Matrix Games Forums

Space Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [REL] Kirk Era - Star Trek v1.1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [REL] Kirk Era - Star Trek v1.1 Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [REL] Kirk Era - Star Trek v1.1 - 5/2/2011 10:21:47 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Tophat1812

Greetings once again,been gone awhile. Some really nice work done while i have been out and about. So how do the races pay in-game? Does it have a Trek feel?


Welcome back Tophat1812.

It needs tractor beams and phaser arrays to have a great Trek feel, but it's still good.

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Tophat1812)
Post #: 121
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 5:04:47 AM   
ehsumrell1


Posts: 2146
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: online
Great job again as always my Romulan friend!

What kind of Race picture are you using for them?

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 122
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 1:29:32 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
The only decent Betelgeusian image is from the model display for The Motion Picture.






Attachment (1)

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to ehsumrell1)
Post #: 123
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 1:32:10 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
And the Jaradan are an insectoid race that resemble earth wasps. This is one of the first images I came across with a google image search.

If anyone wants to try to help me out here, it would be awesome. I'd like to give this guy some sort of signs of intelligence. Maybe some clothes, like a robe or something.






Attachment (1)

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to ehsumrell1)
Post #: 124
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 2:23:39 PM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
If I'm not mistaken one of these was also in Wes's group when he first applied at the Academy; or was it a bolian? It had a device to help him breathe.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 125
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 2:43:35 PM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
I've come up empty so far

"The Jarada typically refused to allow aliens on their planet, having even shot down a vessel attempting to make an emergency landing".

That's why we can't find any images for them, those damn reclusive....things.
I'll keep at it.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 126
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 2:59:22 PM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
how about this?

http://www.google.ro/imgres?imgurl=http://1.bp.blogspot.com/_6xoH967aC00/Sqmr65Sqk9I/AAAAAAAAUQY/ktoXvFEgYac/s400/jarada.jpg&imgrefurl=http://siskoid.blogspot.com/2009/09/top-10-underutilized-aliens-in-trek.html&h=273&w=400&sz=31&tbnid=uCMZXKyJAuUOEM:&tbnh=85&tbnw=124&prev=/search%3Fq%3Dstar%2Btrek%2Bjarada%2Bimage%26tbm%3Disch%26tbo%3Du&zoom=1&q=star+trek+jarada+image&hl=ro&usg=__AwEyyXWr0T0wQipiEN-X44uxMgE=&sa=X&ei=lAnATdX4Mo3HsgaSq5jDBQ&ved=0CB0Q9QEwAQ

sry for the long link, I'm not sure I could have resized it to fit here.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Data)
Post #: 127
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 4:05:41 PM   
Caesar_Augustus


Posts: 181
Joined: 3/29/2005
From: Henneth Anûn
Status: offline
quote:

If I'm not mistaken one of these was also in Wes's group when he first applied at the Academy; or was it a bolian? It had a device to help him breathe.



Ah yes, indeed, Mr. Data, I remember that episode, from season 2, I believe. I rather enjoyed that one very much. To be truthful, I'm probably one of those rare Star Trek fans that actually liked the Wesley Crusher character. I never really could understand why many others disliked his character so much; I thought it fitted in quite well...

< Message edited by Caesar_Augustus -- 5/3/2011 4:07:03 PM >

(in reply to Data)
Post #: 128
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 4:24:09 PM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
Maybe because he was not so well defined and involved as the others.
When we see the bridge through his eyes is still awesome.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Caesar_Augustus)
Post #: 129
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 10:23:20 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Data

If I'm not mistaken one of these was also in Wes's group when he first applied at the Academy; or was it a bolian? It had a device to help him breathe.


That was a Benzite, Mr Data. The Betelgeusians were only seen on screen in the background IIRC.

I didn't mind Wesley much either, though I do understand the complaint. Here you have a crew of trained proffesionals, who have studied for years to get into Starfleet and have years of experience on top of that. In strolls Wesley Crusher and solves all the problems. Boy genius trumps everything, how often does that happen in RL?

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Data)
Post #: 130
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 12:47:21 AM   
Tophat1812

 

Posts: 1634
Joined: 1/16/2006
Status: offline
Or as Sheldon Cooper would say: WHEATON!!!!  Sorry,couldn't resist it. Having found new life as Sheldon's arch nemesis on "The Big Bang Theory". So Igard,will Kirk era v1.1 work on the regular DW game with the latest patch?

(in reply to Igard)
Post #: 131
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 2:55:51 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Tophat1812

Or as Sheldon Cooper would say: WHEATON!!!!  Sorry,couldn't resist it. Having found new life as Sheldon's arch nemesis on "The Big Bang Theory". So Igard,will Kirk era v1.1 work on the regular DW game with the latest patch?


I don't know the answer to that. It would be great if some one could test this for me. It would save me from installing a seperate game folder.

Wil Wheaton episodes are my favourite BBT episodes. He knows there are people out there that hate him and he just plays on it so well.

