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newbie ai modding questions

 
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newbie ai modding questions - 11/21/2010 4:30:23 PM   
waynev

 

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I have several questions re ai modding through the constants area

1. out of theater multiplier- does raising this ie x100 15 to x100 50 raise or lower the likelihood that the ai will leave it's current theater?

2. reluctanceScalex100 500-does lowering this to say x100 100 increase the likelihood of repaet attacks?

3. Does anyone have any feelings on modding camp values down a little to say 200?

Thanks for any replies and sorry if these have already been covered.
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RE: newbie ai modding questions - 11/21/2010 11:07:08 PM   
ericbabe


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1.  Raising the number makes it more likely the AI will leave its theater.

2.  Lowering the number increases the chance / decreases the time after which the AI will fight a battle in a location in which it recently lost a battle (it's a little more complicated than that...but that's the general idea.)



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RE: newbie ai modding questions - 11/22/2010 1:14:14 AM   
waynev

 

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Thanks for the reply.
What in your opinion would be suitable numbers to use to slightly decrease the reluctance interval figure and to strongly discourage ai to leave it's theater?

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RE: newbie ai modding questions - 11/23/2010 9:34:54 PM   
ericbabe


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Well, if you raise the out-of-theater number to, say, 1000 then the AI will consider battles outside of its current theater to be ten-times worth fighting as battles within its theater, though the algorithm is a bit more complicated than that.  I guess at 100 it would treat in-theater and out-of-theater equally (well, it's a little more complicated than that...)

Try reducing reluctance by 10%-20% perhaps.


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RE: newbie ai modding questions - 11/23/2010 9:44:44 PM   
waynev

 

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Which # is the one I should be changing the x100 or the 15?
Thanks again for the info

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RE: newbie ai modding questions - 12/6/2010 2:25:36 PM   
ericbabe


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The 100 is part of the name; change the 15.

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