v1.01 Public Beta 2 Now Available!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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Andrew Loveridge
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v1.01 Public Beta 2 Now Available!

Post by Andrew Loveridge »

Hi Everyone,

This is a quick update to the public beta. It further improves mouse performance, and speeds up the AI turns, in addition to the original changes that primarily addressed the performance issues some customers were seeing on slower systems. You can download it here GGWarintheEast-Update-v101-Beta2.exe

v1.01 Beta 2 – December 13, 2010
  • Bug Fixes
    • Fixed mouse button handling which caused left button to be always active. (needed a small fix in engine)
    • Added fix for one more instance of the missing mouse click.
    • Reduced input polling during airstrike missions. AI should be faster, but more chances of black screens.
    • Fixed city bombing.
    • Fixed combat report when bombing the city.
v1.01 Beta 1 – December 10, 2010
  • New Features and Rules Changes
    • New Feature – Added ability to use custom fonts. Disabled automatic font reduction in high dpi settings. Instructions for setting up the use of custom fonts can be found at:
      tm.asp?m=2645378
    • New Feature – Added Multiple Monitor support. Added new code to use the bounding box of the current monitor to control scrolling.
    • Formula adjustment – Toned down on the amount of disruption that ground units suffer when bombed by aircraft (in all air mission types).
  • Bug Fixes
    • Bug Fix – The / key no longer makes the AI take control during a human player turn.
    • Bug Fix – Improved mouse performance to correct occasional unresponsiveness with some mouse clicks.
    • Bug Fix – Reduced high CPU usage when idle with the map on the screen.
    • Bug Fix – Reduced the frequency and duration of appearance of a black screen during the AI’s turn.
    • Bug Fix – Fixed problems that could occur if the PBEM box was checked when a player created a new Multiplayer game. Now the PBEM box should not impact Multiplayer games in any way.
    • Bug Fix – Fixed the appearance of the options screen when maximized while in multiplayer mode.
    • Bug Fix –In the air unit detail window, changed the color of the text for switching between day/night operations to light blue.
    • Bug Fix – Fixed the overprinting of text on the VP Advantage line of the Victory screen at the end of the game when the screen is maximized.
    • Bug Fix – Prevented units not in a scenario from showing up as disbanded on the Losses screen.
    • Bug Fix – Fixed the appearance of the Yes/No dialog box so it will not cut off longer text that appears in the dialog and the actual Yes/No portion of the text.
    • Bug Fix – Fixed it so that all Soviet on map units that should be able to created (listed in the manual) are coming up in the game as creatable (if available by date).
    • Bug Fix – Made some miscellaneous bug fixes in the editor.
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pvthudson01
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RE: v1.01 Public Beta 2 Now Available!

Post by pvthudson01 »

We dont need 1 before we install 2 do we?
Matrix Member since 2003!
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Helpless
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RE: v1.01 Public Beta 2 Now Available!

Post by Helpless »

No, it is just a new exe.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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demyansk
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RE: v1.01 Public Beta 2 Now Available!

Post by demyansk »

will a official patch be issued instead of using this one?
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Helpless
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RE: v1.01 Public Beta 2 Now Available!

Post by Helpless »

will a official patch be issued instead of using this one?

Yes
Pavel Zagzin
WITE/WITW/WITE-2 Development
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demyansk
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RE: v1.01 Public Beta 2 Now Available!

Post by demyansk »

thanks for the tip, I always wait for the official, thanks, nice game
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CarnageINC
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RE: v1.01 Public Beta 2 Now Available!

Post by CarnageINC »

Do you have to start a new campaign to have these new features to become active?
Abalieno
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RE: v1.01 Public Beta 2 Now Available!

Post by Abalieno »

Huge delay if you click an unit, then shift click to select another. Like a full second of delay on a decent PC. Also the clicking sound lags for a second.

Also, units are automatically selected if you move the mouse around while holding shift, without left clicking (not sure if this is intended, but it's also incredibly slow/laggy).
elmo3
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RE: v1.01 Public Beta 2 Now Available!

Post by elmo3 »

Yes if you hold shift while moving the mouse over other hexes then those units will be selected too.  That is how you add units to a deliberate attack.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
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Abalieno
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RE: v1.01 Public Beta 2 Now Available!

Post by Abalieno »

Why this design? "Shift" is universally used as a modifier, never as an "action". It's much more intuitive if one presses shifts and then clicks to add units to the selection.
Farfarer61
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RE: v1.01 Public Beta 2 Now Available!

Post by Farfarer61 »

It seems to be faster when analyzing potential deliberate attacks - nice touch really.
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Helpless
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RE: v1.01 Public Beta 2 Now Available!

Post by Helpless »

Do you have to start a new campaign to have these new features to become active?

no
Pavel Zagzin
WITE/WITW/WITE-2 Development
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