Matrix Games Forums

To End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Operational Boot Camp (tutorial)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> RE: Operational Boot Camp (tutorial) Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Operational Boot Camp (tutorial) - 12/29/2010 10:19:36 PM   
Gandalf

 

Posts: 216
Joined: 12/15/2010
Status: offline
quote:

ORIGINAL: jjdenver

quote:

ORIGINAL: Gandalf
quote:

ORIGINAL: jjdenver
dlazov - is there going to be a strategy guide released soon as you mentioned earlier in the thread?

Try reading thru the thread... You might just stumble across the link to the strategy guide PDF...


I've read it 3 times. I see a link to the operational bootcamp - in fact 3 links to it: 1 that doesn't work - too busy, 1 that is rar, and 1 that is zip.

However I don't see a link to the strategy guide. If you see it and I don't can you tell me who posted it so I can search for their name?

Thanks


My Bad. I was mistaking the Boot Camp download for the strategy guide. I don't think the strategy guide is posted yet.

< Message edited by Gandalf -- 12/30/2010 4:35:56 AM >

(in reply to jjdenver)
Post #: 91
RE: Operational Boot Camp (tutorial) - 12/30/2010 3:14:22 PM   
sandman2575


Posts: 216
Joined: 9/5/2009
Status: offline
@dlazov -- just wanted to add my "Thank you VERY much!" for the operational bootcamp -- really excellent.  look forward to your strategy guide as well.

(in reply to Gandalf)
Post #: 92
RE: Operational Boot Camp (tutorial) - 12/30/2010 6:13:16 PM   
janbak

 

Posts: 20
Joined: 12/22/2010
Status: offline
First of all thank you very much dlazov!!!

I've just finished to study your beautiful Operational Boot Camp and now I've some noob questions (I refer to page numbers in the .pdf version)

- sometimes you move your divisions in two or three step instead of in a unique movement (p. 202, 208), why do you do that?

- what do I have to do when one of my division is out of supply or fuel (p. 231, 233) to fix this issue?

- what's the general rule to decide to split a division in three regiments (p. 189, 202)? ARe not they (the regiments) too weak in case a battle?

More questions will follow ;)

Thanks again

< Message edited by janbak -- 12/30/2010 6:22:47 PM >

(in reply to sandman2575)
Post #: 93
RE: Operational Boot Camp (tutorial) - 12/30/2010 7:15:12 PM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
janbak,

Lets see if I can answer your questions.

quote:

- sometimes you move your divisions in two or three step instead of in a unique movement (p. 202, 208), why do you do that?


Essentially there are a number of reasons I do this; I'd like to see other possible routes, or in some cases when the map is full or the units have a large portion of MP to use I want to see how it looks on the map first before proceeding and sometimes just to gain owner ship of a hex pause and move another unit to gain some more ownership and then continue on with the first unit, warning here you movement points may eat up a bit, so it's really dependent on the situation and what I am seeing.

quote:

- what do I have to do when one of my division is out of supply or fuel (p. 231, 233) to fix this issue?


You'll have to make sure you re-gauge the rail ways first and foremost. Usually your infantry no matter how far you may move them will be able to be mostly in supply if you re-gauge and most importantly never leave anyone out of command range. I can't stress the later enough, stay in command range, you're units will receive less if not much of anything if they are out of command, you need ammo and supplies for the infantry. Motorized and Tank units need lots of fuel, so you'll have to watch that as well. If these units out run the supply lines you'll need to supply them by air as part of the first part of your turn.

quote:

- what's the general rule to decide to split a division in three regiments (p. 189, 202)? ARe not they (the regiments) too weak in case a battle?


For the Axis and the Germans in particular, in 1941 you should not have too many worries about being weaker as long as you maintain cohesion and command and control and too get too crazy with splitting up units. In 1942 it gets tougher and 1943 even more so (in fact I won't split infantry in 1943). I don't have a hard and fast rule its sort of a mix between art and science I guess. Be very careful when playing against a human as well and make sure you're well supplied and if he or the AI counter attacks you'll want to have the line formed so that it bends but does not break.


_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to janbak)
Post #: 94
RE: Operational Boot Camp (tutorial) - 12/30/2010 10:57:49 PM   
janbak

 

Posts: 20
Joined: 12/22/2010
Status: offline

quote:

ORIGINAL: dlazov66

janbak,

Lets see if I can answer your questions.


Thank you very very much!



(in reply to dlazov66)
Post #: 95
RE: Operational Boot Camp (tutorial) - 12/31/2010 12:09:12 PM   
Encircled


Posts: 996
Joined: 12/30/2010
From: Northern England
Status: offline
Fantastic work dlazov!!!

