JWE
Posts: 6576
Joined: 7/19/2005 Status: offline
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Well, our small scenarios are designed for a particular play style; umpired, H2H, CPX. So units and things are parsed very differently. There are no divisions, biggest unit is a regiment and Arty is all separated out. Makes the DEI more operationally interesting - no divisions munching on battalions. Japanese Base Forces are just HQ units, everything operaitonal is split out and provided separately. Very grainy and doesn't play anything like stock. Developed a PI scenario, with lots of assistance from Don Bowen, for the guys at Carlisle. It's also extremely grainy (regimental level), and assumes certain weapons already in the pipeline, or on the docks at SFO, actually got delivered. The PA also gets fleshed out a bit with replaced US weapons and completes a bit more of its organization. Makes the PI more operationally interesting. Again, developed for an umpired, H2H, CPX, play style. Not particularly interested in historical outcomes for situations. Scenarios are set up as generally Operational Problems, with several Tactical Problems, Fleet Problems, and the like, cropping up from time to time. The debriefs, after some of these, are probably more fun than actually turning the problem. The Guadalcanal scenario has few enough units in it so it's worth tweaking the AI files to make it playable v the computer, so people can start getting used to the Babes style. But even that one is very grainy and requires a great deal of thought, care, and attention.
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