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Tophat1812)
Post #: 132
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 6:20:32 AM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
Benzite, wright. Thank you, Mr. Igard, no surprise at all you nailed it.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 133
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 11:05:22 AM   
ehsumrell1


Posts: 2146
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: online
quote:

ORIGINAL: Data

how about this?

sry for the long link, I'm not sure I could have resized it to fit here.


Yes Mr. Data, I use this image to represent the insectoid version of the Xindi
in one of my compilation mods I test with. Here is the color gif version:








Attachment (1)

< Message edited by ehsumrell1 -- 5/4/2011 11:06:42 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Data)
Post #: 134
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 11:08:04 AM   
ehsumrell1


Posts: 2146
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: online

quote:

ORIGINAL: Data

Benzite, wright. Thank you, Mr. Igard, no surprise at all you nailed it.


...and his name was Mordock!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Data)
Post #: 135
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 12:04:08 PM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
Wow, good call on both counts ehsumrell

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to ehsumrell1)
Post #: 136
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 6:34:56 PM   
Tophat1812

 

Posts: 1634
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: Igard


quote:

ORIGINAL: Tophat1812

Or as Sheldon Cooper would say: WHEATON!!!!  Sorry,couldn't resist it. Having found new life as Sheldon's arch nemesis on "The Big Bang Theory". So Igard,will Kirk era v1.1 work on the regular DW game with the latest patch?


I don't know the answer to that. It would be great if some one could test this for me. It would save me from installing a seperate game folder.

Wil Wheaton episodes are my favourite BBT episodes. He knows there are people out there that hate him and he just plays on it so well.


Alright,alright I shall bite the bullet and...gulp..volunteer. I will try it out tonight and get back to you on it. Be prepared for a question regarding mod installation or two.

And you are right about Wil Wheaton on BBT,they are my favorites as well. I actually really am fond of the guy now and hope they put him in a cameo on some future trek venture.

(in reply to Igard)
Post #: 137
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 7:05:24 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Data

how about this?

http://www.google.ro/imgres?imgurl=http://1.bp.blogspot.com/_6xoH967aC00/Sqmr65Sqk9I/AAAAAAAAUQY/ktoXvFEgYac/s400/jarada.jpg&imgrefurl=http://siskoid.blogspot.com/2009/09/top-10-underutilized-aliens-in-trek.html&h=273&w=400&sz=31&tbnid=uCMZXKyJAuUOEM:&tbnh=85&tbnw=124&prev=/search%3Fq%3Dstar%2Btrek%2Bjarada%2Bimage%26tbm%3Disch%26tbo%3Du&zoom=1&q=star+trek+jarada+image&hl=ro&usg=__AwEyyXWr0T0wQipiEN-X44uxMgE=&sa=X&ei=lAnATdX4Mo3HsgaSq5jDBQ&ved=0CB0Q9QEwAQ

sry for the long link, I'm not sure I could have resized it to fit here.



Sorry. Completely missed this post, Data.

I'll see if I can adjust the colours to match the yellow and black description. I don't like the thought of using a race image that is a well known Trek species already (Xindi Insectoid).

I'll tinker with it a bit and see.

Tophat, the installation should be no different than with ROTS. Just follow the instructions in the original post.

I don't know if original Distant Worlds supports 20+ races, or more than 10 shipsets, or racial bias settings.

None of my mods use more than 20 races, so you can't test that. The Kirk mod doesn't yet have more than the standard number of shipsets, so you can't test that either. It does use racial bias, so you check that each race has the correct bias settings.

That's all really. Just make sure that mod runs ok, play it a bit and point out anything that seems wrong.

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Data)
Post #: 138
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 4:55:47 PM   
Tophat1812

 

Posts: 1634
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: Igard


quote:

ORIGINAL: Data

how about this?

http://www.google.ro/imgres?imgurl=http://1.bp.blogspot.com/_6xoH967aC00/Sqmr65Sqk9I/AAAAAAAAUQY/ktoXvFEgYac/s400/jarada.jpg&imgrefurl=http://siskoid.blogspot.com/2009/09/top-10-underutilized-aliens-in-trek.html&h=273&w=400&sz=31&tbnid=uCMZXKyJAuUOEM:&tbnh=85&tbnw=124&prev=/search%3Fq%3Dstar%2Btrek%2Bjarada%2Bimage%26tbm%3Disch%26tbo%3Du&zoom=1&q=star+trek+jarada+image&hl=ro&usg=__AwEyyXWr0T0wQipiEN-X44uxMgE=&sa=X&ei=lAnATdX4Mo3HsgaSq5jDBQ&ved=0CB0Q9QEwAQ

sry for the long link, I'm not sure I could have resized it to fit here.



Sorry. Completely missed this post, Data.

I'll see if I can adjust the colours to match the yellow and black description. I don't like the thought of using a race image that is a well known Trek species already (Xindi Insectoid).

I'll tinker with it a bit and see.

