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DBB: DEI Scen and Map Mods

 
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DBB: DEI Scen and Map Mods - 12/15/2010 4:35:27 PM   
JWE

 

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Well, this is becoming the Scenario from Hell. Positioning all the units in their Jan.1 configs and on Jan.1 positions had people looking at the base and hex arrangements for the PI. I added some bases in Malaya (dot hexes) at Port Dickson and Batu Pahat, and the "secret" Dutch airbase at Merak (Samarinda II) on Borneo, so what could I say to folks wanting to tweak Luzon?

Never really been thrilled at the Iba/Clark/Subic/Bataan base/hex definitions. Combining Clark and Subic, thereby giving Clark a port, always seemed to be a bit of a pain. Then along comes Dave Bradley with a hex editor, and boy, I'm in trouble now! Splitting Clark and Subic/Olongapo makes a lot of sense in the context of the scenario. It spreads out the concentration of units so that they aren't "all" in one hex: the Japanese ran some barge/amphib ops (failures, but what the hey) from Olongapo down the West Coast of Bataan, and having a separate Subic hex would be kinda neat to support these, so ...

Top pic is what there is. Yellow hex boundaries highlight the areas of interest. Middle pic is the PI rotated to superpose over Andrew's map projection. Put 45nm hexes over the image to see whas-sup. Ok, looked doable, so ... tweaked art and stuff and bottom pic is what resulted. Not bad. Gonna have to get with Dave Bradley and make sure our pwhex stuff works as planned.

Bottom line - the scen will be more than just scenario files. There will be "specific" map art and a "specific" pwhex file. Groin! That's the one thing I wanted to avoid - having a Babes Scen require a different 'background' installation from stock. Oh, well, can write two batch files - 'Play_Babes_DEI" and 'Play_Babes_Normal' that will do the old switcheroo; Babes normal will also be stock normal when it comes to 'background' art/map/etc files.




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RE: DBB: DEI Scen and Map Mods - 12/15/2010 5:27:22 PM   
Terminus


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"Groin!", John? Really?

You've been spending too much time around big things that go KA-BOOM!

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RE: DBB: DEI Scen and Map Mods - 12/16/2010 3:00:46 PM   
JWE

 

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Yep. That's the body part that always seems to hurt the most.

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RE: DBB: DEI Scen and Map Mods - 12/16/2010 5:00:56 PM   
JWE

 

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Ok, have a question for ya'll out there. Edited map art and map data to get a base at Olongapo/Subic Bay and make Clark Field an inland airbase hex. Here's what it looks like with hexsides turned 'on'.


Question is regarding the SE hexside of Subic (and NW hexside of Bataan). As used in our version of the scenario, these hexsides are 'white', meaning they are 'both' ocean and land, thereby allowing for barge movement and troop movement across them. This has the effect of allowing the Japanese to stage attacks on Bataan from two hexes ; the Clark hex and the Subic hex. One could think of it as attacks on either side of Mt Natib. Of course, Japan needs to put troops in both hexes, so that there's no 'easy' retreat for the Bataan forces. This does tend to disperse the power of the Japanese assault forces over two hexes while retaining the Allied power in a single hex. This has advantages and disadvantages for both sides.

However, there is an opportunity for 'gamey' play with this; the mega stack, whack-a-mole, thingy. So not really sure what we should do for a general release version. We can do one of two things: 1) keep it as is, or 2) make those hexsides 'ocean' - suitable for barge ops but uncrossable for troops.

Up to ya'll. Thanks to Dave Bradley, it's a simple switcheroo. Comments encouraged.

Ciao. John

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< Message edited by JWE -- 12/16/2010 5:02:50 PM >


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RE: DBB: DEI Scen and Map Mods - 12/16/2010 5:06:33 PM   
Terminus


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I'm in favour of anything that keeps Japan from overrunning Bataan outright. They couldn't do it in real life.

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RE: DBB: DEI Scen and Map Mods - 12/16/2010 7:08:28 PM   
JWE

 

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quote:

ORIGINAL: Terminus
I'm in favour of anything that keeps Japan from overrunning Bataan outright. They couldn't do it in real life.

Well, I'm with you Kristian, doing it right is doing it right. I'm just worried about how the scenario will impact all the little preteen weenies that will whine, bitch, and moan about just about everything. Woof!

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RE: DBB: DEI Scen and Map Mods - 12/16/2010 7:41:14 PM   
Terminus


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Stuff 'em. This is not a kid's scenario anyway.

