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Patch 6 requests?

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Patch 6 requests? Page: [1]
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Patch 6 requests? - 12/6/2010 5:31:07 AM   
Flying Tiger

 

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Is there anywhere 'official' where we are supposed to add patch requests? Or do we just keep on adding them randomly to random threads and leave the devs to comb through everything to find the good ideas amongst the.... errrr.... less good ideas??!

Anyway, my requests:

- add a hyperlink between ops report and the ship/tf/base/unit/etc in question
- fix the map scrolling when setting search arcs on the map. The map does not scroll as it is now.
- make some sense of pilot replacements. Currently when selecting 'veterans' some are added to the squadron (with a delay in days), some just dissappear. Not sure why???
- mark ships/subs that have been sighted (or have a DL above x).

thats it for now.

Thanks for your amazing support of a great game.
Post #: 1
RE: Patch 6 requests? - 12/6/2010 9:15:58 AM   
davbaker

 

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From: Melbourne, Australia
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quote:

make some sense of pilot replacements. Currently when selecting 'veterans' some are added to the squadron (with a delay in days), some just dissappear. Not sure why???


Pretty sure that if the delay for the pilot to transfer to the squadron is >7 days he will not appear on the list until its <7 days , or something like that ;)



(in reply to Flying Tiger)
Post #: 2
RE: Patch 6 requests? - 12/6/2010 9:36:08 AM   
StoneAge

 

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quote:

make some sense of pilot replacements. Currently when selecting 'veterans' some are added to the squadron (with a delay in days), some just dissappear. Not sure why???


I get this one too select 10 pilots from the list. 4 show up in the sentai list with delays the others just disappear. Have checked this by writing down their names and stats and then trying to find them after they disappear from the list with out any luck. If they return months later I have not found them yet.

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Post #: 3
RE: Patch 6 requests? - 12/6/2010 10:06:34 AM   
n01487477


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quote:

ORIGINAL: StoneAge

quote:

make some sense of pilot replacements. Currently when selecting 'veterans' some are added to the squadron (with a delay in days), some just dissappear. Not sure why???


I get this one too select 10 pilots from the list. 4 show up in the sentai list with delays the others just disappear. Have checked this by writing down their names and stats and then trying to find them after they disappear from the list with out any luck. If they return months later I have not found them yet.

They do return ...
Tracker has them (if you want to check)

I don't mind not being able to see the pilots (although it'd be nice to see them), but I'd like the true numbers to be reflected on the main airgroup screen as they are in the pilot(airgroup sub-screen) ... and for that matter on the airgroup list would be an added bonus ...

Thanks MichaelM for all your work.

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Post #: 4
RE: Patch 6 requests? - 12/6/2010 6:26:58 PM   
LoBaron


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quote:

ORIGINAL: n01487477


quote:

ORIGINAL: StoneAge

quote:

make some sense of pilot replacements. Currently when selecting 'veterans' some are added to the squadron (with a delay in days), some just dissappear. Not sure why???


I get this one too select 10 pilots from the list. 4 show up in the sentai list with delays the others just disappear. Have checked this by writing down their names and stats and then trying to find them after they disappear from the list with out any luck. If they return months later I have not found them yet.

They do return ...
Tracker has them (if you want to check)

I don't mind not being able to see the pilots (although it'd be nice to see them), but I'd like the true numbers to be reflected on the main airgroup screen as they are in the pilot(airgroup sub-screen) ... and for that matter on the airgroup list would be an added bonus ...

Thanks MichaelM for all your work.


I think this happens when the transfer time to the squad is greater than 7(?) for whatever reason.
True, tracker has them, still I´d prefer to see them in game. Happened to me several times that I pulled a couple too many pilots from the replacent pools
because I assumed there were none on the way.
Not really a critical issue but a bit annoying.

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Post #: 5
RE: Patch 6 requests? - 12/6/2010 7:40:21 PM   
cantona2


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quote:

ORIGINAL: StoneAge

quote:

make some sense of pilot replacements. Currently when selecting 'veterans' some are added to the squadron (with a delay in days), some just dissappear. Not sure why???


I get this one too select 10 pilots from the list. 4 show up in the sentai list with delays the others just disappear. Have checked this by writing down their names and stats and then trying to find them after they disappear from the list with out any luck. If they return months later I have not found them yet.



As Damian says above, Tracker shows when they arrive. Its become part of my initial turn setup. I read down the Alerts list in Tracker and see to those that require attention. The message Pilot Such and Such has Arrived (Such and Such Sqn) is the message you're after.

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(in reply to StoneAge)
Post #: 6
RE: Patch 6 requests? - 12/7/2010 1:03:34 AM   
mgoldstein

 

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Getting closer with attack bombers, but...

1) Still need the ability to train bomber pilots at strafing, including dive and torpedo bombers.
2) Sending my attack bombers in at > 5000, but seeing skill increases in high-level land bombing skill. Logic bug?

And overall, I'd like to see strafing tweaked to make it a bit more potent, especially in airfield and ground strikes.

-Strafing Fanboy

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Post #: 7
RE: Patch 6 requests? - 12/7/2010 1:53:28 AM   
n01487477


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quote:

ORIGINAL: mgoldstein

Getting closer with attack bombers, but...

1) Still need the ability to train bomber pilots at strafing, including dive and torpedo bombers.
2) Sending my attack bombers in at > 5000, but seeing skill increases in high-level land bombing skill. Logic bug?

And overall, I'd like to see strafing tweaked to make it a bit more potent, especially in airfield and ground strikes.

