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Opening strategies

 
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All Forums >> [Current Games From Matrix.] >> [Ancients] >> Hannibal: Rome and Carthage in the Second Punic War >> The War Room >> Opening strategies Page: [1]
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Opening strategies - 11/11/2010 7:30:08 PM   
sushidog


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Joined: 2/20/2008
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Here's hoping for some more players for what looks like a very cool game. Just got it yesterday and I'm looking to swap tips on opening strategies (I'm using the scripted initial turn for now).

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RE: Opening strategies - 11/11/2010 7:51:13 PM   
anarchyintheuk

 

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Joined: 5/5/2004
From: Dallas
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Same here. It's the first game to yank me away from WitP/AE since a couple of Ageod games.

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Post #: 2
RE: Opening strategies - 11/18/2010 10:20:30 AM   
Manzana

 

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Any suggestions for Hannibal after conquering Turin, Mediolanum and Patavium. The force in Pacentia keeps him pinned to Northern Italy. It stalls the offensive. Any ideas?

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Post #: 3
RE: Opening strategies - 11/18/2010 3:15:29 PM   
anarchyintheuk

 

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From: Dallas
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I like to have Hannibal appear as weak as possible in order to get the Roman army at Placentia to attack him. Read page 2 from the Replayability and Price thread for ideas on how to do that.

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Post #: 4
RE: Opening strategies - 11/19/2010 3:04:36 AM   
Guz

 

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From: Low Desert, Ca.
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Is that in the manual?

_____________________________

The Guz

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RE: Opening strategies - 12/19/2010 10:28:59 AM   
julianbarker

 

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From: London
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There is an example here of what you can do.

http://www.matrixgames.com/forums/tm.asp?m=2600698

Early on you need to be drawing the Romans to you so you can destroy them. With a Punic tricks card against the poor early Roman leaders you can easily beat armies nearly twice your size so appear weak and draw them out. Later on you won't have the Punic Tricks cards and the Roman leaders get better. Also their strategy improves so make hay whilst the sun shines.

(in reply to Guz)
Post #: 6
RE: Opening strategies - 1/8/2011 4:08:47 AM   
c unit


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From: Texas
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when using the standard move option, i've found the romans prone to invading spain, so make sure to keep hasdrubal strong. another is to keep your fleet at sea around africa or maintain a decent force in the field there, to discourage early roman invasions. the numidian revolt card is a pain.

< Message edited by c unit -- 1/8/2011 4:09:55 AM >

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RE: Opening strategies - 2/19/2011 12:00:14 AM   
Hardradi

 

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The little known Sicilian Gambit, from MALTA AND THE PUNIC WARS:

quote:

Carthage also planned for a war on two fronts. While Hannibal marched overland from Spain to invade Italy, a Punic force of fifty-five quinqueremes was sent to recover Sicily and raid the Italian coast. A northern task force of twenty ships with 1,000 troops was to retake the Lipari Islands and a southern task force of thirty-five ships with 8,500 soldiers and sailors was to seize the old Carthaginian stronghold of Lilybaeum. In addition to gaining these positions, Carthage hoped successful landings in and around Sicily would provoke a revolt among their Phoenician compatriots. Meanwhile, a force of 2,000 troops under Hamilcar, son of Gisgo, had been positioned on Malta.

The offensive did not go well. The northern task force was dispersed by a storm and then set upon by Syracusan ships from Messana, where Hiero of Syracuse happened to be staying while waiting for Sempronius to arrive. Three ships were lost, and the prisoners were interrogated. The existence of the other force heading for Lilybaeum was ascertained and Hiero immediately communicated this information to Praetor M. Aemilius, the governor of Sicily, and recommended dispatching a strong garrison to Lilybaeum. Aemilius did so at once.

The southern task force planned on seizing the supposedly unsuspecting port of Lilybaeum by surprise in a predawn attack, taking advantage of a full moon. During the night the Carthaginians had purposely lessened the speed of their vessels, so that they might reach Lilybaeum before daylight. They approached with full sails, hoping to sail directly into the harbor before the Romans were aware what was happening, a trick that had worked for them before in the First Punic War. But the garrison at Lilybaeum had been reinforced and the Romans were waiting for them. With their full sails reflecting the moonlight, they were easy to spot and the lookouts sounded the alarm. Seeing that they had lost the element of surprise and could not sail into the harbor, the Carthaginian fleet veered off. They stood out from the harbor and waited until daylight, and spent the time in lowering their masts and preparing for the naval action to come.