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RE: DBB: DEI Scen and Map Mods - 12/16/2010 8:07:54 PM   
JWE

 

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quote:

ORIGINAL: Terminus
Stuff 'em. This is not a kid's scenario anyway.

Yeah, gosh Termie. That was my first thought - just deal with it. But there's players out there that aren't buttholes, and don't post, but still want to use the game as the tool for which it was intended. It's to them that I address the question. For the 'usual' weasels, I'm totally inclined to have them crawl up my ... erm ... thingy. But this game is so much more than what those "usual' pimples can conceive of. So the question goes out. And trust me, I know how to parse the answers. Ciao.

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RE: DBB: DEI Scen and Map Mods - 12/16/2010 10:01:45 PM   
Don Bowen


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I like it. A good solution to the old problem with the configuration in that part of the Philippines.

I'd vote for making the two hexsides ocean. Lots of mountains along the coast, it would be better to encourage land attack from the Clark Hex.

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RE: DBB: DEI Scen and Map Mods - 12/16/2010 11:11:56 PM   
Andrew Brown


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From the way you have redrawn the Subic bay hex I would say that its SE hexside (between it and Bataan) should be ocean. The other one (NE) looks to be borderline, but if the coastal area there is difficult to move along then it could be made ocean as well. Or if it is feasible to move along that part of the coast then leave it as ocean+land (white). Let form follow function.

As you are aware this is a difficult area to fit to a hex map at this scale, and I had to play around with it a fair bit originally. I was never happy with the way it ended up but this version looks interesting. If it plays OK I may modify my map in the same way.

Andrew

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RE: DBB: DEI Scen and Map Mods - 12/16/2010 11:31:18 PM   
Alfred

 

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JWE,

For what it is worth, I would vote for an ocean hex between Subic Bay and Bataan. Regarding the uninformed POV, that would only be relevant if they were to obtain access to this mod. Control the distribution and presto, no uninformed criticism results.

Alfred

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RE: DBB: DEI Scen and Map Mods - 12/17/2010 2:54:23 AM   
stuman


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Man, this looks cool. I will be happy with whatever

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RE: DBB: DEI Scen and Map Mods - 12/17/2010 1:55:25 PM   
JWE

 

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Ok, here's what it looks like. Subic Bay SE hexside is ocean, NE hexside is both (ocean + land). Only way into Bataan is from Clark. However, there are no roads in the Subic Bay hex, so land movement between the Iba hex and the Subic hex will be difficult. Put a minor road from Clark to the W Clark hex edge (in the general neighborhood of Olongapo) but the road doesn't cross the hexside so again, land movement will be hard into or within the Subic Bay hex. This should protect against an amphib op into Subic Bay, thereby trying to cut-off Clark - it will have hard going to get anywhere and the Clark hex defenders can re-orient much more quickly.




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< Message edited by JWE -- 12/17/2010 1:56:21 PM >


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RE: DBB: DEI Scen and Map Mods - 12/17/2010 4:04:25 PM   
JWE

 

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@Andrew Brown
The following (and attachments) are to the latest stock pwhexe release, not yours. Don’t have your latest, so can’t be sure which rev to tweak, but the changelog should cover everything.

Well, here’s some things for people to play around with to get a flavor of this witch. Some files attached in a zip. There’s a pwhexe.dat file that has the noted edits. There’s Philippines H and Philippines N bmp files that are for modifying the standard map art. The following changelogs and instructions are also included in a readme.doc file.

PWHEXE_editor Map Edits:
Clark Field
079 : 076 – Change Hex Type from Coastal to Land (01 to 02)
– Change W Hexside from Blocked to Land (04 to 01)
– Change SW Hexside from Both to Land (06 to 01)
– Add W Hexside Road Type = 01-Trail - optional
Subic Bay
078 : 076 – Change Hex Type from Ocean to Coastal (00 to 01)
– Add Terrain = 11-Rough Jungle, Malaria = 01-Malarial
– Change NE Hexside from Ocean to Both (00 to 06)
– Change E Hexside from Ocean to Land (00 to 01)
Bataan
078 : 077 – Keep Hex Type as Coastal (01)
– Change NE Hexside from Both to Land (06 to 01)
Iba
078 : 075 – Keep Hex Type as Coastal (01)
– Change SW Hexside from Ocean to Both (00 to 06)

Database Edits:
– Add Base : Subic Bay to Locations, at slot 619. Type = 01-Port, X=78, Y=76, Port=2, Port Build=1, Airfield=0, Af Build=1, Forts=1, Japanese VP=2, Allied VP=2.
– Modify Base : Clark Field at slot 624. Change Type to 05-Primary Airfield, change Port to 0.
– Move LCU : Subic Bay Defenses from 624-Clark Field to 619-Subic Bay.

