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Dissapointment - AI

 
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Dissapointment - AI - 11/30/2010 11:46:02 PM   
Lanconic

 

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It is 3/42 and the AI had been doing well. But it decided to bombard Singapore with the fleet.

Three BB sunk and the Oi

No Jap admiral would have been that stupid. Is it possible to edit those ships back to life?
Because if not, the game is gonna be a bit lopsided.
Post #: 1
RE: Dissapointment - AI - 11/30/2010 11:47:39 PM   
TheElf


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From: Corpus Christi, TX
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quote:

ORIGINAL: Lanconic

It is 3/42 and the AI had been doing well. But it decided to bombard Singapore with the fleet.

Three BB sunk and the Oi

No Jap admiral would have been that stupid. Is it possible to edit those ships back to life?
Because if not, the game is gonna be a bit lopsided.


Umm, what exactly are you dissapointed in....?

_____________________________

WAR IN THE PACIFIC: Admiral's Edition - Air Team Lead

IN PERPETUUM SINGULARIS SEDES



(in reply to Lanconic)
Post #: 2
RE: Dissapointment - AI - 11/30/2010 11:48:29 PM   
Bradley7735


Posts: 2073
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reload the turn before they bombard. Then set your Singapore CD unit to rest.

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Post #: 3
RE: Dissapointment - AI - 11/30/2010 11:56:38 PM   
Andy Mac

 

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From: Alexandria, Scotland
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Yup thats a weird one they should all have been removed which version of the AI did that ??

A save would be good a.mcphie@btinternet.com

(in reply to Bradley7735)
Post #: 4
RE: Dissapointment - AI - 12/1/2010 12:20:18 AM   
Lanconic

 

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quote:

ORIGINAL: TheElf


quote:

ORIGINAL: Lanconic

It is 3/42 and the AI had been doing well. But it decided to bombard Singapore with the fleet.

Three BB sunk and the Oi

No Jap admiral would have been that stupid. Is it possible to edit those ships back to life?
Because if not, the game is gonna be a bit lopsided.



I am trying to learn how to play
Not beat the AI

Umm, what exactly are you dissapointed in....?


(in reply to TheElf)
Post #: 5
RE: Dissapointment - AI - 12/1/2010 12:21:36 AM   
Lanconic

 

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quote:

ORIGINAL: Andy Mac

Yup thats a weird one they should all have been removed which version of the AI did that ??

A save would be good a.mcphie@btinternet.com


Sure I save every turn always
do you want the turn before or after the slaughter
and who do I send it to
You must realize I have had the game two weeks

(in reply to Andy Mac)
Post #: 6
RE: Dissapointment - AI - 12/1/2010 12:29:08 AM   
Lanconic

 

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Looking at the battle report the mines did as much or more damage than the guns.

The game will not allow me to set the CD to rest. That option is greyed out.

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Post #: 7
RE: Dissapointment - AI - 12/1/2010 12:32:17 AM   
bradfordkay

 

Posts: 8252
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Lanconic... AndyMac is the fellow who scripted the AI. If you can send a save of the turn prior to the task force entering Singapore to the e-mail address he posted then he can take a look to see what went wrong.

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Brad

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Post #: 8
RE: Dissapointment - AI - 12/1/2010 12:36:07 AM   
Lanconic

 

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quote:

ORIGINAL: bradfordkay

Lanconic... AndyMac is the fellow who scripted the AI. If you can send a save of the turn prior to the task force entering Singapore to the e-mail address he posted then he can take a look to see what went wrong.


It is done
Not compressed however

(in reply to bradfordkay)
Post #: 9
RE: Dissapointment - AI - 12/1/2010 12:48:36 AM   
TheElf


Posts: 3814
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From: Corpus Christi, TX
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quote:

ORIGINAL: Lanconic


quote:

ORIGINAL: TheElf


quote:

ORIGINAL: Lanconic

It is 3/42 and the AI had been doing well. But it decided to bombard Singapore with the fleet.

Three BB sunk and the Oi

No Jap admiral would have been that stupid. Is it possible to edit those ships back to life?
Because if not, the game is gonna be a bit lopsided.



I am trying to learn how to play
Not beat the AI

Umm, what exactly are you dissapointed in....?



Sorry. Misread your post. I thought YOU sailed into Singapore tried to bombard...Didn't get that it was the AI.

_____________________________

WAR IN THE PACIFIC: Admiral's Edition - Air Team Lead

IN PERPETUUM SINGULARIS SEDES



(in reply to Lanconic)
Post #: 10
RE: Dissapointment - AI - 12/1/2010 1:49:41 AM   
pws1225

 

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While I agree that is a wierd thing for the AI to do, two weeks is still too early to judge the AI's ability to bite you in the arse!. The AI has gotten a few chunks out of mine when I least expected it.

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Post #: 11
RE: Dissapointment - AI - 12/1/2010 2:01:23 AM   
John Lansford

 

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The AI tried to enter Manila in my CG after that port fell, but it forgot I still held Bataan.  Oops.  The reports of "xAKL hits mine" and "xAKL is hit by 12" gun" ran on for about 10 minutes...

