Casualty tweaking

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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notenome
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Casualty tweaking

Post by notenome »

Just a comment from my 41 campaign. It seems that Axis KIA to disabled is to high right now. Historically this should be about 2 disabled for 1 KIA, but instead its nigh even (on turn four I have 48k killed, 45k disabled).
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RE: Casualty tweaking

Post by elmo3 »

What is your source?  Note that in the game some disabled men will be returned to duty as that number includes lightly wounded along with more serious casualties.
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pompack
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RE: Casualty tweaking

Post by pompack »

Note that the "disabled" total is the currently disabled, not the total disabled.

When you are killed you stay dead, but when you are disabled you are patched up and sent back into the fight [:)]
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EisenHammer
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RE: Casualty tweaking

Post by EisenHammer »

ORIGINAL: elmo3
Note that in the game some disabled men will be returned to duty as that number includes lightly wounded along with more serious casualties.


More reason why there should be a higher disabled to KIA ratio.
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EisenHammer
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RE: Casualty tweaking

Post by EisenHammer »

ORIGINAL: pompack

Note that the "disabled" total is the currently disabled, not the total disabled.

When you are killed you stay dead, but when you are disabled you are patched up and sent back into the fight [:)]

That makes more sense.
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RE: Casualty tweaking

Post by elmo3 »

I thought was what I said.
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Great_Ajax
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RE: Casualty tweaking

Post by Great_Ajax »

The historical KIA to wounded (to include sickness and frostbite) for the Germans as reported by OKH in the first seven months (Jun 41 - Jan 42) in the East:

245k KIA
681k Wounded

or about 2.8 wounded per KIA

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EisenHammer
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RE: Casualty tweaking

Post by EisenHammer »

What I think elmo3 & pompack are saying is that the disabled are permanent, like missing arms & legs and not the lightly wounded.
If lightly wounded were add then it would be almost 3 (disabled) to 1(KIA)as el hefe numbers show above.
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Joel Billings
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RE: Casualty tweaking

Post by Joel Billings »

Yes, disabled are more seriously wounded. Light wounds are damaged elements that repair themselves quickly or return to the pool quickly to be used as replacements.
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RE: Casualty tweaking

Post by ComradeP »

You don't see the lightly wounded or temporarily out of action (through shock or collapsing due to fatique, for example) casualties as those are damaged elements, so it's difficult to track the total casualties, especially as not all go back to the unit, but some end up disabled. The disabled pool represents more serious casualties, but 1% returns to the manpower pool each turn.
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RE: Casualty tweaking

Post by notenome »

For reference purposes:

Month / Dead / Wound. / Miss. / Illness + Frostbite

June / 8,883 / 29,474 / 2,701 / 54,000

July / 36,144 / 120,409 / 8,435 / 17,000

Aug. / 39,334 / 142,807 / 7,672 / 34,000 (estimated)

Sept. / 27,492 / 99,635 / 4,560 / 56,800

Oct. / 23,804 / 86,396 / 3,562 / 66,000 (estimated)

Nov. / 16,945 / 64,116 / 2,990 / 73,092

Dec. / 14,752 / 57,747 / 4,594 / 90,907
1942 :
Jan. / --> 87,182 (combined) <-- / 127,718

Feb. / --> 88,014 (combined) <-- / 85,086

Mar. / --> 105,042 (combined) <-- / 62,858
========================================
Total : / --> 1,082,690 (combined)<-- / 567,461

For the 93% of these "ncl" (Non combat losses) the average time of beeing unfit for action was roughly a month. About 5 % were
only to be used for work or garrison duties, 1 % unfit for any duty and 0.67 % died.

Now for the kind of losses that WitE models, 'bloody losses' (losses due to weapons fire):

Of all the "bloody losses" in the first year of the russian war, 22.9 % were immediate dead, 8.6 % died of their
injuries within 3 month, 2.5 % became unfit for duty, 10 % were only to be used for work or garrison duties, and
56 % of the wounded became ready for duty again in the average time of about 98 days.

source: The German Reich and the Second World War

So roughly 1/3 of combat cassualties died, and the rest should return to the manpower pool eventually in one shape or another. if we think about a mean time of 98 days, thats 14 weeks: 14/100, that equals about 7% a week, bit higher than we have right now.

This is no means a game breaker or anything, just something that been on my mind.
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