Just to be clear - you mean don't disband Corp HQ's - and you don't mean don't disband corp combat units (not sure if Sovs even have any of these but in the Velikiye Luki scenario they do at least). Instead wait for corp HQ's to be cleaned up by some game script in 4-6 turns. Right?
I mean the HQ's, yes. There are no corps sized combat units until December 1941, when cavalry corps become available. The game will disband corps HQ's as follows:
18.5.2. AUTOMATIC DISBANDING OF SOVIET CORPS HQ UNITS
Soviet Corps HQ units will automatically disband as follows:
Soviet Mechanized Corps HQs will be phased out (disbanded) by August 1941.
Soviet Rifle and Cavalry Corps HQs will be phased out (disbanded) by November 1941.
Realistically, the majority of the corps HQ's will already be gone in late July, hence the 4-6 turns. Cavalry corps HQ's tend to stay around a little longer, but they will also vanish over time.
Stacking 3 units in a hex to dig in seems like overkill. Are you seriously suggesting 3 of these brigades entrench in a single hex instead of splitting them across 3 hexes to dig a line behind a river, etc?
The construction values of Soviet units are, plainly put, rubbish compared to those of good German units. The average good German regiment has an equal or better construction value than a Rifle division. Placing 3 brigades in a hex, with some help by construction units and civilian labourers (the Soviets get assistance from the population when digging in within 8 hexes of the city they live in when a supplied enemy uniy is within 25 hexes of the city they live in) will give you a reasonable construction value.
Depending on 3 brigades to fortify 3 hexes isn't a good idea. 3 units fortifying a single hex is overkill for the Germans, but a good idea for the Soviets.
do you keep these in the rear (with the gear haha) only to preserve them because they never can be rebuilt - or because you save them for some purpose later in the war like an actual paradrop?
Mostly to be able to form them into Guards airborne divisions later. You don't really have room for losses, as when you lose a single brigade that means you can create one less Guards airborne division in 1943 (or one less Guards Rifle division if you choose to merge them in 1942). I prefer to try and get them to become Guards prior to merging them, as they get Guards status automatically then. Even though it is thus technically possible to make Guards units out of airborne brigades you've parked in the Urals for 2 years who have never seen a German not to mention take part in a fight, that to me is a bit gamey so I prefer to make them Guards myself.
First - when you say manually move them out - you mean assign those support units back to Stavka for example?
can't you just set it to zero instead of lock it? Same effect?
Not the same effect, as construction and engineer units dodge the numerical setting and try to achieve their own hard coded setting. The hard coded setting is:
army group/front: 16/4 (that's why you lock rear area military districts and fronts)
high command: 0/0
You'll appreciate the difference after you've spend a few turns chasing construction and engineer units around and playing whack a mole with them to kick them out of rear area HQ's.
It's not clear to me why doing this (attaching support units directly to Front (or Army are you saying?)) HQ's is better than leaving them in Stavka. If they are at Stavka won't they be assigned automatically downward in the chain of command as needed to HQ's with a number higher than 0 for their support level? Why is this manual tour helpful?
It's helpful because I then get the amount of support units I want to be somewhere, at the location where I want them to be. The automated system is nice, but it isn't precise. Touring STAVKA (or OKH) around is a cost effective way of assigning support units as it doesn't cost you any AP's to reassign support units from high command to an in-range HQ.
So just to be clear you are saying set all "out of the way" HQ's to 0 to let them push all their support units to Stavka over a week or three.
Then set all frontline HQ's to "locked" right away and start manually putting 4 arty regiments (in your case) into each army HQ by running around with Stavka distributing them - and leaving the army HQ's locked.
Why disband sappers? They seem to be useful for counterattacks in rough terrain/rivers from what I've read and I'd think you'd want them around for offensives in Nov/Dec/Jan right?
Do you disband other support units? It sounds like you only want arty regiments and AA regiments and nothing else?
Speaking of disbanding, there are some air regiments and air battalions for the Sovs. Do you keep both or only air regiments?
Preferably the rear area HQ's move their support units to STAVKA in a single week, after which I manually remove the obligatory annoying construction/engineer units that refused to move or actually moved out in and lock the HQ.
After the corps have moved all their support units to STAVKA, which normally takes about 2 or 3 turns for the full journey but one turn to move them out of corps, I again manually remove the obligatory annoying construction/engineer units that refused to move out or actually moved in and lock the corps HQ, after which I empty the army HQ and lock that and after that I take STAVKA on a tour of the frontline HQ's. I do have to note that when an army HQ has, say, 3 artillery regiments and a bunch of sapper battalions, I simply disband the sapper battalions, form or assign a fourth artillery regiment and lock the HQ. I don't always set army HQ's to 0, it depends on what's in them.
By the time I'm done with disbanding units, there'll be three main support types left, with a fourth one as a honourable mention: artillery regiments of various sizes (keep in mind that the 41a,b and c artillery regiments have a different amount of guns and upgrade to difference kind of artillery regiments), sapper regiments (I usually just store them in a front HQ, usually Western Front, until I can assign them to cavalry corps in the winter) and AA regiments. There'll be some AA battalions in cities, but they're too expensive to buy out and there's no need to. The honourable mention is for the single seperate Tank battalion in the north. I don't disband Tank battalions as they eventually upgrade to regiments.
I don't disband all sappers, just the battalions. I keep the regiments. The Soviets need to think big as they need numbers to win, which is why I prefer the biggest unit of a certain type I can get.
The smaller air units upgrade to full squadrons when the planes are available, so I don't disband them.
< Message edited by ComradeP -- 12/14/2010 11:37:36 PM >
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