No Rasputitsa in October? All looks very dry.
About rail repair, I see no guerrilla for the Soviets so those points would be used to convert conquered rail but I think that's job of the rail repair units. I see the rail repair points that each player gets more like small groups fixing a rail blown up by guerrilla and not converting 5km of rail to the German gauge.
About tank strength, I wonder how the scenario would run with German tank strength would be closer to the real numbers.
Taking some numbers from the book "Germany and the Second World War" the average strength is around 68% what seems OK compared to the missing percentage of 40% reported 25.8.1941 and 53% reported on 5.9.1941 OK when also considering a big replacement allocation of 323(316) tanks and 2 fresh PzD(2. & 5.) arriving at HG Mitte.
Rasputitsa: (this is a bit of a "spoiler" -- don't read on if you like to be surprised in scenarios). In an earlier discussion on this board I tried to figure out how to make different weather states uncertain. In other words, to create three-way possibilities like "dry 33%, light mud 33%, mud 33%". This is how my reference game, "Guderian's Blitzkreig II", works. The odds shift over time but you can never be sure of the weather. This creates some uncertainty and is different from game to game and so leads to variety. But doing this requires hundreds and hundreds of events over the course of a big game like this and I haven't tried that yet (there are some oddities and uncertainties in the way the TOAW events editor needs to be set up to make this possible, as well, as we discussed on this board). So, the weather states are hardwired, as follows:
Turns 1-7 dry weather
Turns 8-9 light mud (starts Oct 25th)
Turns 10-15 mud (Nov 1)
turns 16-19 light freeze (Nov 22)
turns 20-22 medium freeze (Dec 6)
turns 25-60 deep freeze (Dec 23)
These states reverse in the spring of 1942, play out again in the fall of 1942, and one more time in reverse in the spring of 1943.
I've read about rain bogging roads in some parts of this theatre as early as Oct 7th, which is turn 3 in this scenario. But we need an average start for each of these weather states that makes sense for the whole theatre. I'm using an average of the variable weather table in GBII. Do you have a better source? I guess you're proposing there be fewer dry weather turns and that weather effects start earlier.
Rail repair: It gets tedious to repair the rails but you're right -- it would be more accurate to deploy engineers and take rail repair off auto pilot.
Tank strength: I'm basing the start-up numbers on Jentz's "Panzertruppen" do you have a better source?
All the best