Art Edits:
Copy Philippines H.bmp and paste into WPEH09.bmp. Copy Philippines N.bmp and paste into WPEN09.bmp. Take care to line up the pixels; The right edge of the “s” of “Philippines” and the bottom edge of “Altimonan” are set as alignment marks.

Needless to say, backup the originals.


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RE: DBB: DEI Scen and Map Mods - 12/17/2010 10:20:46 PM   
Mac Linehan

 

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JWE -

A sincere Thanks to you and the Babes Team - this is absolutely intriguing; a first class piece of work. I also appreciate the detailed change log with instructions, so that a editing wanna be (like me!) can have a go at it!

Also:

Original:
Well, I'm with you Kristian, doing it right is doing it right. I'm just worried about how the scenario will impact all the little preteen weenies that will whine, bitch, and moan about just about everything. Woof!

JWE - This is no different than dealing with Middle School Kids on a School Bus, who can be hormonally unbalanced, immature, and thus mentally unstable. Usually I move them up front to the "Seat of Shame" (just behind me - so I can monitor their language) and call mom.
Hope this helps....

Mac

< Message edited by Mac Linehan -- 12/17/2010 10:33:41 PM >


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RE: DBB: DEI Scen and Map Mods - 12/17/2010 11:17:22 PM   
JWE

 

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Mac, if there is one thing that Don Bowen taught me, it is that doing it right is doing it right.

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RE: DBB: DEI Scen and Map Mods - 12/18/2010 12:34:53 AM   
Don Bowen


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quote:

ORIGINAL: JWE

Mac, if there is one thing that Don Bowen taught me, it is that doing it right is doing it right.


And I was taught that by a bar girl in Olangapoo.

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RE: DBB: DEI Scen and Map Mods - 12/18/2010 3:17:22 AM   
oldman45


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Maybe my thinking is too simplistic sometimes, but why somebody would complain about a change which makes things closer to reality is beyond me. Keep plugging away!

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RE: DBB: DEI Scen and Map Mods - 12/18/2010 3:44:30 AM   
SuluSea


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I have to say JWE and the babes team fantastic work and dedication here, much thanks....

I'd love to see this added to the GC map if it works well.

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RE: DBB: DEI Scen and Map Mods - 12/29/2010 7:15:00 PM   
JWE

 

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Ok, we found another teensie, weensie map thingy that we’re gonna tweak. This time across the So China Sea in Malaya. Now we already added some bases to the W Coast of Malaya (in Babes) that allow for the historical Japanese barge movements. One of these is Batu Pahat (hex 50 : 82). Unfortunately, this hex is on the main drag, from Kuala Lampur to Singers, But Batu Pahat was on the coast, connected inland by very minor dirt roads. Also, this hex includes Kluong, which was a major intersection of the road from Mersing to Singers, as well as the HQ of Aus 8th Div.

It won’t do to have Batu Pahat share a hex with Kluong. The Guards Division did indeed conduct landings at batu Pahat, which turned the defense line and provided some impetus for the decision to retire to Singapore island. Given the map, however, the short IJ Guards Bn would have to assault the Aus 8th Div to get ashore, on the one hand. On the other hand, Batu Pahat didn’t have the road connections going inland for rapid troop movements. And on the gripping hand, it would allow the clueless gamey to sneak in a company of Korean laborers and cut off Malaya Command.

So, went to Google; found Malaya; rotated the map to conform to Andrew Brown’s map projection; made some 45nm hexes, and populated the thing. Once again, Andrew’s map is about as good as it gets. It covers 1/3 of the entire Earth’s surface, and all I can find to tweak is two coastal hexes? Woof!!

So here’s Malaya from Google. We propose to pooch out the coast from hex 50:82 into hex 49:82. Then we move Batu Pahat to 49:82, and rename the base at 50:82 to Kluong. No roads from 49:82 to 50:82 (maybe a trail), so Batu Pahat won’t support gamey doo doo, but maybe a trail so it has some small worth as a barge landing target.




{ed} btw, the orange line is the main drag from Kuala Lampur to Singers. As you can see, it should bypass Batu Pahat, but go through Kloung.