The Roman fleet sailed from the port, eager to come to close quarters and make a hand-to-hand fight of it. According to Livy, however, the Carthaginians "sought to avoid this and to succeed by maneuvering and not by direct attack; they preferred to make it a battle of ships rather than of soldiers. For their fleet was amply provided with seamen, but only scantily manned by soldiers, and whenever a ship was laid alongside one of the enemy's they were very unequally matched in fighting men." The Carthaginians proved incapable of ramming the Romans without becoming vulnerable to boarding parties. In a short time, seven of their ships were captured and the remaining twenty-eight fled the battle. As for the Roman fleet, it had not lost a single ship and returned to port with only one vessel damaged by ramming. In the seven ships they had captured, the Romans had taken 1,700 prisoners, including three Carthaginian nobles.


(in reply to c unit)
Post #: 8
RE: Opening strategies - 2/19/2011 12:16:12 AM   
nalivayko

 

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Bruttium Gambit

Provided the circumstances are right (i.e. an extra naval squadron, Syracuse revolts right away, Syracusan or Roman storm chased away by storm, etc), Hannibal can land in Bruttium and storm Consentia on the first turn, giving him two units on recruitment. The units need to include 2-3 Spanish infantry, one African infantry and Companions. This leaves Spain strong and, hopefully, entices Romans to attack Africa early one. Meanwhile, with a little luck, you can build up Hannibal up to 8-10 units. Don't stay at Consentia for more than one turn, offer battle in Bruttium (otherwise Romans will concentrate 25+ units and will storm Consentia - a dreaful move since you wouldn't be able to retreat). Eventually Hadsrubal will move to Gaul though Genoa and, once Bruttium is dry, Hannibal will join him there prompting Gallic Aid.

The benefits of this gambit: not too many. If it works, Gallic attrition is avoided early on, but you do put Hannibal at considerable risk. A lot depends on Senate's reinforcements and Syracusan allegiance. I've played three games on Hard using these strategy, won two with capture of Rome. The best advantage of this gambit: it allows to me to do something different, spicing up the game a bit.

(in reply to Hardradi)
Post #: 9
RE: Opening strategies - 3/1/2011 5:21:34 PM   
nalivayko

 

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Bruttium Gambit Plus

Variation of Bruttium Gambit. If by some random luck you find yourself holding two Macedonian Aid cards, do not stick in Bruttium for too long. Defeat just one Roman army and march out of the province to Apulia. Tarentum is always a tempting target (when enemy general present), but not with 5-8 units on hand. Instead, storm Brundisium, call upon the Macedonians twice and use superior Macedonian units to bring the entire province under your heel. Elite Macedonian Infantry is very helpful in city battles and the rest of the units fall not far behind. Get as much use out of the Macedonians as possible since Romans may remove them soon with Roman Diplomacy.

Meanwhile, while Macedonians under Hannibal are ripping Roman armies apart in the south, strike hard at Cis. Gaul via Genoa with Hadsrubal large army, especially if there is a chance to capture one of the Roman generals lightly defended in some northern town. Then, whether you have the Syracuse Revolts/Gallic Aid card (or two) or not, move Hannibal north to join your forces.

Tips: do not leave Phillip unprotected, his death spells the end of the Macedonian Aid. I separated him from main army to defend Tarentum better. Even with ten regular units and four garrison he still fell to Africanus and his 30-unit strong army.

(in reply to nalivayko)
Post #: 10
RE: Opening strategies - 3/3/2011 9:17:46 PM   
nalivayko

 

Posts: 141
Joined: 3/31/2005
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Etrurian Gambit

Pre-requisites: Hannibal in Spain, reinforcement card or two (Treachery or place two units with Hannibal preferrable), Roman fleet driven off Ligurian sea by storm. Alternatively, one can wait for 1 turn since Romans will leave this sea of their own accord. Of course, the latter means wasting precious time.

So, turn one Hannibal leaves for Etruria. If there is Treachery card available, he storms Perusia, collects Italians and then storms Pisa. Once the city is conquered, he will stay inside the walls. Romans will usually collect their army in Cis. Gaul and besiege the city. Here it helps if Senate authorizes reinforcements for Italy, where you can use Africa's forces to relieve the siege. Meanwhile, Hadsrubal moves to Cis. Gaul through Genoa.

The gambit is tested once on Hard, Romans beaten on turn 12 (all cities in Italy conquered, Rome besieged for two years and taken by storm). I did wait for two Macedonian Aid cards to play at the same moment, never receiving Gallic Aid (had it available again on turn 11, too late for practical use since Hannibal was already besieging Rome).

(in reply to nalivayko)
Post #: 11
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