From: Bexhill-on-Sea, E Sussex
I haven't kept up on the boards, but I'm surprised in these reinforcement threads you are starting no one has wondered why the units arrive in Aden/Canada instantly. Perhaps this is a limitation of the engine itself for this kind of triggering, but I would have thought a more elegant/accurate method would be to have a delayed arrival. The unit would arrive in Aden in X number of days, depending on roughly how far away from theater they are, with some time to extract battle units, etc..
This might have been covered and I just missed someone saying "oh yeah, it's an engine limit".
I thought of that too and just chalked it up to a necesary abstraction. Then I thought about it and considered that if such an even occured in RL, it would not have been a surprise. Even without breaking the Japanese codes, signals intelligence especially traffic analysis was highly effective. This is one place where the game's Sigint function fails us. Both sides had a pretty good idea of the location of major units throughout the war. The Battles of Santa Cruz and Eastern Solomons were no accidents. Traffic analysis told both sides the opponent's carriers were at sea and where they were before they departed.
I view the instant arrival as merely the game representing preparations going on in the background as the threat grows. It is only when the actually event occurs that the players see what was going on behind the scenes all along. At least that is how I explain it
One of the things this game lacks is the consequences of withdrawing any of these units away from the North African/European theatre, particulary in 1942 whan the NZ forces played such an important part of the North African campaign.