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< Message edited by JWE -- 12/29/2010 7:17:31 PM >


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RE: DBB: DEI Scen and Map Mods - 12/29/2010 8:46:08 PM   
Blackhorse


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quote:

ORIGINAL: JWE

Ok, here's what it looks like. Subic Bay SE hexside is ocean, NE hexside is both (ocean + land). Only way into Bataan is from Clark. However, there are no roads in the Subic Bay hex, so land movement between the Iba hex and the Subic hex will be difficult. Put a minor road from Clark to the W Clark hex edge (in the general neighborhood of Olongapo) but the road doesn't cross the hexside so again, land movement will be hard into or within the Subic Bay hex. This should protect against an amphib op into Subic Bay, thereby trying to cut-off Clark - it will have hard going to get anywhere and the Clark hex defenders can re-orient much more quickly.


I also think your re-aligned map (with an ocean hexside betwixt Subic Bay and Bataan) is better than the original.

Q:Are you sure there should be no road in Subic Bay heading to Clark?

If this map change makes its way into the GC, the US Marines should start in Subic Bay. It seems odd that they are going to have to spend a week-plus using machetes to carve a path over the mountains to get to Clark.


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RE: DBB: DEI Scen and Map Mods - 12/30/2010 12:28:32 AM   
Buck Beach

 

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This may be off the wall and not necessarily applicable to only Bataan-Clark but in the RHS Mod of the original WITP the concept of ferries is used. I believe there were fast and normal paths used to facilitate troop movements between islands and other over water short distances.

From the "for what its worth department" and the peanut gallery.

Buck

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RE: DBB: DEI Scen and Map Mods - 12/30/2010 2:41:28 AM   
JWE

 

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quote:

ORIGINAL: Blackhorse
Q:Are you sure there should be no road in Subic Bay heading to Clark?

If this map change makes its way into the GC, the US Marines should start in Subic Bay. It seems odd that they are going to have to spend a week-plus using machetes to carve a path over the mountains to get to Clark.

No, I'm really not sure at all Joel. I guess for this scenario it doesn't make any difference, but if this ever gets ported into Babes, I worry a bit about having a gamey 'back door' into Clark. But then there's the Subic Bay defenses, and the Marines, and I think there were some PA units and constabulary hanging around in Olongapo City. So the hex would be garrisoned against a ZOC move.

So maybe some kind of road isn't all that bad an idea. What do you think? A trail or a minor road?

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RE: DBB: DEI Scen and Map Mods - 12/30/2010 5:28:32 AM   
Don Bowen


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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Blackhorse
Q:Are you sure there should be no road in Subic Bay heading to Clark?

If this map change makes its way into the GC, the US Marines should start in Subic Bay. It seems odd that they are going to have to spend a week-plus using machetes to carve a path over the mountains to get to Clark.

No, I'm really not sure at all Joel. I guess for this scenario it doesn't make any difference, but if this ever gets ported into Babes, I worry a bit about having a gamey 'back door' into Clark. But then there's the Subic Bay defenses, and the Marines, and I think there were some PA units and constabulary hanging around in Olongapo City. So the hex would be garrisoned against a ZOC move.

So maybe some kind of road isn't all that bad an idea. What do you think? A trail or a minor road?


I took the road from Clark to Subic in the 1960s. A steep and curvy road down the mountain, in a bus with a Filipino driver that probably took delight in scaring the hell out of the Yankee Sailors. Any road would be minor (and easily defensible).

John, do you have any data on PA/PC units in Subic area? Other than the Coast Artillery units on Grande Island....

Also, having read "Racing the Sunshine" (an excellent book), babes is missing freighters Mauna Loa and Jane Christenson - both at sea enroute Philippines on 12/7. Fascinating reading on the cargos of the various ships. Just tracking the 75mm guns for the four FA Battalions in the Pensacola Convoy and for the Philippine Army is quite interesting.

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RE: DBB: DEI Scen and Map Mods - 12/30/2010 2:35:13 PM   
JWE

 

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quote:

ORIGINAL: Don Bowen
I took the road from Clark to Subic in the 1960s. A steep and curvy road down the mountain, in a bus with a Filipino driver that probably took delight in scaring the hell out of the Yankee Sailors. Any road would be minor (and easily defensible).

Okey dokey, then.
quote:

John, do you have any data on PA/PC units in Subic area? Other than the Coast Artillery units on Grande Island....

