phoenix
Posts: 951
Joined: 9/28/2010 Status: offline
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Well, that was certainly a different kettle of fish. I played it today on standard/default settings (still realistic delay) and it was a hard nasty fight. All I could manage was a draw. But it was a great scenario. The fighting at Huijbergen dragged everything in. I had to abandon Woensdrecht and got no where near the causeway. 4,500 kills on each side, roughly. The Germans got 60 points to my 46. I set off with roughly the same tactics I used when I played with supply and reinforcements set in my favour, and that meant I seriously underestimated the axis strength. The computer AI performed brilliantly, I think. Huijbergen was a massive fight, littered with surrenders, on both sides. To win this - as allies - I think you would need to really play intelligently with flanking manouevers and really micro manage the melee at Huijbergen, timing and coordinating attacks and not just letting the AI run with it. That's what I'll do next. It was a great scenario. I'm not super-experienced and I enjoyed this a little more than the Bulge defensive scenarios because it's nice to attack (I love the Epsom scanarios for the same reasons), because this one is of a really manageable size (with reinforcements arriving in neat packages), because you don't feel hemmed in by the map as you do with most Bulge defensive scenarios (the flanks look wide open for manouevers in this one) and then you also have to defend as well, which is great. A great choice and great job, I think. Thanks again. It doesn't feel like a fait accompli, whereas many of the Bulge scenarios do (you have to pity the Germans on those roads with all that heavy materiel) - though this is a strength, I'm sure, because looking at it historically you would have to think that Wacht am Rhein was a crazy idea, bound to fail.
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