Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Why research advanced Bombard tech?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Why research advanced Bombard tech? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Why research advanced Bombard tech? - 12/29/2010 10:42:23 PM   
ASHBERY76


Posts: 2082
Joined: 10/10/2001
From: England
Status: offline
1st tier Bombard is seriously overpowered.I can just build a few destroyers with nuclear devastators and can wipe out a whole homeworld in a few minutes which has the highest population in the game.Most colonies have small pop numbers and get nucked in seconds so why would you actually waste research on this tech tier?

Lower level bombard techs needs a huge nerf to make this a relavent tech.Bombarding colonies to death should be a lot slower in general.

< Message edited by ASHBERY76 -- 12/29/2010 10:44:09 PM >


_____________________________

Post #: 1
RE: Why research advanced Bombard tech? - 12/29/2010 10:51:56 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
Wow everytime I turn around something else is bad about this game. Makes me wonder why so many can promote it when it has so many issues from fueling, to lame ai to overpowered nukes. That's just on the front page I haven't got back to the others yet.

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to ASHBERY76)
Post #: 2
RE: Why research advanced Bombard tech? - 12/29/2010 10:53:11 PM   
forsaken1111

 

Posts: 281
Joined: 3/30/2010
Status: offline

quote:

ORIGINAL: diablo1

Wow everytime I turn around something else is bad about this game. Makes me wonder why so many can promote it when it has so many issues from fueling, to lame ai to overpowered nukes. That's just on the front page I haven't got back to the others yet.

Please just stop trolling our forum.

(in reply to diablo1)
Post #: 3
RE: Why research advanced Bombard tech? - 12/29/2010 10:54:12 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
If you keep following me from thread to thread forsaken1111 I'm going to report you for harassment and stalking.

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to forsaken1111)
Post #: 4
RE: Why research advanced Bombard tech? - 12/29/2010 10:56:45 PM   
forsaken1111

 

Posts: 281
Joined: 3/30/2010
Status: offline

quote:

ORIGINAL: diablo1

If you keep following me from thread to thread forsaken1111 I'm going to report you for harassment and stalking.

Feel free to do so. As long as you continue to spam every thread with unhelpful unconstructive posts I will continue to ask you to stop.

(in reply to diablo1)
Post #: 5
RE: Why research advanced Bombard tech? - 12/29/2010 11:06:46 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline

quote:

ORIGINAL: forsaken1111


quote:

ORIGINAL: diablo1

If you keep following me from thread to thread forsaken1111 I'm going to report you for harassment and stalking.

Feel free to do so. As long as you continue to spam every thread with unhelpful unconstructive posts I will continue to ask you to stop.


Consider yourself reported then.

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to forsaken1111)
Post #: 6
RE: Why research advanced Bombard tech? - 12/29/2010 11:10:11 PM   
forsaken1111

 

Posts: 281
Joined: 3/30/2010
Status: offline
So noted. I'm not worried, I've done nothing but ask you to stop spamming advertisements for X3 and start contributing to the forum.

(in reply to diablo1)
Post #: 7
RE: Why research advanced Bombard tech? - 12/29/2010 11:17:16 PM   
PDiFolco

 

Posts: 1158
Joined: 10/11/2004
Status: offline
Rerail pls... Yes the basic nuclear bombs are totally overpowered, to the point I don't want to use them!

(in reply to forsaken1111)
Post #: 8
RE: Why research advanced Bombard tech? - 12/29/2010 11:19:21 PM   
forsaken1111

 

Posts: 281
Joined: 3/30/2010
Status: offline

quote:

ORIGINAL: PDiFolco

Rerail pls... Yes the basic nuclear bombs are totally overpowered, to the point I don't want to use them!

Sorry about that.

I too find the bombard weapons a bit overpowered, but that isn't a bad thing to me. I'm playing as evil space bugs at the moment.

