Davekhps
Posts: 104
Joined: 12/10/2010 Status: offline
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Here's a stupid question: why do HQ's displace at all on a friendly turn? I can't think of a valid reason why. You can't claim ground with new HQs, they don't have any value other than C2, supply and construction. Does anyone know whether if you move a friendly HQ next to an enemy HQ, air unit, or routed unit, will the friendly HQ cause the enemy to displace, displace itself, or displace both? (none of these things should happen, IMO). I wonder whether the solution here is to simply stop friendly HQs (and air units, for that matter) from displacing on a friendly turn. Meaning, you could put the friendly HQ unit right up against the enemy, or even withdraw your combat forces from a hex containing a friendly HQ, and not see them displace in the friendly turn, ONLY in the enemy turn (in this case, at the beginning of the enemy turn). Will this still result in some boneheaded, "Oh, I left my HQ where I shouldn't have!" moments? Sure... but those must be less frequent then the boneheaded "I just moved all my combat units out of the hex and my HQ went poof" moves on a friendly turn. Just my two cents.
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