From: Denver Colorado
Not certain what exactly you mean by learning system. DaBigBabes uses the same code as vanilla. The differences are basically found in the OOB. Any different scenario is going to have a different OOB.
Thank you for your answer. Yes. I understand that the basic code execution is the same and that scenarios are merely underlying data structures. DaBigBabes appears to have substantial structural data variations that impact how the basic code responds. At least that is the impression I get from reading these texts.
A learning system is simply a short, circumscribed, scenario in which the major conceptual elements are available as tools so that one can learn how to use them.
Welcome to the world of AE! The smallest scenario available is "Coral Sea". Very short, low unit count and playable. I would suggest that you start with "Coral Sea". There is no production involved, which greatly simplifies matters for the Japanese Player.
Do hope you give it a try. Next, in size, is "The Thousand Mile War" - which covers the Aleutians campaign; followed by "Guadalcanal" - which has a larger number of units, ships, aircraft involved.
Hope this help. Don't hesitate to ask for help, the players on this forum are knowledgeable and willing to asst. There is also a "search" function at the bottom of the page; much has already been posted on virtually any conceivable subject.
The basics you learn in the above scenarios should remain the same - regardless of which of the larger scenarios or modifications (and there are a number of excellent mods to choose from) you choose to play.
Glad to have you with us,