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Decompression error

 
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All Forums >> [Current Games From Matrix.] >> [World War I] >> Revolution Under Siege >> Tech Support >> Decompression error Page: [1]
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Decompression error - 12/29/2010 2:26:10 AM   
blackknight

 

Posts: 76
Joined: 8/2/2005
Status: offline
Hello-

I got RUS as an X-mas gift but I cannot install it. It installs almost to the end but then tells me there is a decompression error. If I retry the same thing happens. If I ignore then the installation says it is successful but the game is not on the hard drive. If I abort, I abort.

The exact error is: "A decompression error has occurred (#1024) Unknown decompression error."

Any help on this?

Thanks,

BK
Post #: 1
RE: Decompression error - 12/29/2010 3:54:18 AM   
Socialist

 

Posts: 21
Joined: 10/22/2009
Status: offline
I am sure the tech will give information..i havent had such an incident with the game but of course bugs can occur. Give it a day or so..they should respond.

(in reply to blackknight)
Post #: 2
RE: Decompression error - 12/29/2010 5:25:12 AM   
Erik Rutins

 

Posts: 32939
Joined: 3/28/2000
From: Vermont, USA
Status: online
Is this with the physical copy or with a downloaded file?

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Socialist)
Post #: 3
RE: Decompression error - 12/29/2010 7:09:34 PM   
blackknight

 

Posts: 76
Joined: 8/2/2005
Status: offline
Hi-

I finally read the instructions and shut off my McAfee antivirus and i was able to install. Thanks for your time.


(in reply to Erik Rutins)
Post #: 4
RE: Decompression error - 11/22/2012 3:18:46 PM   
rjg

 

Posts: 25
Joined: 2/24/2005
Status: offline
Hi,
I had my computer into to be upgraded yesterday and now when I try to load War in the Pacific AE i'm getting a decompression message in Sound\1225.SFX it also has a hash sign 6 read/write failure. Any ideas as I am getting frustrated with this. It worked great before .

(in reply to blackknight)
Post #: 5
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