(in reply to Emilio)
Post #: 27
RE: Update? and question about any eventual release - 1/6/2012 1:26:18 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
A big thank you for updating us!

(in reply to teddy)
Post #: 28
RE: Update? and question about any eventual release - 1/6/2012 5:40:19 PM   
saruwatarikaito


Posts: 31
Joined: 1/30/2010
From: Aberdeen, Scotland
Status: offline
great news, if you need a newbie player to test all aspects from manual, UI and game play including tutorials I would be more than happy to assist.

(in reply to RobertCrandall)
Post #: 29
RE: Update? and question about any eventual release - 1/8/2012 2:56:44 AM   
PK Krukov

 

Posts: 89
Joined: 9/7/2011
Status: offline
Looking good so far, can't imagine I wouldn't buy FPME and especially FPRS. In the interim, I'd even buy a reasonably sized set - 3 or 4 - new maps for FPG.

I'm familiar with FPG and would also be happy to beta test all aspects alongside Saruwatarikaito if needed. I can run the program on both Windows 7 and Windows XP.

_____________________________

Ac her forþ berad; fugels singað, gylled grœghama. Wyrd bið ful aræd.

(in reply to saruwatarikaito)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [Modern] >> FlashPoint Germany >> Update? and question about any eventual release Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113