Nothing to hang your hat on; mostly hints and inferences from “Bataan; Our Last Ditch” by Whitman. Besides the CA units, the PA had a coast artillery school at Fort Wint, and the 2nd CA (PA) was formed, Dec. 8, from school troops, but were used as infantry when Subic was evacuated, Dec. 24. There were “security” units at Wint, made up from PACA personnel, but no mention made of what units supplied them. Presumably the 92nd CA (PS) since they were shooting 155s and two 75s for beach defense. Two Bns of 31st Inf Rgt (PA) did rifle training at Olongapo, but unknown if any were present on Dec. 7. A Bn of Zambales constabulary had HQ at Olongapo and there were two Coys of Bataan constabulary reported in town when Subic Bay was evacuated. These were many of the constables organized into 4th PC Regt, Dec. 29. But don’t have any real info on who was there Dec. 7.
quote:

Also, having read "Racing the Sunshine" (an excellent book), babes is missing freighters Mauna Loa and Jane Christenson - both at sea enroute Philippines on 12/7. Fascinating reading on the cargos of the various ships. Just tracking the 75mm guns for the four FA Battalions in the Pensacola Convoy and for the Philippine Army is quite interesting.

We got Mauna Loa, but it's at Pearl. Be easy to put her in a TF heading to PI. Ain't got Jane. Have to do something about that.

Ciao. John

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RE: DBB: DEI Scen and Map Mods - 12/30/2010 3:54:55 PM   
Don Bowen


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quote:

ORIGINAL: JWE
We got Mauna Loa, but it's at Pearl. Be easy to put her in a TF heading to PI. Ain't got Jane. Have to do something about that.


John

Thanks for the PC data. Forgot about the scattered PC units, some of which became the 4th PC Regiment.

Looks like we got our Mauna Loas mixed. The one at Pearl has the right arrival and sunk dates for the World War I era freighter but is set up as AE-8. AE-8 wasn't completed until October 27, 1943.

Jane Christenson was carrying the rest of the 75mm guns for the units on the Pensacola Convoy (28 of them). The four FA battalions (in Pensacola Convoy) required a total of 48 75mm guns. They were equiped with 20 modernized guns with high speed adaptors. The remaining 28 were on Jane Christenson. Meigs (Pensacola Convoy) also carried 48 75mm guns without high speed adaptors that were intended for the Philippine Army (taken from the Hawaiian Garrison). Another ship, Steel Explorer, had just departed New Orleans with 42 more 75mm guns (and other cargo) for the Philippine Army.

And four more FA Battalions were enroute or about to sail for the Philippines:
1st/145th** in two ships to be part of Convoy 2002 (Tasker H Bliss, President Garfield) left San Francisco 12/6 and 12/7
1st/218th in two ships to be part of Convoy 2003 (Etolin, President Johnson) left San Francisco 12/5.
2nd/138th and 2nd/222nd** were still staging.
** Medium FA Battalions with 155mm guns - all others 75mm guns.

Plans were to replace all the 75mm and 2.95in guns in US/Philippine Scout FA units with new 105mm and pass the older guns to the Philippine army. This, combined with the 90 guns already in ship's holds and a number of guns held in Philippine depots would make up most of the need of the Philippine Army's FA Regiments. Somewhere I have the numbers of 75mm and 2.95in guns held in the Philippine depots but I have hidden it rather well. I'll post if/when I can find it.

Another wonder from Racing the Sunrise:
Vehicles intended for the Canadian Garrison at Hong Kong but taken over by US Army when Don Jose put into Manila: 45 Harley Davidson Motorcycles, 39 3-ton trucks, 63 3/4 ton vans, 2 3/4 ton water trucks, 57 Universal Carriers, 6 Ford Sedans, plus spare parts and tires.

In case anyone is still wondering, I highly recomment Racing the Sunrise.


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RE: DBB: DEI Scen and Map Mods - 12/30/2010 4:15:03 PM   
JWE

 

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quote:

ORIGINAL: Don Bowen
Another wonder from Racing the Sunrise:
Vehicles intended for the Canadian Garrison at Hong Kong but taken over by US Army when Don Jose put into Manila: 45 Harley Davidson Motorcycles,

I still get a twinge when I read about all the Harleys that were lost. Way back when, one of my friends bought a war surplus Harley dispach bike for $50.00 - still in the crate and packed in 20 year old cosmoline. Took forever to get it working, but back then in Florida a 14 year old could get a learners' permit, and if you had a bike, you could ride in daylight without a licensed driver, so he was motivated. A paper route was a wonderful thing.

