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Old Pro Question #3: House Rules Proposal

 
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Old Pro Question #3: House Rules Proposal - 12/4/2010 2:22:48 PM   
pws1225

 

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Many thanks to all you experienced players out there that have responded to these inquiries on house rules. And thanks to Dave for the sticky thread that addresses these questions head-on. From all this information, I think it is possible to have a very limited number of house rules that will allow maximum realistic flexibility to each player and avoid 'gamey' exploits. Here they are:

1 - Units belonging to restricted HQs must pay full PP to transfer to unrestricted HQs. No cheap HQ buyouts.

2 - No hunting Allied CVs in turn 1.

3 - No strategic bombing in China before 1944.

4 - Amphibious landings allowed anywhere as long as they are at least a brigade in size.

That's it. What do you guys think?
Post #: 1
RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 2:31:20 PM   
sprior


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I would play a game with those HRs

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RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 2:41:22 PM   
Mike Solli


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I question #4. There are a lot of Japanese units that are smaller than that (SNLFs, Nav Gds, etc.) that do not have the option to combine to larger units. Does this mean that they can not engage in amphibious operations by themselves? Also, there are a lot of unoccupied dot hexes that the Japanese must take. They need to use brigade sized units to do this? As the Japanese player, I'd not be happy with that HR. I understand the idea behind it, but I don't like it.

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RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 2:51:35 PM   
pws1225

 

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quote:

ORIGINAL: Mike Solli

I question #4. There are a lot of Japanese units that are smaller than that (SNLFs, Nav Gds, etc.) that do not have the option to combine to larger units. Does this mean that they can not engage in amphibious operations by themselves? Also, there are a lot of unoccupied dot hexes that the Japanese must take. They need to use brigade sized units to do this? As the Japanese player, I'd not be happy with that HR. I understand the idea behind it, but I don't like it.


Hi Mike - Since I will be playing as the Japanese side, I appreciate your input. How would you rephrase the rule to prepserve the intent, but not limit the units you mention from performing landings.

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Post #: 4
RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 2:53:34 PM   
sprior


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You might want to change it to non-dot, non-base hexes.

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



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Post #: 5
RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 4:19:18 PM   
Shark7


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I would not play with #4 in place.

The SNLF units that operated independantly are all of battalion or company size...you completely limit the Japanese player's ability to take the undefended islands in a timely manner (timely meaning historical).

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RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 4:25:45 PM   
pws1225

 

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quote:

ORIGINAL: pws1225

Many thanks to all you experienced players out there that have responded to these inquiries on house rules. And thanks to Dave for the sticky thread that addresses these questions head-on. From all this information, I think it is possible to have a very limited number of house rules that will allow maximum realistic flexibility to each player and avoid 'gamey' exploits. Here they are:

1 - Units belonging to restricted HQs must pay full PP to transfer to unrestricted HQs. No cheap HQ buyouts.

2 - No hunting Allied CVs in turn 1.

3 - No strategic bombing in China before 1944.

4 - Amphibious landings allowed in non-base/non-dot hexes as long as they are at least a brigade in size.

That's it. What do you guys think?



Thanks for the suggestions! With the change in #4, how does this look?

(in reply to pws1225)
Post #: 7
RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 4:59:53 PM   
Puhis

 

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I think it should be battalion size, not brigade. So that japanese player can use battalion sized Naval garrisons and SNLF units.

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RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 7:24:44 PM   
dr.hal


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Paul I agree with Puhis, certainly that size should be reduced to battalion.... remember your intent, not to allow "fragments" of a unit to do Herculean tasks, such as a dropped of squad blocking the retreat of a division. A well place battalion can do lots of bad things. Hal

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RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 7:33:05 PM   
pws1225

 

Posts: 847
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quote:

ORIGINAL: pws1225

Many thanks to all you experienced players out there that have responded to these inquiries on house rules. And thanks to Dave for the sticky thread that addresses these questions head-on. From all this information, I think it is possible to have a very limited number of house rules that will allow maximum realistic flexibility to each player and avoid 'gamey' exploits. Here they are:

1 - Units belonging to restricted HQs must pay full PP to transfer to unrestricted HQs. No cheap HQ buyouts.

2 - No hunting Allied CVs in turn 1.

3 - No strategic bombing in China before 1944.

4 - Amphibious landings allowed in non-base/non-dot hexes as long as they are at least a battalion in size.

That's it. What do you guys think?


That works for me. How do these look now?



(in reply to pws1225)
Post #: 10
RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 8:25:13 PM   
witpqs


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Even a company-sized unit can capture small, undefended places. Half a platoon seizes the town hall and that's it. The best way is to rely on the players with "Don't be gamey."

