Hm, game seems to progress alot slower then in DW.
The pretty quickly reached ability to colonize marshy swamps is unfamiliar, cuts off the old "damn I need to find a race that can settle all these ocean/swamp/desert/vulcan" worlds. Not sure if thats a good or bad thing yet.
Also, wheres the button to mass upgrade fighters? I created a DD class CVE, with 1 Fighter Hangar, it builds 2 Fs and 2 Bs automatically, then researched better bomber and fghters, and then I have to manually click the ship, the fighter control, the fighter itself, scrap, the ship gets deselected, have to select again, press build fighter... that cant be the supposed way, can it?
One new feature that may be confusing is the change to the way Research is handled.
When you look at the new tree, generally if there is an up arrow it's an upgrade to an existing Technology. You can also hover your Mouse over the Tech to get a description to tell whether it's an upgrade or a new component.
If you already have the base Tech component implemented on your ships and you complete research on one of the upgrades to that component - the new Tech automatically is fitted to your ships - you don't have to do anything.
Fighters/Bombers are one of these (not sure about Standard Fighter Bay to Advanced Fighter Bay).