Well kamis are quantifiable and how to use them has been explained by michaelm in discussion previously.
1. Kamis use a combination of LOW NAVAL Skill and EXPERIENCE to determine their hit rate. From my testing it appears to be pretty much the average of the LOW NAVAL Skill and Experience which determines the % hit. So if Low Naval is 60 and Experience is 40 then the kami will, if undamaged by interception or FlAK have a roughly 50% hit rate.
2. Do NOT bother doing general training or naval bombing training above 5,000 feet. All those will simple waste time in training kamis. Set them on 100% training, range 0, altitude 5000 feet and skill to be trained NAVAL ATTACK. Below 5,000 feet they should train in LOW NAVAL.
3. If you send kamis in at low altitude ( below 2,000 feet ( possibly up to 6,000 feet ) ) they will almost ALL hit the BELT ARMOUR, which is fine vs APAs etc but very bad when facing BBs as they'll just scratch the paint. If you send them in at high altitude ( maximum altitude for the plane ) they'll almost all tend to hit the DECK ARMOUR.
4. When determining penetration and damage caused the programme DOES look at the ordnance carried. If your bombs won't penetrate the armour facing which is hit then the kami will only do superficial damage. So, if your kamis can penetrate the deck but not the belt armour there's no point sending them in at low altitude.
When you order a kami attack look at the aggressiveness of the squadron leader. Careful leaders will commit 1/3rd of the squadron to 1/2 of the squadron per day. Aggressive leaders will send the entire unit out in a single day. Since numbers are more important than most other things you want aggressive leaders whenever possible. You also want them to have good NAVAL skill, since those are the attacks they'll be influencing.
Lastly, under the new beta you CANNOT train pilots in LOW NAVAL attack and FlAK has been unintentionally boosted so that attacks with 30 planes which would have gotten 7 to 9 hits previously ( when run under the current release executable ) don't get any hits and instead of 4 or 5 kamis downed by FlAK from the 30 I have gotten 28 downed by FlAK out of 30. This is obviously borked.
So, under the current BETA you CANNNOT use kamis at all. They will have to fly with untrained pilots and FlAK will kill far too many of them before they miss the ships and crash into the sea through poor training. Under the release executable kamis work reasonably well though.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.