(in reply to PDiFolco)
Post #: 9
RE: Why research advanced Bombard tech? - 12/29/2010 11:22:03 PM   
PDiFolco

 

Posts: 1158
Joined: 10/11/2004
Status: offline

quote:

ORIGINAL: forsaken1111


quote:

ORIGINAL: PDiFolco

Rerail pls... Yes the basic nuclear bombs are totally overpowered, to the point I don't want to use them!

Sorry about that.

I too find the bombard weapons a bit overpowered, but that isn't a bad thing to me. I'm playing as evil space bugs at the moment.

It's not fun to wipe out all of an empire with a paltry 3 frigates fleet that operates once the fleet/base defense has been disposed of...

(in reply to forsaken1111)
Post #: 10
RE: Why research advanced Bombard tech? - 12/29/2010 11:24:03 PM   
ASHBERY76


Posts: 2082
Joined: 10/10/2001
From: England
Status: offline

quote:

ORIGINAL: PDiFolco
[It's not fun to wipe out all of an empire with a paltry 3 frigates fleet that operates once the fleet/base defense has been disposed of...


Indeed the balance is way out and more important the bombard research tree is pointless as it stands.



_____________________________


(in reply to PDiFolco)
Post #: 11
RE: Why research advanced Bombard tech? - 12/29/2010 11:25:02 PM   
forsaken1111

 

Posts: 281
Joined: 3/30/2010
Status: offline
Well, it's fun once or twice.

But yeah I agree with you. Maybe the difference between the researched bombardment weapons should be greater.

(in reply to PDiFolco)
Post #: 12
RE: Why research advanced Bombard tech? - 12/30/2010 12:16:15 AM   
feygan

 

Posts: 323
Joined: 3/31/2010
Status: offline
+1 on them being overpowered, although simply nerfing them really wouldn't help that much as you would just bring along an extra couple of bombard only ships loaded up with them and get the same end result for what works out as maybe 20k extra credits.

So how about as you progress up the tech tree they do less planet damage instead, this way your basic nuke will leave you a nice clean planet in that it kills 99% of everything. But a tier 4 bombard would be so advanced its almost like a nano bomb it just wipes out the pop and enemy troops only leaving everything else intact and a nice new shiny homeworld for you. Of course you would still get just a big if not larger rep hit as your still commiting genocide, but at least theres a viable reason for bigger better WMD's.

(in reply to forsaken1111)
Post #: 13
RE: Why research advanced Bombard tech? - 12/30/2010 12:18:16 AM   
forsaken1111

 

Posts: 281
Joined: 3/30/2010
Status: offline
Oh nice idea. So they become 'cleaner' while still blasting away the xenos filth.

(in reply to feygan)
Post #: 14
RE: Why research advanced Bombard tech? - 12/30/2010 1:24:45 AM   
ASHBERY76


Posts: 2082
Joined: 10/10/2001
From: England
Status: offline
Why has this been moved to tech support? This is a game balance flaw.

_____________________________


(in reply to forsaken1111)
Post #: 15
RE: Why research advanced Bombard tech? - 12/30/2010 1:40:14 AM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline

quote:

ORIGINAL: ASHBERY76

Why has this been moved to tech support? This is a game balance flaw.

Good question

I also agree bombard tech needs to be balance.

(in reply to ASHBERY76)
Post #: 16
RE: Why research advanced Bombard tech? - 12/30/2010 2:14:34 AM   
BigWolf


Posts: 539
Joined: 3/31/2010
Status: offline
Personally I've never use bombard weapons as that's simply not the way I play (prefer to "assimilate" my targets lol)
But I notice most games have always had these type of weapons fairly over-powered
Is there not facilities that can be researched to increase resistance to these weapons?
Might also be worth limiting how many can be placed on a ship maybe?  Or increase their energy requirements


_____________________________


(in reply to EisenHammer)
Post #: 17
RE: Why research advanced Bombard tech? - 12/30/2010 4:03:35 AM   
Shark7


Posts: 7855
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
quote:

ORIGINAL: BigWolf

Personally I've never use bombard weapons as that's simply not the way I play (prefer to "assimilate" my targets lol)
But I notice most games have always had these type of weapons fairly over-powered
Is there not facilities that can be researched to increase resistance to these weapons?
Might also be worth limiting how many can be placed on a ship maybe?  Or increase their energy requirements



On the other hand, you have me...who hates creepy crawly bugs...I need the industrial strength RAID.

