retro counter view in 3d mod
Moderator: Jason Petho
retro counter view in 3d mod
Guys,
Saw a thread on making custom counter-like units for use on the 3d view. Well here's yet another graphics mod I'll share with you all. I moded my terrain for the 2nd level 3d only. originally wanted to change terrain to scale more like it should look in a 250m area of land. I also liked the old profile look of the counters. Never did get every unit and every terrain changed. some day will finish it. here's some shots of waht my game looks like....
Saw a thread on making custom counter-like units for use on the 3d view. Well here's yet another graphics mod I'll share with you all. I moded my terrain for the 2nd level 3d only. originally wanted to change terrain to scale more like it should look in a 250m area of land. I also liked the old profile look of the counters. Never did get every unit and every terrain changed. some day will finish it. here's some shots of waht my game looks like....
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- sabers.jpg (123.99 KiB) Viewed 404 times
RE: retro counter view in 3d mod
here's another...
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- LugaBridgehead.jpg (187.86 KiB) Viewed 397 times
RE: retro counter view in 3d mod
... and another..
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- arras2.jpg (143.66 KiB) Viewed 398 times
RE: retro counter view in 3d mod
here's some sand..
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- surprise.jpg (130.11 KiB) Viewed 398 times
- Jason Petho
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RE: retro counter view in 3d mod
Good effort on your part.
Not my cup of tea, but certainly a good effort.
Jason Petho
Not my cup of tea, but certainly a good effort.
Jason Petho
- Crossroads
- Posts: 17498
- Joined: Sun Jul 05, 2009 8:57 am
RE: retro counter view in 3d mod
That's some cool stuff you've done! Looks and feels like a completely new game
I was wondering about a possibility for Panzerblitz / Panzer Leader look&feel for 2D view on another forum, but the way to experiment with this would be to try it with 3D view instead ...
I was wondering about a possibility for Panzerblitz / Panzer Leader look&feel for 2D view on another forum, but the way to experiment with this would be to try it with 3D view instead ...
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: retro counter view in 3d mod
Thanks, I'll post a few more... gotta include some snow also..
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- snow2.jpg (181.49 KiB) Viewed 454 times
RE: retro counter view in 3d mod
early, or end of winter
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- OpKharkov2.jpg (146.29 KiB) Viewed 443 times
RE: retro counter view in 3d mod
one more in the sand
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- gabr.jpg (70.01 KiB) Viewed 428 times
RE: retro counter view in 3d mod
one more... at the crossroads...
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- crossroads2.jpg (193.41 KiB) Viewed 469 times
RE: retro counter view in 3d mod
The terrain looks beautiful. How can I get the mod for that?
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: retro counter view in 3d mod
Hi
Looks to bad - sorry !
Take a look at this one for your inspiration:
http://panzer-corps.com/artwork/
H.Balck
Looks to bad - sorry !
Take a look at this one for your inspiration:
http://panzer-corps.com/artwork/
H.Balck
- MrRoadrunner
- Posts: 1323
- Joined: Fri Oct 07, 2005 5:25 pm
RE: retro counter view in 3d mod
Neither look like the Campaign Series.
Simply lifts from other games gone by? [>:]
RR
Simply lifts from other games gone by? [>:]
RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
― Marcus Aurelius, Meditations
- Gudadantza
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RE: retro counter view in 3d mod
To me it looks great. The counters should have more definition but the concept is great.
Why? because if it is intended for a small 3d view level it can help differentiating units. Something like the small 2d view but in small 3d.
Someone has put the example of panzer corps in images; Well:
Panzer corps, for example,uses a different more stylized map view apart the normal one because the zoom out view is too small to differentiate the units.
The use of some kind of counters in small 3d views would have sense, for sure...
Greetings.
Why? because if it is intended for a small 3d view level it can help differentiating units. Something like the small 2d view but in small 3d.
Someone has put the example of panzer corps in images; Well:
Panzer corps, for example,uses a different more stylized map view apart the normal one because the zoom out view is too small to differentiate the units.
The use of some kind of counters in small 3d views would have sense, for sure...
Greetings.
RE: retro counter view in 3d mod
I like the idea of this mod...wish I could download it. For the scale it is designed for I would find it helpful.
(the only thing that "looks to bad" IMO is that God awful huge animated .sig a few posts up).
(the only thing that "looks to bad" IMO is that God awful huge animated .sig a few posts up).
Kind Regards,
Harry
Harry
- MrRoadrunner
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- Joined: Fri Oct 07, 2005 5:25 pm
RE: retro counter view in 3d mod
Bloody awful. [>:]
That is for both the "look" of the Frankensteins monster "mod" that makes CS look like a horrible knock off of TOAW combined with Panzer General, and the self aggrandizing sig line above. [8|]
I guess I half agree? [;)]
RR
That is for both the "look" of the Frankensteins monster "mod" that makes CS look like a horrible knock off of TOAW combined with Panzer General, and the self aggrandizing sig line above. [8|]
I guess I half agree? [;)]
RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
― Marcus Aurelius, Meditations
- marcbarker
- Posts: 1213
- Joined: Sun Jul 06, 2008 4:58 pm
RE: retro counter view in 3d mod
It is an interesting concept....the icons are pretty cool...oh I am sorry Balck yours looks ok...either one deserves A in effort...I like the OG (Original Gansta) Look in the talonsoft stuff. Call it what you will but still cool after what 15 years
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
- marcbarker
- Posts: 1213
- Joined: Sun Jul 06, 2008 4:58 pm
RE: retro counter view in 3d mod
anyone though of updating the graphics to actula image shots (pictures) of the terrain for 3d?
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
RE: retro counter view in 3d mod
I thought of doing this years ago(pics of terrain), but just never got around to it!! Would be pretty cool, though.
Mike
Mike
- marcbarker
- Posts: 1213
- Joined: Sun Jul 06, 2008 4:58 pm
RE: retro counter view in 3d mod
there is google maps for the 2d terrain overview map......how cool would that be....it is just a jpg
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re