I followed your instructions perfectly on turn 1, and then struck out on my own, and I'm struggling!

Only way to learn though

Thanks again

(in reply to janbak)
Post #: 96
RE: Operational Boot Camp (tutorial) - 1/1/2011 1:16:58 PM   
janbak

 

Posts: 20
Joined: 12/22/2010
Status: offline
Hi dlazov

I hope I do not diturb you with another nood question

At page 52 (.pdf version) you describe the Supply Details panel ... but it is not clear to me how to use this informations to improve my game perfromance ...

(in reply to Encircled)
Post #: 97
RE: Operational Boot Camp (tutorial) - 1/1/2011 5:27:46 PM   
Gandalf

 

Posts: 216
Joined: 12/15/2010
Status: offline
possible errata:








Attachment (1)

(in reply to janbak)
Post #: 98
RE: Operational Boot Camp (tutorial) - 1/1/2011 7:42:37 PM   
drizzt73


Posts: 35
Joined: 9/15/2005
Status: offline
Thanks very much dlazov66. After trying the game tutorial and then road to Smolensk twice for 3 losses I had no idea what to do. I tried your boot camp, and continued on from where you left off and got a major victory- I completely wiped the map of the russians and took all of the objectives (on easy level)

Cheers



_____________________________


(in reply to Gandalf)
Post #: 99
RE: Operational Boot Camp (tutorial) - 1/1/2011 8:13:32 PM   
heliodorus04


Posts: 1402
Joined: 11/1/2008
From: Denver Colorado
Status: offline
Yeah, I'm busy blowing my mind with the Leningrad scenario your work starts us on, and I think it's a really great way to learn the game while playing the game.  Very excellent job, and thank you for it.

(in reply to drizzt73)
Post #: 100
RE: Operational Boot Camp (tutorial) - 1/2/2011 5:29:26 AM   
Gandalf

 

Posts: 216
Joined: 12/15/2010
Status: offline
probable errata:






Attachment (1)

(in reply to heliodorus04)
Post #: 101
RE: Operational Boot Camp (tutorial) - 1/2/2011 11:34:42 AM   
Encircled


Posts: 996
Joined: 12/30/2010
From: Northern England
Status: offline
Managed a minor victory on Normal level on my first go

I think it might be time to read the manual now, as I've still loads to learn

(in reply to Gandalf)
Post #: 102
RE: Operational Boot Camp (tutorial) - 1/2/2011 9:55:42 PM   
Jabba

 

Posts: 61
Joined: 3/24/2005
Status: offline
quote:

2. What's the difference between "lock" and "add" support?

Add means to increase the support level, subtract means to subtract the level and lock means to lock it where it's at now. So for example (IIANM) at the start of any scenario/campaign all support levels are locked at either 0 or 3 (they used to be set to 3 IIRC but it seems they are not set to 0). Essentially, this means if you have it set to three (3) then the system will try to send 3 artillery, 3 engineers, 3 AT, 3 Mortar, etc to the HQ.


This makes no sense to me.

First of all, the manual says that the effect of LOCK is to disable the automatic transfer of support units to that HQ (and all its subordinate units). This sounds like something quite different from fixing the support level at "where it's at now". It implies that the attachment of support units to that HQ is done manually or not at all.

Secondly, I do not understand why one would need to lock the number at it current level. Why would that number ever change, unless you changed it?

So either I have completely misunderstood all this, or the explanation you have provided is wrong.

(in reply to Encircled)
Post #: 103
RE: Operational Boot Camp (tutorial) - 1/2/2011 10:06:26 PM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
Sorry I wrote that part wrong. Lock means to prevent the automatic flow of support units.

_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to Jabba)
Post #: 104
RE: Operational Boot Camp (tutorial) - 1/2/2011 10:17:55 PM   
Jabba

 

Posts: 61
Joined: 3/24/2005
Status: offline
Thanks for clarifying that. Nice work on the "Boot Camp".

(in reply to dlazov66)
Post #: 105
RE: Operational Boot Camp (tutorial) - 1/3/2011 8:09:55 PM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
I may make an update if needed but the piece that Jabba brings up would/should be re-written as:

quote:

Add means to increase the support level for this HQ, subtract means to subtract the level from this HQ and lock means to prevent the automatic flow of support units. So for example at the start of any scenario/campaign all support levels are either set to Locked or to 3 (depending on if you selected Locked or unchecked that option at start in the preferences). Essentially, this means if you have the Support Level set to 3 then the auto system will try to send 3 artillery, 3 engineers, 3 AT, 3 Mortar, etc to the HQ. On the other hand if you have the Support Level 0 then that HQ will will send back the support units (back up the chain of command). But if you have the Support Level set to Locked then its up to you the player to move the support units to the HQs (and ultimately to the divisions/corps) you want to move them to.



