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How to give freighters more incentive to move resources? Capital has no fuel.

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> How to give freighters more incentive to move resources? Capital has no fuel. Page: [1]
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How to give freighters more incentive to move resources... - 12/19/2010 2:22:52 AM   
Lonck

 

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Joined: 11/23/2010
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One of my colonies has 50k caslon but my capital has zero. I see freighters move resources to other colonies but they don't want to move the fuel also polymer(most colonies have zero polymer but capital produces it). I have gas miners (civilian) in the same system as capital but freighters aren't picking up the gas. Is this a bug? What can I do to make freighters pick this stuff up?

< Message edited by Lonck -- 12/19/2010 2:23:13 AM >
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RE: How to give freighters more incentive to move resou... - 1/3/2011 3:50:54 PM   
isshmen

 

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Joined: 1/3/2011
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I can not figure out how a colony can have 50k Caslon but zero capital. I do not think it's a bug. I think we should send an email to support

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RE: How to give freighters more incentive to move resou... - 1/3/2011 4:33:21 PM   
Setekh


Posts: 178
Joined: 12/12/2010
From: Norfolk, England
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The private sector does seem to be a bit dim-witted still right now.
Seeing similar stuff in my games too.


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RE: How to give freighters more incentive to move resou... - 1/6/2011 5:40:16 AM   
currierm

 

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Joined: 9/9/2010
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I have the same problem in my current game. Even started a loosely related thread about this in the main forum "Out of control civil sector". In my case, I think it is partly the size of the empire. Around 50 systems and relatively low income per planet. So, might have spread my civil sector a little thin. But I don't really have a great answer and the AI could definitely be better about this.

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