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RE: DBB: DEI Scen and Map Mods - 12/30/2010 5:19:58 PM   
Don Bowen


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OK, found it. From Trota, The Philippine Army.

In depots in the Philippines as of November 12, 1941:
96 British Style 75mm, including 14 with wooden wheels!
52 2.95 inch pack howitzers.



(in reply to Don Bowen)
Post #: 28
RE: DBB: DEI Scen and Map Mods - 12/30/2010 6:26:16 PM   
Tijanski

 

Posts: 30
Joined: 11/24/2010
Status: offline

quote:

ORIGINAL: Don Bowen

quote:

ORIGINAL: JWE
We got Mauna Loa, but it's at Pearl. Be easy to put her in a TF heading to PI. Ain't got Jane. Have to do something about that.


John

Thanks for the PC data. Forgot about the scattered PC units, some of which became the 4th PC Regiment.

Looks like we got our Mauna Loas mixed. The one at Pearl has the right arrival and sunk dates for the World War I era freighter but is set up as AE-8. AE-8 wasn't completed until October 27, 1943.

Jane Christenson was carrying the rest of the 75mm guns for the units on the Pensacola Convoy (28 of them). The four FA battalions (in Pensacola Convoy) required a total of 48 75mm guns. They were equiped with 20 modernized guns with high speed adaptors. The remaining 28 were on Jane Christenson. Meigs (Pensacola Convoy) also carried 48 75mm guns without high speed adaptors that were intended for the Philippine Army (taken from the Hawaiian Garrison). Another ship, Steel Explorer, had just departed New Orleans with 42 more 75mm guns (and other cargo) for the Philippine Army.

And four more FA Battalions were enroute or about to sail for the Philippines:
1st/145th** in two ships to be part of Convoy 2002 (Tasker H Bliss, President Garfield) left San Francisco 12/6 and 12/7
1st/218th in two ships to be part of Convoy 2003 (Etolin, President Johnson) left San Francisco 12/5.
2nd/138th and 2nd/222nd** were still staging.
** Medium FA Battalions with 155mm guns - all others 75mm guns.

Plans were to replace all the 75mm and 2.95in guns in US/Philippine Scout FA units with new 105mm and pass the older guns to the Philippine army. This, combined with the 90 guns already in ship's holds and a number of guns held in Philippine depots would make up most of the need of the Philippine Army's FA Regiments. Somewhere I have the numbers of 75mm and 2.95in guns held in the Philippine depots but I have hidden it rather well. I'll post if/when I can find it.

Another wonder from Racing the Sunrise:
Vehicles intended for the Canadian Garrison at Hong Kong but taken over by US Army when Don Jose put into Manila: 45 Harley Davidson Motorcycles, 39 3-ton trucks, 63 3/4 ton vans, 2 3/4 ton water trucks, 57 Universal Carriers, 6 Ford Sedans, plus spare parts and tires.

In case anyone is still wondering, I highly recomment Racing the Sunrise.

Who ARE you people? I am always astonishlingly amazed at how how much you know and how far you will go for accuracy.

I got religeon. I can feel it. I wont use anything anymore but babes scenarios because you guys are so far ahead of the power curve it isnt funny. Everybody complains about everthing but you have fixed it all and done more besides and it has more details than the regular scenarios and none of your players bitch. Who the hell ARE you people anyway. And how can I get on your list.

(in reply to Don Bowen)
Post #: 29
RE: DBB: DEI Scen and Map Mods - 12/30/2010 6:46:35 PM   
JWE

 

Posts: 6576
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Don Bowen
OK, found it. From Trota, The Philippine Army.

In depots in the Philippines as of November 12, 1941:
96 British Style 75mm, including 14 with wooden wheels!
52 2.95 inch pack howitzers.

Hi Don. Perfect!! All the usual sources are pretty vague as to the arty organization and equipment. This is a God-send because it puts an ultimate limit on tubes available for deployment with PA arty.

I don't fash myself too much over the wooden wheels; this was the PI in 1941 after all, when folks still used horses and mules. A lot of PI roads weren't all that well adapted to pneumatic tyred, high speed gun carriages, generally. Think they would be acceptable as mobile arty within the game scope. Think a horse drawn battery would move over that road from Olongapo just as quick as a truck drawn.

Ok, back to the editor. Thanks, ever so much.

Ciao. John

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(in reply to Don Bowen)
Post #: 30
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