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Withdrawn HQs and their units

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Withdrawn HQs and their units Page: [1]
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Withdrawn HQs and their units - 11/3/2010 1:56:14 PM   
Chris H

 

Posts: 3683
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
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I do wish you could do something about this.

I've got a large number of LCU that were originnally part of various withdrawn HQs. i.e. Burma Corp etc. In game terms there might not be any effect on them being part of an organistaion that no longer exists but militarily it would be a no no.

This is only part of the problem really as the whole way the game deals with the command structure is wrong. Why should an LCU unit 3000 odd miles away from its HQ suffer no penalties. I know any command HQ will do but militarily it will only do so if it is attached (even temporarily), otherwise the response to 'can I have supplies please' would likely be akin to .... off.

In a game of this size it should be a major part of the game, after all we do have individual pilots!

I know its an old chestnut but I can still wish, but it's probably too late.
Post #: 1
RE: Withdrawn HQs and their units - 11/3/2010 6:45:51 PM   
ecwgcx


Posts: 475
Joined: 9/14/2004
Status: offline
Somewhat off topic but I would also like to see the divisional headquarters be a seperate entity when the division is broken into regiments (i.e. HQ co., 3x Reg).

Maybe when a parent HQ is removed from play the remaining LCU's would automatically transfer to a new HQ.

(in reply to Chris H)
Post #: 2
RE: Withdrawn HQs and their units - 11/4/2010 12:43:23 AM   
tocaff


Posts: 4663
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
It's not going to happen for WITP.  It's probably not even going to happen for AE.  If there is ever a WITP2 it's a maybe.  There's a thread in the AE forum for a WITP2 wish list.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forum/tm.asp?m=2080768

(in reply to ecwgcx)
Post #: 3
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