70 divisions on turn 2 is the best I could do in one test on challenging (the slight bonuses to morale meant some Soviet units were tougher than they would normally be so I couldn't dislodge all of them), but adding about 10 divisions to that should be possible, as I think the maximum is about 80. It all depends on where and what you pocket. I'll try to illustrate that in my game against notenome.
Ideally, you place the enemy in a situation where, even if he restores supply, everything in a pocket is doomed. Personally, I don't really care too much if a pocket in the AGS area takes two or three turns to reduce, as it's not in the path of my advance and I have some infantry to spare.
The advantages of a forward defense are that it causes more fatique/losses to Axis units and allows you to build a defensive line in the rear. Note that by "forward defence" I don't mean "place your units in such a way that they can all be pocketed in one turn". One of the key things to master as the Soviets is to decide when to fight, and when to get the heck out of dodge.
The evidence of the possible losses, note that this was on challenging. I also believe the AI saved some units with a magic move, but didn't check at the time. My own losses are high because I suffered some silly losses when reducing pockets due to the difficulty setting, note that this is after I cleaned the pockets on turn 2 and without doing anything else, so I lost 18.000 men cleaning up pocketed forces (yes, that annoyed me greatly):
This is meant to show what's possible, not for bragging. As the first turn setup is set in stone, anybody should be able to achieve a similar result.
< Message edited by ComradeP -- 12/24/2010 3:05:25 PM >
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