Tophat, the installation should be no different than with ROTS. Just follow the instructions in the original post.

I don't know if original Distant Worlds supports 20+ races, or more than 10 shipsets, or racial bias settings.

None of my mods use more than 20 races, so you can't test that. The Kirk mod doesn't yet have more than the standard number of shipsets, so you can't test that either. It does use racial bias, so you check that each race has the correct bias settings.

That's all really. Just make sure that mod runs ok, play it a bit and point out anything that seems wrong.



No Joy at all,I installed it fine,shows up in themes,I changed themes and "unhandled exception error." So it does not work in the latest patched standard DW incarnation.

(in reply to Igard)
Post #: 139
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 5:05:02 PM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
so let's go through the motions again...any new files in this incarnation? others missing that the mod "replaces" and causes this?

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Tophat1812)
Post #: 140
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 5:55:52 PM   
Tophat1812

 

Posts: 1634
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: Data

so let's go through the motions again...any new files in this incarnation? others missing that the mod "replaces" and causes this?


I see your lips moving but what language is that you speak? Or....huh?

(in reply to Data)
Post #: 141
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 6:35:29 PM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
In the past there were several situations where mods that worked didn't work anymore after a patch; that was because a patch may add or remove files that a mod no longer covers. So the questions were for anyone who has a setup similar to yours, to compare what the game looked liked before and after the patch.

One example: there are a number of race files to the vanilla DW and mods were developed for them. But when ROTS came we also got a couple of more races so even if the mods were still ok the fact that they didn't cover the extra races now lead to errors.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Tophat1812)
Post #: 142
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 9:24:36 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
I forgot that there are an extra 2 races in RotS! Sorry. It could be that that's causing the error.

Perhaps you should make a thread in the tech support forum and also post in the beta patch thread, here :- http://www.matrixgames.com/forums/tm.asp?m=2789618

I did already ask the question there, when the patch was released, so maybe TPTB already know that we'd like to use the mods with both versions.


_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Data)
Post #: 143
RE: [REL] Kirk Era - Star Trek v1.1 - 5/6/2011 2:09:58 AM   
Tophat1812

 

Posts: 1634
Joined: 1/16/2006
Status: offline
Not a problem........I'll just purchase RoTS......Ihave been meaning to anyway so this is a good excuse.

(in reply to Igard)
Post #: 144
RE: [REL] Kirk Era - Star Trek v1.1 - 5/7/2011 4:27:00 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
A possible reason for this not working for Tophat, is that the Mechanoid and Shakturi race images and shipsets aren't included in the mod. Since they're part of RotS, there was no need to include them.

I wonder how Matrix would feel about me including these images in the next patch. Since it's part of the expansion content, they wouldn't want it released in a mod, even though it's not part of the mod....


_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Tophat1812)
Post #: 145
RE: [REL] Kirk Era - Star Trek v1.1 - 5/7/2011 7:22:21 AM   
Data


Posts: 3895
Joined: 1/3/2011
Status: offline
That's actually a good question....and a good opportunity for Matrix to spread some love

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 146
RE: [REL] Kirk Era - Star Trek v1.2 - 7/12/2011 3:17:23 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
The Jarada and Betelgeusians are almost ready.

I've also created a new music pack for the Kirk era. Classic stuff and lots of fun. Really brought a smile to my face playing through it.

First, the Jarada. A race with a long history of xenophobic behaviour. They are extremely annoyed with anyone who can't speak their language properly, which makes it very hard to have friendly relations with them.

Encountered in the TNG episode, 'The Big Goodbye', they were never seen on screen, but they are supposed to be a race resembling wasps.

Here's their stats.








Attachment (1)

< Message edited by Igard -- 7/12/2011 3:29:32 AM >


_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Data)
Post #: 147
RE: [REL] Kirk Era - Star Trek v1.2 - 7/12/2011 3:17:56 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
And the ships.





Attachment (1)

< Message edited by Igard -- 7/12/2011 3:29:42 AM >


_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Igard)
Post #: 148
RE: [REL] Kirk Era - Star Trek v1.2 - 7/12/2011 3:22:06 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
The Betelgeusians were only seen in the background during the motion picture.

An avian race, it's unkown when they joined the Federation, if at all. We can assume that most races that serve in Starfleet have or will join eventually. So for the Kirk era, I'm going to make them their own empire. It gives the Feds some more friends too.






Attachment (1)

< Message edited by Igard -- 7/12/2011 3:29:52 AM >


_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Igard)
Post #: 149
RE: [REL] Kirk Era - Star Trek v1.2 - 7/12/2011 3:25:17 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
I modified drillermans Gratuitous Space Battles Swarm set to work as an avian looking shipset. Big thanks to drillerman and of course the GSB developers for creating such cool ships.






Attachment (1)

< Message edited by Igard -- 7/12/2011 3:30:01 AM >


_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Igard)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [REL] Kirk Era - Star Trek v1.1 Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.129