_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to Jabba)
Post #: 106
RE: Operational Boot Camp (tutorial) - 1/3/2011 10:23:21 PM   
strategicu

 

Posts: 14
Joined: 4/21/2010
Status: offline
Only to tell that your boot camp is very good. A little prayer: can you write something about the mechanism of REFIT (what it means exactly, how works, and so on)? For me, I am italian, the manual is not so clear. Thanks.

(in reply to dlazov66)
Post #: 107
RE: Operational Boot Camp (tutorial) - 1/3/2011 11:25:54 PM   
sth0009

 

Posts: 61
Joined: 6/23/2010
Status: offline
Great walk through!
I just got the game and this information is invaluable. I have been picking at the manual but not digging too deep yet. as has been said it can be overwhelming.

One thing i am having trouble grasping is the logistics aspect. You mentioned keep the PG HQ with in 5 hexes of the advancing panzer divisions. I look forward to your document describing best practices in keeping an offense supplied.

Great job, and thank you!

(in reply to dlazov66)
Post #: 108
RE: Operational Boot Camp (tutorial) - 1/3/2011 11:47:34 PM   
henri51


Posts: 1089
Joined: 1/16/2009
Status: offline

quote:

ORIGINAL: sth0009

Great walk through!
I just got the game and this information is invaluable. I have been picking at the manual but not digging too deep yet. as has been said it can be overwhelming.

One thing i am having trouble grasping is the logistics aspect. You mentioned keep the PG HQ with in 5 hexes of the advancing panzer divisions. I look forward to your document describing best practices in keeping an offense supplied.

Great job, and thank you!


This is true for ANY Corps HQ, otherwise the divisions can sometimes get supplies from a railhead or maybe a city, but the HQ cannot lend them support units if they are more than 5 hexes away.

Henri

(in reply to sth0009)
Post #: 109
RE: Operational Boot Camp (tutorial) - 1/4/2011 6:00:19 PM   
Jabba

 

Posts: 61
Joined: 3/24/2005
Status: offline
I am going through the opening steps of the Road to Leningrad scenario as detailed in this tutorial.

Why is that when I ask the AI to fly reconnaisance air missions, it says "Recon aircraft unavailable or out of range"?

Is the AI basically telling me that it is not worth carrying out air recon missions? (FOW is off). How come you got a mission and I didn't?

Was the recon mission that you did manually worthwhile, or did you just do it to explain the interface?

(in reply to henri51)
Post #: 110
RE: Operational Boot Camp (tutorial) - 1/4/2011 6:43:23 PM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
quote:

Why is that when I ask the AI to fly reconnaisance air missions, it says "Recon aircraft unavailable or out of range"?


Could be a couple of reasons, I am using the latest testers patch and there is a new feature that allows you to turn on/off ground support and air escort for recon and if you have it off some of the missions may not be flow, we have noticed with patch that AI recon is not flying as many missions as it used to or it does fly them but does not show them. Check the battles tab on the CR and you can also try setting your Air Doctrine to 25%.

quote:

Is the AI basically telling me that it is not worth carrying out air recon missions?


No the AI is not that smart, what this normally means is that your air recon units are out of miles that can be flown based on your AD settings.

quote:

Was the recon mission that you did manually worthwhile, or did you just do it to explain the interface?


Yes and yes. Its always worthwhile to fly air recon missions, just because you the player sees a hex, your units may not (you'll have to check the detection level of the hex if things get wonky).



_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to Jabba)
Post #: 111
RE: Operational Boot Camp (tutorial) - 1/4/2011 6:45:11 PM   
Gandalf

 

Posts: 216
Joined: 12/15/2010
Status: offline

quote:

ORIGINAL: Jabba

I am going through the opening steps of the Road to Leningrad scenario as detailed in this tutorial.

Why is that when I ask the AI to fly reconnaisance air missions, it says "Recon aircraft unavailable or out of range"?

Is the AI basically telling me that it is not worth carrying out air recon missions? (FOW is off). How come you got a mission and I didn't?

Was the recon mission that you did manually worthwhile, or did you just do it to explain the interface?


I didn't have any issues performing the recon missions in the tutorial. Perhaps, you missed something along the way or you have something set differently in the air doctrine screen other than the original default settings.

(in reply to Jabba)
Post #: 112
RE: Operational Boot Camp (tutorial) - 1/4/2011 7:12:31 PM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
quote:

One thing i am having trouble grasping is the logistics aspect. You mentioned keep the PG HQ with in 5 hexes of the advancing panzer divisions. I look forward to your document describing best practices in keeping an offense supplied.