-Strafing Fanboy

MichealM said something about that in this thread ... iirc
http://www.matrixgames.com/forums/tm.asp?m=2622637&mpage=1&key=?

[edit] No2. might be a bug though ...

< Message edited by n01487477 -- 12/7/2010 1:56:24 AM >


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Post #: 8
RE: Patch 6 requests? - 12/7/2010 2:00:56 AM   
n01487477


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quote:

ORIGINAL: cantona2
quote:

ORIGINAL: StoneAge
quote:

make some sense of pilot replacements. Currently when selecting 'veterans' some are added to the squadron (with a delay in days), some just dissappear. Not sure why???


I get this one too select 10 pilots from the list. 4 show up in the sentai list with delays the others just disappear. Have checked this by writing down their names and stats and then trying to find them after they disappear from the list with out any luck. If they return months later I have not found them yet.

As Damian says above, Tracker shows when they arrive. Its become part of my initial turn setup. I read down the Alerts list in Tracker and see to those that require attention. The message Pilot Such and Such has Arrived (Such and Such Sqn) is the message you're after.

Sorry for the slight derail --
Which reminds me ... I need to improve it a bit I think pilots that arrive in groups which have been delayed by the editor don't need to be activated ... or something like that.

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Post #: 9
RE: Patch 6 requests? - 12/11/2010 11:36:24 PM   
afspret


Posts: 793
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From: Hanahan, SC
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Hows about addin' the Curtiss SC-1/2 Seahawk?

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Post #: 10
RE: Patch 6 requests? - 12/11/2010 11:56:08 PM   
jwilkerson


Posts: 10261
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From: San Jose, CA
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quote:

ORIGINAL: Flying Tiger
Is there anywhere 'official' where we are supposed to add patch requests? Or do we just keep on adding them randomly to random threads and leave the devs to comb through everything to find the good ideas amongst the.... errrr.... less good ideas??!


Patch 06 is "done" except for testing ... it is 99% bug fixes ... oh ... and we never have problems finding ideas for changes - they are EVERY WHERE !!! ... so no need to worry on that score!



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Post #: 11
RE: Patch 6 requests? - 12/12/2010 4:09:00 PM   
rjl518


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Joined: 11/27/2010
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another idea for patch...on the guadalcanal scenario...at 1920x1080 resolution...map scrolling is a very jumpy...maybe increase the size of the map area by a few hexes...

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Post #: 12
RE: Patch 6 requests? - 12/12/2010 10:32:19 PM   
Flying Tiger

 

Posts: 489
Joined: 3/11/2008
From: ummmm... i HATE that question!
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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Flying Tiger
Is there anywhere 'official' where we are supposed to add patch requests? Or do we just keep on adding them randomly to random threads and leave the devs to comb through everything to find the good ideas amongst the.... errrr.... less good ideas??!


Patch 06 is "done" except for testing ... it is 99% bug fixes ... oh ... and we never have problems finding ideas for changes - they are EVERY WHERE !!! ... so no need to worry on that score!





Thanks for the response! Nice to know someone 'official' does come through from time to time.

Did any of my requests get in the patch? The definition of 'bug fixes' can be rather broad sometimes....

(in reply to jwilkerson)
Post #: 13
RE: Patch 6 requests? - 12/13/2010 7:21:21 AM   
Reg


Posts: 2220
Joined: 5/26/2000
From: Victoria, Australia
Status: online

quote:

ORIGINAL: rjl518

another idea for patch...on the guadalcanal scenario...at 1920x1080 resolution...map scrolling is a very jumpy...maybe increase the size of the map area by a few hexes...


Another way of approaching this problem is to set up a number of shortcuts as I have below and use the resolution just a bit smaller than the map size. Each shortcut has the appropriate command line parameters set.






Attachment (1)

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Post #: 14
RE: Patch 6 requests? - 12/16/2010 3:38:08 PM   
Brock007

 

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Joined: 7/21/2010
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Please, Please, Please put ALL of the scenarios on a patch so simple people like myself do not have to disturb their middle school kids and have them do it for me. My zip left me a few years back.

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Post #: 15
RE: Patch 6 requests? - 12/16/2010 5:26:19 PM   
dorjun driver


Posts: 641
Joined: 4/20/2006
From: Port Townsend: hex 210,51
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quote:

ORIGINAL: rjl518

another idea for patch...on the guadalcanal scenario...at 1920x1080 resolution...map scrolling is a very jumpy...maybe increase the size of the map area by a few hexes...


Use the editor to add a hex to either end of the x axis. Save in vacant slot. Voila!

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Post #: 16
RE: Patch 6 requests? - 12/31/2010 10:21:59 PM   
Reg


Posts: 2220
Joined: 5/26/2000
From: Victoria, Australia
Status: online

I wonder if it were to be possible to fix the Fog Of War routines so the aircraft lost totals in the information screens reflect the unconfirmed loss of carriers.

If you read several AARs, you will see players making decisions based on sudden jumps in the number of carrier planes in the "lost on ground" category despite the fate of the carrier itself being unknown.

Seems strange that the fate of a 35,000 ton aircraft carrier is unknown but the intel on the aircraft stored below its decks is accurate.

Possibly the number of aircraft on an unconfirmed loss should be subtracted from the aircraft lost total and reinstated when the carrier loss is confirmed. It would really mess with the players heads if aircraft on falsely reported carrier losses were added to the total as well (and removed later).



< Message edited by Reg -- 1/1/2011 5:54:21 AM >


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(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

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Post #: 17
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