Like with para drops. A para drop halves the defenders AS, and is effective when used in conjunction with an amphibious assault or conventional land assault. So along with troops attacking over land, drop a para company on a defending regiment. Good.

But would it be realistic to do the same with a para regiment dropping on a stack of 100,000 defending troops to cut their defending AS for the simultaneous over-land attack? No. The game engine doesn't know the difference, and a house rule against para drops along with other attacks would rule out many realistic tactics. So the way to handle that is for the players to use good judgement. This is just one example of why I prefer to severely limit actual house rules and rely more on the players' joint integrity and communication.

My 2 cents worth. YMMV

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RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 9:49:18 PM   
Hotschi

 

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I wonder about "2 - No hunting Allied CVs in turn 1."

According to "At Dawn We Slept", on the voyage from Hittokappu Bay to Pearl, Genda prepared for Nagumo a couple of plans regarding action to be taken after the initial two-wave attack. One of his proposals was to stay in the area for a couple of days to hunt down US carriers, should there be none present at the time of attack.

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Post #: 12
RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 10:21:22 PM   
mike scholl 1

 

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quote:

ORIGINAL: Hotschi

I wonder about "2 - No hunting Allied CVs in turn 1."

According to "At Dawn We Slept", on the voyage from Hittokappu Bay to Pearl, Genda prepared for Nagumo a couple of plans regarding action to be taken after the initial two-wave attack. One of his proposals was to stay in the area for a couple of days to hunt down US carriers, should there be none present at the time of attack.



Problem with this is that the Japanese PLAYER knows exactly where the US CV's start the game..., but Genda and Nagumo had no clue where in 6,000, 000 square miles of ocean they might be.

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Post #: 13
RE: Old Pro Question #3: House Rules Proposal - 12/4/2010 10:37:39 PM   
bigred


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quote:

ORIGINAL: mike scholl 1


quote:

ORIGINAL: Hotschi

I wonder about "2 - No hunting Allied CVs in turn 1."

According to "At Dawn We Slept", on the voyage from Hittokappu Bay to Pearl, Genda prepared for Nagumo a couple of plans regarding action to be taken after the initial two-wave attack. One of his proposals was to stay in the area for a couple of days to hunt down US carriers, should there be none present at the time of attack.



Problem with this is that the Japanese PLAYER knows exactly where the US CV's start the game..., but Genda and Nagumo had no clue where in 6,000, 000 square miles of ocean they might be.



I usually set both USN CV TFs at full speed and send them each in a different direction. Seems that as long as Japs pound Pearl u should get away. If the Japs opt not to pound pearl then you could be in trouble. Strangly it is in the allied interest to get the japs to pound pearl. I dont think of myself an old pro, just my .02cents.

< Message edited by bigred -- 12/5/2010 12:24:45 AM >

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Post #: 14
RE: Old Pro Question #3: House Rules Proposal - 12/5/2010 8:16:53 PM   
Feltan


Posts: 1017
Joined: 12/5/2006
From: Kansas
Status: online

quote:

ORIGINAL: pws1225



quote:

ORIGINAL: pws1225

Many thanks to all you experienced players out there that have responded to these inquiries on house rules. And thanks to Dave for the sticky thread that addresses these questions head-on. From all this information, I think it is possible to have a very limited number of house rules that will allow maximum realistic flexibility to each player and avoid 'gamey' exploits. Here they are:

1 - Units belonging to restricted HQs must pay full PP to transfer to unrestricted HQs. No cheap HQ buyouts.

2 - No hunting Allied CVs in turn 1.

3 - No strategic bombing in China before 1944.

4 - Amphibious landings allowed in non-base/non-dot hexes as long as they are at least a battalion in size.

That's it. What do you guys think?


That works for me. How do these look now?






I would play with those HRs.

Regards,
Feltan

(in reply to pws1225)
Post #: 15
RE: Old Pro Question #3: House Rules Proposal - 12/7/2010 9:43:57 PM   
Q-Ball


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From: Chicago, Illinois
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quote:

ORIGINAL: Hotschi

I wonder about "2 - No hunting Allied CVs in turn 1."

According to "At Dawn We Slept", on the voyage from Hittokappu Bay to Pearl, Genda prepared for Nagumo a couple of plans regarding action to be taken after the initial two-wave attack. One of his proposals was to stay in the area for a couple of days to hunt down US carriers, should there be none present at the time of attack.


What he means is that you can't move your CV's to be able to attack the USN CVs on December 7th. Certainly that would be gamey. Even if the USN is allowed to move TF's at sea Dec 7th (pretty typical start), you could make a good guess and nail them. That should all be off-limits. Bomb a port instead.

Dec 8th, though, the gloves are off. Any USN player will get those CVs well away from Pearl Harbor immediately, to avoid an encounter with KB.

(in reply to Hotschi)
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