From: Dallas Texas
I want to thank Ed for the great game. He really put the whooping on me in 41, and I never really recovered. Well played my friend!!
I did want to post a few things that I saw, and felt, about the game, now having done all 225 turns of one game via pbem. I would greatly appreciate everyones thoughts. I will start by saying I have already told my opponent about my 'issues' and nothing I say is intended to detract from the game, but is only being said in the hopes someone will change a few things.
First Russian issues:
The game sends back support units to STAVKA when they are depleted, even when HQ is locked. This makes getting them back to the right HQ a pain. Why not just keep them in place, as "unready" until they have come up to strength again.
There were lots of refit "bugs/issues' but these could have been caused by our patching as we went. I had thousands of planes that I couldn't use, as they flat would not go into air fields.
Same with replacements in artty, engineers and rocket artty, they would have the troops in the pool, just wouldn't feed timely to the units that needed them. For example, I had two rocket bde's that took almost a year to final get replacements, even though the rockets were in the pool.
I don’t believe the supply model works at all. Both sides can launch broad attacks, all across the map, and all at once. No need to focus or worry about supplying multiple areas while on the attack. This seems too basic for a game with this much detail. I should be husbanding my supply resources, as should the Germans at some point.
I think isolated units fold too quickly. The reduction to their CV should be linked to supply better. A 12-15 CV unit with 80% supplies will go to 1 CV as soon as isolated, if it still has enough supplies on hand to continue to fight effectively there should be a drop to moral for being isolated, but if they have the supplies there should not be such a big drop in CV. Now if it is attacked, and burns through its supply, I could see the drastic reduction… so multiple attacks on an isolated unit would cause use of supply, thus reducing its CV. I don't see how a Stalingrad encirclement could ever be simulated by the game, as it would never hold out more than a turn or two unless it was level 4 entrenched in a city. Then maybe two turns.
Something still seems wrong with the entrenchments. At times our game seemed to be too attritional. Maybe tie entrenchments to Action points or something. I know the Russians need the entrenchments to hope to stand against the Germans early on (and this could be fixed by making the Russians a little better so they would not rely so heavily on entrenchments, but most of their units are 1-3 CVs, put 25-30 CVs in a level 3 entrenchment and it’s not possible to successfully assault the hex. I was losing 6-8k in men on assaults for no real gain, even if I won the hex…there was another level 2-3 entrenchment behind the first one.