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Post #: 12
RE: Dissapointment - AI - 12/1/2010 9:26:30 AM   
JeffK


Posts: 5208
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From: Back in the Office, Can I get my tin hut back!
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quote:

ORIGINAL: John Lansford

The AI tried to enter Manila in my CG after that port fell, but it forgot I still held Bataan.  Oops.  The reports of "xAKL hits mine" and "xAKL is hit by 12" gun" ran on for about 10 minutes...


Ditto

The IJN is short a lot of LB's

Re a Singapore attack, I've played approx 30 start games, and had this happen once in the BB AAA extravaganza. I thought the AI assumed a Super Sir Robin gambit.

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Post #: 13
RE: Dissapointment - AI - 12/1/2010 10:44:23 AM   
Sheytan


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The Japanese historically did a number of things that didnt make sense in retrospect. Why do you think a bombardment mission on the part of the AI against Singapore is beyond the pale?

(in reply to JeffK)
Post #: 14
RE: Dissapointment - AI - 12/1/2010 11:44:51 AM   
Andy Mac

 

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From: Alexandria, Scotland
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I had a look briefly before work this morning I will try to fix tonight and send back to you

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Post #: 15
RE: Dissapointment - AI - 12/1/2010 3:45:13 PM   
Feltan


Posts: 1047
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From: Kansas
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Is this a real disappointment?

I would view it as welcome varation. I haven't seen the AI try this (yet), but I find it gratifying that the AI takes "chances" rather than simply follow the more expected moves all the time.

As was previously mentioned, I have witnessed human PBEM players try things more risky, and more unexplainable, than this.

Regards,
Feltan

(in reply to Andy Mac)
Post #: 16
RE: Dissapointment - AI - 12/1/2010 6:12:07 PM   
Sauvequipeut

 

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In my previous game ( I restarted after the patch) - Scen 2, Allies v AI on Hard - the AI landed at Mersing around the middle of Jan. Then over a couple of days, the four empty transport TF's from that landing tried to enter Singapore. The first two entered the same turn that Japanese units first crossed to Singapore island, but I still held it and the results weren't pretty. Two more entered the following day and were similarly massacred.

(in reply to Feltan)
Post #: 17
RE: Dissapointment - AI - 12/1/2010 7:35:27 PM   
Misconduct


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From: Cape Canaveral, Florida
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The AI on Very Hard (as a Japanese player) decided to send every bombardment ship to Pearl Harbor... Why I have no clue as I had nothing at Pearl worth of value at the time.
However, once all the BB's were sunk, and Cruisers, then destroyers and finally the AMC's.

Not sure if it was a bug or what, but it was highly annoying enough for me to start a PBEM as a japanese player LOL.

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Post #: 18
RE: Dissapointment - AI - 12/1/2010 9:45:19 PM   
Alpha77

 

Posts: 485
Joined: 9/24/2010
From: Westfalen
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quote:

ORIGINAL: Misconduct

The AI on Very Hard (as a Japanese player) decided to send every bombardment ship to Pearl Harbor... Why I have no clue as I had nothing at Pearl worth of value at the time.
However, once all the BB's were sunk, and Cruisers, then destroyers and finally the AMC's.

Not sure if it was a bug or what, but it was highly annoying enough for me to start a PBEM as a japanese player LOL.


Well not so out of place ? Depends when this happens, in 42 still the US has not much landbased air to hit ships.... when they get lucky and run in at night they can hit some ships in port surely. Not sure how effective the CD is in night actions ?

In my game the AI also send some ships direction Hawai, guess 2-3 CLs and some DDs. Luckily 2 CV were just their way and detected them. If they weren´t there could have reached PH easily as all the land based air attacks were futile. I believe 1 hit by 250kg bomb or so at all (if any).

(in reply to Misconduct)
Post #: 19
RE: Dissapointment - AI - 12/1/2010 11:31:06 PM   
Sheytan


Posts: 830
Joined: 11/28/2006
Status: offline
LOL!

quote:

ORIGINAL: Misconduct

The AI on Very Hard (as a Japanese player) decided to send every bombardment ship to Pearl Harbor... Why I have no clue as I had nothing at Pearl worth of value at the time.
However, once all the BB's were sunk, and Cruisers, then destroyers and finally the AMC's.

Not sure if it was a bug or what, but it was highly annoying enough for me to start a PBEM as a japanese player LOL.


(in reply to Misconduct)
Post #: 20
RE: Dissapointment - AI - 12/1/2010 11:44:43 PM   
Andy Mac

 

Posts: 13797
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I fixed those in patch 2 AI updates I assume its not recurred

(in reply to Sheytan)
Post #: 21
RE: Dissapointment - AI - 12/2/2010 7:22:11 AM   
JeffK


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From: Back in the Office, Can I get my tin hut back!
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Andy, it was in the BB AAA release, might have used the old scripts.

I have never seen the AI:

Invade Iwo jima in 1943, nor the Kuriles and Hokkaido in 1944.
Attack KB in Soerbaja in 1942.
Use the DEI as the route back to Japan.
Hide its CV for 12 months

Only picking on CR, but who would ever expect these moves!


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Post #: 22
RE: Dissapointment - AI - 12/2/2010 6:23:12 PM   
Lanconic

 

Posts: 260
Joined: 7/1/2008
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Just to amuse you all....

Same game.....

The Japs just sent in four MTB and sure enough the forts fired at them and.....none were sunk
I guess they could not depress the guns low enough =)

(in reply to Lanconic)
Post #: 23
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