Starting in 1942 Germans won't have THE winter anyway, but at the same time Soviet are not affected by the first turn surprise. Could be interesting scenario :)
thanks for say about it!, the best date to start is 24th april, as rules are by now, i hope a) no changes on the wheater settings or b) let the player or from the scenario editor make our own customization and "personalization" (?)., of the wheater rules, my only complain about the game is there will be much lesser action in winter turns, but still you have to manage the army, set to refit the units with more casualties, it is a game feature, and management for me is 50% of the fun, being combat the other 50%, but is just my point of view.
the 24th april gives one to one clear to mud turn, (then 29 may to june there are two clear turns, one more mud turn and then the summer, man, you can start in june from riga and minsk if you do right with the germans, on the other hand, the soviet will growth stronger faster, but is a biased, by me, point of view, i are playtesting with customized settings, 150% transport for both sides, logistics at 150% for the axis and 210% for the soviets and morale at 125% german for 115% soviets, the big impact/hit is the increase of soviet morale, what i mean, is, removing the forts and with soviets at 100% default morale setting, i guess i will be at riga and minsk in turn 007, (first week of june 42), i too changed to available rifle corps units for almost the begining (from september 42 default) what is sinergic with the 210% logistic's soviet's setting, but i think is the best chance of win with the germans.
i really like the game, aside i may be biased it is truth too, given i can say each campaign scenario may be taken as a stand-alone game, i see the sensible and deep key of detail and good-outstanding work the team have did in the design of the campaign scenarios, i really like campaign 41/42 and 43 scenarios, and have planned to make one mod of each set with my own concept of "perfect start".
about romania the only thing i may say is that really the romanian army is not that strong to make some difference overall, (2)- the 11st german army is badly needed in romania for off-set a potential russian south sector "over-rush" on romania (otherwise i will transfer 11st army to AGSouth), then, the option is to make some un-historical enhancement to army group south, maybe one extra -flavor- panzer group and one extra army with 3 or 4 corps.
and i will again failed to truth if i dont say this game is in my podium for 2010, i think i will keep happy and commited to it for some years to come, and is something i may not say about each game i purchase.
complains about balance or AI may be the same at all other "big" strategy or grand strategy games, balance all depends of the player experience+dexterity, so each of we will say different about balance, and the AI is pretty good with all variables in mind and game complexity, i really like as the soviet AI make a 3 row deep defense line, and dont make fool attacks.
and thanks for read the post and excuse my poor english, have my best regards and have good gaming,
There is no plan of battle that survives the contact with the enemy.