You need to keep in mind the dynamic nature of all things, the 5 hex range is the command radius that units must be in in order to receive support units from their HQ, this is important when or if you would like your unit to have artillery assets used if the leader for the HQ can pass his checks. On top of that each HQ Type can use their command range (5, 15, 45 or 90) which can also serve as a supply source to all units that are directly attached to them.

For the Unit Logistics Requirements within each unit these are for the actual supplies, fuel and ammo that the unit will need to function properly and the amounts are listed by type of supply on hand (or in the unit) compared to 100 percent of the amount of that type of supply that is required in the unit for the unit to be at 100 percent for that category. Add to this is the support squads that are built into the unit and what the HQ can try to supply to that unit if they are short of support squads.

Lastly, leaders which are assigned to the HQ use the HQ type command range to influence or help the units assigned to them for combat, supplies and a bunch of other things like morale, fatigue, front line attrition, movement points, etc....

So if your units exceed the command range not only will they not get the combat support units, support squads or supplies during the logistic phase they will also be out of leader range so a lot of bad things can then begin to happen rather quickly.


_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to dlazov66)
Post #: 113
RE: Operational Boot Camp (tutorial) - 1/4/2011 8:01:43 PM   
Jabba

 

Posts: 61
Joined: 3/24/2005
Status: offline
quote:

Its always worthwhile to fly air recon missions, just because you the player sees a hex, your units may not


So why did you just fly a recon mission to Kaunas, but nowhere else? You bombed several targets but only flew recon over one of them.

(in reply to dlazov66)
Post #: 114
RE: Operational Boot Camp (tutorial) - 1/4/2011 8:04:56 PM   
sth0009

 

Posts: 61
Joined: 6/23/2010
Status: offline
thanks for the feedback henri51-

this is extremely useful information to me...

(in reply to henri51)
Post #: 115
RE: Operational Boot Camp (tutorial) - 1/4/2011 8:19:27 PM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline

quote:

ORIGINAL: Jabba

quote:

Its always worthwhile to fly air recon missions, just because you the player sees a hex, your units may not


So why did you just fly a recon mission to Kaunas, but nowhere else? You bombed several targets but only flew recon over one of them.


For brevity's sake and demonstration, that is all.

_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to Jabba)
Post #: 116
RE: Operational Boot Camp (tutorial) - 1/4/2011 8:25:25 PM   
Jabba

 

Posts: 61
Joined: 3/24/2005
Status: offline
So you are saying that you should always recon airfields (and every other target?) before bombing them?

If this is true, then why doesn't the AI do this as a matter of course? It is hard to understand why something that is always worthwhile must be done manually.

Sorry for these persistent questions. I am simply struggling as a newbie to understand points such as these.



(in reply to dlazov66)
Post #: 117
RE: Operational Boot Camp (tutorial) - 1/4/2011 8:32:45 PM   
dlazov66


Posts: 2489
Joined: 2/23/2009
Status: offline
It really depends on how much you want to micromanage the game. When playing solo (and even against a live body) I like to run AI Air Recon a few times and let it decide on which hex (some are empty, since I tend to play with all FOW on) the AI will select and then if I am going to bomb an airfield I like to make sure the Detection Level is as high as possible (10). Sometimes when your adjacent to hexes if your recon is not high enough (say a regiment) you won't see what the enemy hex is (fort level how many, etc.) and if you attack it blindly your units may suffer the dreaded 'held' result.

Run a few tests, via the AI and don't move anything and turn the message level up as high as it will go and see what takes place. Or run a test where you split a security division up and move a regiment to a hex (with FOW all on) and then attack the hex without air recon and see what happens, then do the same thing but get the detection level up to 10 and see the result.

You should not have enough air movement to recon every single hex, but in a full CG you should be able to get at least a 100 missions out prior to bombing.


_____________________________


War in the East/War in the West - Alpha Test Team

(in reply to Jabba)
Post #: 118
RE: Operational Boot Camp (tutorial) - 1/5/2011 12:37:26 AM   
Happy Hedonist

 

Posts: 26
Joined: 6/16/2010
Status: offline
It's been said but thanks a ton for taking the time to write this.  I've been using the guide for a couple days now and feel so much better about the game.

(in reply to dlazov66)
Post #: 119
RE: Operational Boot Camp (tutorial) - 1/5/2011 8:16:48 PM   
Gandalf

 

Posts: 216
Joined: 12/15/2010
Status: offline
errata:






Attachment (1)

(in reply to Happy Hedonist)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> RE: Operational Boot Camp (tutorial) Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125