In truth I don't wipe out any species, but I do reduce their numbers through firepower. Meaning I capture one planet of the bugs and will clean the rest and re-colonize with my people.

More on topic...limiting the bombard weapons to 1 or 2 per ship would still leave plenty of them, without making them too overpowered maybe?

< Message edited by Shark7 -- 12/30/2010 4:05:28 AM >


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to BigWolf)
Post #: 18
RE: Why research advanced Bombard tech? - 12/30/2010 9:34:06 AM   
ASHBERY76


Posts: 2082
Joined: 10/10/2001
From: England
Status: offline

quote:

ORIGINAL: Shark7

More on topic...limiting the bombard weapons to 1 or 2 per ship would still leave plenty of them, without making them too overpowered maybe?


It only takes one or two weapons to bombard a homeworld population to death in a few minutes on the first tech tech level,hence the Bombard tech tree is redundant.

_____________________________


(in reply to Shark7)
Post #: 19
RE: Why research advanced Bombard tech? - 12/30/2010 1:36:24 PM   
BigWolf


Posts: 539
Joined: 3/31/2010
Status: offline
They are really that powerful?  Wow
Defo need to have their power reduced then
For a planet with billions of people, it should take many many ships to wipe them out... or a few ships with that the researched version


_____________________________


(in reply to ASHBERY76)
Post #: 20
RE: Why research advanced Bombard tech? - 12/30/2010 1:58:01 PM   
Setekh


Posts: 178
Joined: 12/12/2010
From: Norfolk, England
Status: offline
Never used these weapons because I prefer to leave planets in good condition as I tend to conquer them the old fashioned way and not inherit a nuclear wasteland.




_____________________________


(in reply to BigWolf)
Post #: 21
RE: Why research advanced Bombard tech? - 12/30/2010 4:07:55 PM   
solops

 

Posts: 697
Joined: 1/31/2002
From: Central Texas
Status: offline
Considering what is actually happening, I think that obliterating a civ from orbit should be pretty simple with just a few low tech ships. What may be out of balance here is not the weapons, but the defenses.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Setekh)
Post #: 22
RE: Why research advanced Bombard tech? - 12/30/2010 4:50:23 PM   
Shark7


Posts: 7855
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: ASHBERY76


quote:

ORIGINAL: Shark7

More on topic...limiting the bombard weapons to 1 or 2 per ship would still leave plenty of them, without making them too overpowered maybe?


It only takes one or two weapons to bombard a homeworld population to death in a few minutes on the first tech tech level,hence the Bombard tech tree is redundant.


Then to make it non-redundant: Start out very heavy (IE triple or quadruple the current weight), and each tech level reduces the weight. Would that make it more worth researching the higher levels?

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to ASHBERY76)
Post #: 23
RE: Why research advanced Bombard tech? - 12/30/2010 7:26:37 PM   
dzilla

 

Posts: 7
Joined: 12/20/2010
Status: offline
The other way to reduce the power of these weapons is to limit ammo. MoO used to do this with both missiles and bombs. The higher level techs would increase ammo loadout and/or reduce size/weight.

(in reply to Shark7)
Post #: 24
RE: Why research advanced Bombard tech? - 1/2/2011 6:47:59 PM   
PDiFolco

 

Posts: 1158
Joined: 10/11/2004
Status: offline
Mod : Pls move back this thread to discussion forum, it's OT here !!

(in reply to dzilla)
Post #: 25
RE: Why research advanced Bombard tech? - 1/2/2011 7:26:21 PM   
Puzzlemaker

 

Posts: 19
Joined: 12/31/2010
Status: offline
I only used bombard when I get frustrated because I didn't bring enough troops.

(in reply to PDiFolco)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Why research advanced Bombard tech? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.228