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RE: DBB: DEI Scen and Map Mods

 
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RE: DBB: DEI Scen and Map Mods - 3/1/2012 5:21:46 PM   
Shark7


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From: The Big Nowhere
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Don Bowen
OK, found it. From Trota, The Philippine Army.

In depots in the Philippines as of November 12, 1941:
96 British Style 75mm, including 14 with wooden wheels!
52 2.95 inch pack howitzers.

Hi Don. Perfect!! All the usual sources are pretty vague as to the arty organization and equipment. This is a God-send because it puts an ultimate limit on tubes available for deployment with PA arty.

I don't fash myself too much over the wooden wheels; this was the PI in 1941 after all, when folks still used horses and mules. A lot of PI roads weren't all that well adapted to pneumatic tyred, high speed gun carriages, generally. Think they would be acceptable as mobile arty within the game scope. Think a horse drawn battery would move over that road from Olongapo just as quick as a truck drawn.

Ok, back to the editor. Thanks, ever so much.

Ciao. John


Honestly, given the state of the roads where I live, a horse drawn limber might actually be faster than a truck in 2012! And if roads in the PI in 1940 were worse, I'd have to agree with your assessment of it 100%.

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Post #: 91
RE: DBB: DEI Scen and Map Mods - 3/3/2012 7:32:21 PM   
JWE

 

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And there you have put you finger on it Shark. The gun, was the gun, was the gun. Ok, the carriage was modified a skoosh to get the center of gravity a bit (approx 7 inches) farther back for balance for the hi-speed version, but the guns were identical. Any artillerist, worth his salt, could adjust his tables depending on whether his carriage axis had big wheels or small tires, without even thinking.

The big radius wheels were very manual friendly, guns with small radius pneumatic tires are a stone bitch for gun bunnies to maneuver (just ask one!). Six of one, half dozen of the other. But the gun, was the gun and, did its gun thing without regard to the wheels

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Post #: 92
RE: DBB: DEI Scen and Map Mods - 3/4/2012 5:08:13 PM   
RisingSun


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From: Clifton Park, NY
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I been trying to make something like this, starting from scratch is no easy picking. And it does take awhile to get it all done. Good luck doing this project!

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Post #: 93
RE: DBB: DEI Scen and Map Mods - 5/5/2012 2:33:07 PM   
berto


Posts: 1339
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
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Any plans to re-release the DEI scenario sooner rather than later (if at all)?

And what about the talked-about Philippines '42 scenario? Still in the development pipeline?

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Post #: 94
RE: DBB: DEI Scen and Map Mods - 5/5/2012 3:52:42 PM   
mike scholl 1

 

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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Terminus
Stuff 'em. This is not a kid's scenario anyway.

Yeah, gosh Termie. That was my first thought - just deal with it. But there's players out there that aren't buttholes, and don't post, but still want to use the game as the tool for which it was intended. It's to them that I address the question. For the 'usual' weasels, I'm totally inclined to have them crawl up my ... erm ... thingy. But this game is so much more than what those "usual' pimples can conceive of. So the question goes out. And trust me, I know how to parse the answers. Ciao.


Sounds interesting John..., and perhaps more accurate as well. Along the same lines, MacArthur was supposed to have supply available in Luzon for a six month siege holding Bataan. IRL he scattered it all over to support his silly "forward defense" strategy. But in the game, even if the Allies pull every point of supply in Luzon into Bataan, they don't have enough to hold out until June. Should there be more available?

(in reply to JWE)
Post #: 95
RE: DBB: DEI Scen and Map Mods - 5/5/2012 5:11:20 PM   
JWE

 

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Well, our small scenarios are designed for a particular play style; umpired, H2H, CPX. So units and things are parsed very differently. There are no divisions, biggest unit is a regiment and Arty is all separated out. Makes the DEI more operationally interesting - no divisions munching on battalions. Japanese Base Forces are just HQ units, everything operaitonal is split out and provided separately. Very grainy and doesn't play anything like stock.

Developed a PI scenario, with lots of assistance from Don Bowen, for the guys at Carlisle. It's also extremely grainy (regimental level), and assumes certain weapons already in the pipeline, or on the docks at SFO, actually got delivered. The PA also gets fleshed out a bit with replaced US weapons and completes a bit more of its organization. Makes the PI more operationally interesting. Again, developed for an umpired, H2H, CPX, play style.

Not particularly interested in historical outcomes for situations. Scenarios are set up as generally Operational Problems, with several Tactical Problems, Fleet Problems, and the like, cropping up from time to time. The debriefs, after some of these, are probably more fun than actually turning the problem.

The Guadalcanal scenario has few enough units in it so it's worth tweaking the AI files to make it playable v the computer, so people can start getting used to the Babes style. But even that one is very grainy and requires a great deal of thought, care, and attention.

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