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Spoke too soon

 
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All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Star Sentinel Tactics >> Spoke too soon Page: [1]
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Spoke too soon - 11/22/2010 4:28:27 PM   
beserko


Posts: 153
Joined: 2/10/2005
From: The United States Of America
Status: offline
Figured out the weapons were in the crate next to the starting position. Not the large crates next to the entrance! The game looks great. Shades of the 1st X-COM . I love it. Just a quick post before I imerse myself again!

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as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."
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RE: Spoke too soon - 11/22/2010 5:40:09 PM   
Terl


Posts: 588
Joined: 6/1/2005
From: Charleston, WV
Status: offline
I am enjoying it as well. The main reason I got it was it seemed to favor the old X-Com tactical piece. It will be fun too when we get the tools to create missions. Phil, the developer mentioned that in another thread. I am happy with my purchase, quite happy in fact

(in reply to beserko)
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