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RE: New Scen - Battle of Burmav6 posted

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: New Scen - Battle of Burmav6 posted Page: <<   < prev  1 [2] 3 4   next >   >>
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RE: New Scen - Battle of Burmav6 posted - 12/13/2010 10:07:59 PM   
berto


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< Message edited by berto -- 7/1/2011 12:17:41 PM >


_____________________________

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Post #: 31
RE: New Scen - Battle of Burmav6 posted - 12/14/2010 12:10:30 AM   
berto


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< Message edited by berto -- 7/1/2011 12:17:55 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

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Post #: 32
RE: New Scen - Battle of Burmav6 posted - 12/16/2010 10:41:53 PM   
berto


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< Message edited by berto -- 7/1/2011 12:18:10 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

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Post #: 33
RE: New Scen - Battle of Burmav6 posted - 12/17/2010 3:33:40 PM   
Andy Mac

 

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I cannot control AI air attacks at a tactical level.

I will take a look at some of the other stuff when I get a few minutes.
thanks for the feedback much aprpreciated

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Post #: 34
RE: New Scen - Battle of Burmav6 posted - 12/20/2010 12:28:46 PM   
berto


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< Message edited by berto -- 7/1/2011 12:18:30 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

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Post #: 35
RE: New Scen - Battle of Burmav6 posted - 12/20/2010 11:35:35 PM   
berto


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< Message edited by berto -- 7/1/2011 12:23:53 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

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Post #: 36
RE: New Scen - Battle of Burmav6 posted - 12/21/2010 3:12:37 PM   
berto


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< Message edited by berto -- 7/1/2011 12:18:45 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

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Post #: 37
RE: New Scen - Battle of Burmav6 posted - 12/21/2010 4:58:24 PM   
berto


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< Message edited by berto -- 7/1/2011 12:18:59 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 38
RE: New Scen - Battle of Burmav6 posted - 12/22/2010 6:51:23 AM   
berto


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< Message edited by berto -- 7/1/2011 12:19:12 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 39
RE: New Scen - Battle of Burmav6 posted - 12/22/2010 7:52:18 AM   
Andy Mac

 

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Combat report reports casualties as destroyed plus disabled squads but youony score points for destroyed.

From memorty its one point for every 6 devices destroyed so last attack only 7 devices were destroyed the rest disabled

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Post #: 40
RE: New Scen - Battle of Burmav6 posted - 12/22/2010 12:41:18 PM   
Kereguelen


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Regarding the Japanese OOB:

213th Infantry Regiment (33rd Division) did not arrive in Burma before somewhen in March 1942. 33rd Mountain Gun Regiment had only one battalion (with nine guns) initially, the other two battalions rejoined the division together with 213th Infantry Regiment.

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Post #: 41
RE: New Scen - Battle of Burmav6 posted - 12/22/2010 3:35:55 PM   
berto


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< Message edited by berto -- 7/1/2011 12:19:40 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Andy Mac)
Post #: 42
RE: New Scen - Battle of Burmav6 posted - 12/22/2010 6:29:08 PM   
berto


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< Message edited by berto -- 7/1/2011 12:19:59 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 43
RE: New Scen - Battle of Burmav6 posted - 12/24/2010 4:29:43 PM   
berto


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< Message edited by berto -- 7/1/2011 12:20:13 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 44
RE: New Scen - Battle of Burmav6 posted - 12/31/2010 11:01:34 PM   
berto


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< Message edited by berto -- 7/1/2011 12:20:33 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 45
RE: New Scen - Battle of Burmav6 posted - 1/2/2011 2:42:38 AM   
berto


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< Message edited by berto -- 7/1/2011 12:20:48 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

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Post #: 46
RE: New Scen - Battle of Burmav6 posted - 1/8/2011 8:33:16 PM   
berto


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< Message edited by berto -- 7/1/2011 12:21:01 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 47
RE: New Scen - Battle of Burmav6 posted - 1/8/2011 10:27:15 PM   
Andy Mac

 

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I am looking at it I do want to get a new AI with a couple of options out there soon I would probably recommend 3 day turns for this scenario

(in reply to berto)
Post #: 48
RE: New Scen - Battle of Burmav6 posted - 1/9/2011 7:38:51 PM   
berto


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< Message edited by berto -- 7/1/2011 12:21:15 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Andy Mac)
Post #: 49
RE: New Scen - Battle of Burmav6 posted - 3/24/2011 10:58:03 AM   
berto


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< Message edited by berto -- 7/1/2011 12:21:31 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Andy Mac)
Post #: 50
RE: New Scen - Battle of Burmav6 posted - 3/25/2011 11:38:41 PM   
Andy Mac

 

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This is the latest version.

Andy



Attachment (1)

(in reply to berto)
Post #: 51
RE: New Scen - Battle of Burmav7 posted - 3/26/2011 2:28:56 PM   
berto


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< Message edited by berto -- 7/1/2011 12:21:46 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Andy Mac)
Post #: 52
RE: New Scen - Battle of Burmav7 posted - 3/26/2011 5:32:50 PM   
Andy Mac

 

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Allied AI shopuld work ok its not got any variability in it yet but then its on the defensive so not a huge issue

(in reply to berto)
Post #: 53
RE: New Scen - Battle of Burmav7 posted - 3/26/2011 7:18:53 PM   
berto


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< Message edited by berto -- 7/1/2011 12:22:01 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Andy Mac)
Post #: 54
RE: New Scen - Battle of Burmav7 posted - 3/30/2011 9:39:17 PM   
berto


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< Message edited by berto -- 7/1/2011 12:22:13 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Andy Mac)
Post #: 55
RE: New Scen - Battle of Burmav7 posted - 4/2/2011 9:33:15 PM   
berto


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< Message edited by berto -- 7/1/2011 12:22:26 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 56
RE: New Scen - Battle of Burmav7 posted - 4/5/2011 10:47:04 PM   
berto


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< Message edited by berto -- 7/1/2011 12:22:40 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 57
RE: New Scen - Battle of Burmav7 posted - 4/7/2011 10:05:38 PM   
berto


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< Message edited by berto -- 7/1/2011 12:22:54 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 58
Battle of Burmav7: The Gathering Storm - 4/8/2011 7:30:29 PM   
berto


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< Message edited by berto -- 7/1/2011 12:23:07 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 59
RE: Battle of Burmav7: The Gathering Storm - 4/9/2011 4:46:16 PM   
berto


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< Message edited by berto -- 7/1/2011 12:23:21 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to berto)
Post #: 60
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