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RE: Next project?

 
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RE: Next project? - 12/6/2010 11:35:55 PM   
n01487477


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Thanks for an update on the official direction...

So Carrier Force /Strike is officially dead ?

No post about it since Feb 2009 ... last development diary update too .. Feb 15 2009

quote:

As for Carrier Force, unfortunately Justin Prince has little to report other than that some progress was made last year. He's currently waiting for the new scenario editor to be completed so that he can create all the scenarios for the game.




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Post #: 31
RE: Next project? - 12/6/2010 11:54:38 PM   
Joel Billings


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From: Santa Rosa, CA
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quote:

ORIGINAL: n01487477

Thanks for an update on the official direction...

So Carrier Force /Strike is officially dead ?

No post about it since Feb 2009 ... last development diary update too .. Feb 15 2009

quote:

As for Carrier Force, unfortunately Justin Prince has little to report other than that some progress was made last year. He's currently waiting for the new scenario editor to be completed so that he can create all the scenarios for the game.





Yes, Mike Wood and Justin Prince both had real life interfere with their work on CF, so it's not going to happen (unless Mike at least were to come back to the project).


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(in reply to n01487477)
Post #: 32
RE: Next project? - 12/7/2010 12:05:57 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Joel Billings


quote:

ORIGINAL: n01487477

Thanks for an update on the official direction...

So Carrier Force /Strike is officially dead ?

No post about it since Feb 2009 ... last development diary update too .. Feb 15 2009

quote:

As for Carrier Force, unfortunately Justin Prince has little to report other than that some progress was made last year. He's currently waiting for the new scenario editor to be completed so that he can create all the scenarios for the game.





Yes, Mike Wood and Justin Prince both had real life interfere with their work on CF, so it's not going to happen (unless Mike at least were to come back to the project).


Thanks Joel,
sorry to hear that the project is dead in the water so to speak and I wish Justin and Mike all the best.

Thanks for providing me (and others) with countless hours of absorbing education / thought provoking entertainment with your products. We all owe you a debt of gratitude for bringing wargaming to the these heights.

You guys got me interested in programming so I'll continue to program and develop my own Carrier game variant (seminal stages) as I guess there isn't going to be an open source release on this (Nor would I expect one).

Thanks again

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Post #: 33
RE: Next project? - 12/7/2010 2:09:13 PM   
Rotherman

 

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It should be WITE Quartermaster's edition. The game would have daily turns in which you have to make an inventory of all consumable items on the Russian Front.

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Post #: 34
RE: Next project? - 12/15/2010 7:38:06 PM   
gabeeg


Posts: 237
Joined: 11/18/2009
Status: offline
I too wish 2by3 would jump back in the tactical realm...we need a good fresh uber WWII tactical (until then I will happily play WinSPWW2/SPWAW and HPS/JT SB games). That said WITE Quartermasters edition sounds like a lot of fun....potatoes over here...petrol over here....oh no, vodka production is falling behind!

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Post #: 35
RE: Next project? - 12/15/2010 7:41:50 PM   
PyleDriver


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Just remember, you don't miss what you never had...

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(in reply to n01487477)
Post #: 36
RE: Next project? - 12/16/2010 7:37:26 AM   
sitito

 

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From: Spain
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Would sound unpopular, but my vote is for a new updated version of Witp AE without production and so many micromanagment, and with the user interface and ground combat system of WITE....
I've never been able to get into Witp 'cause more than Toho i feel iam the japanese minister of weapons, ammunition and logistics and i get tired...too much overwhelming

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Post #: 37
RE: Next project? - 12/16/2010 8:20:42 AM   
jomni


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Joined: 11/19/2007
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quote:

ORIGINAL: sitito

Would sound unpopular, but my vote is for a new updated version of Witp AE without production and so many micromanagment, and with the user interface and ground combat system of WITE....
I've never been able to get into Witp 'cause more than Toho i feel iam the japanese minister of weapons, ammunition and logistics and i get tired...too much overwhelming



+1 This sounds like PACWAR 2. Please make it.

< Message edited by jomni -- 12/16/2010 8:21:17 AM >

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Post #: 38
RE: Next project? - 12/16/2010 11:59:12 AM   
Muzrub


Posts: 1778
Joined: 2/23/2001
From: Australia, Queensland, Gold coast
Status: offline

quote:

ORIGINAL: Joel Billings

We are thinking of doing a War in the West 1943-45 game, using the same scale as WitE. We then hope to link the two games together somehow. Eventually we'd also like to do a North Africa game, and link everything together. Add France 40 and you're getting close to War in Europe.



I don't consider myself a fanboy, but I could be persuaded to be if all this comes true.



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Post #: 39
RE: Next project? - 12/19/2010 3:44:31 PM   
Vincenzo Beretta


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I'm all for it. I think that the best approach would be to greate "master modules" (for example: War in the West 43-45) and then add shorter campaigns (France '40, Poland '39, Sea Lion '40) as a sort of "scenario pack", or DLC, for the related master module. It would be a rare issue where the idea of DLCs works with a wargame, IMHO.

Anyway, I hope that the engine will be developed further: it deserves it. *WE* deserve it :D

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Post #: 40
RE: Next project? - 1/6/2011 2:45:05 PM   
bwheatley

 

Posts: 3344
Joined: 12/13/2004
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quote:

ORIGINAL: Joel Billings


quote:

ORIGINAL: n01487477

Thanks for an update on the official direction...

So Carrier Force /Strike is officially dead ?

No post about it since Feb 2009 ... last development diary update too .. Feb 15 2009

quote:

As for Carrier Force, unfortunately Justin Prince has little to report other than that some progress was made last year. He's currently waiting for the new scenario editor to be completed so that he can create all the scenarios for the game.





Yes, Mike Wood and Justin Prince both had real life interfere with their work on CF, so it's not going to happen (unless Mike at least were to come back to the project).



Well that's a shame maybe i can find a way to help being a testing for another 2by3 game. :)

(in reply to Joel Billings)
Post #: 41
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