ORIGINAL: Curtis Lemay
Bug or feature...?
I wonder noone has mentioned this yet. Without being adjacent to a supply point in a coastal hex or being in a harbour (which is connected with the supply net) naval units do not receive supply (or only minimal supply, 1 or 2 points a turn) with the new supply rules. This was different with the old supply rules where re-supplying while at sea was possible.
While it's far more realistic (there is no supply depot in the Atlantic..) it could break all kinds of scenarios which have no harbour or no SP in a coastal hex. Road to Rimini comes to mind.
Also it should be mentioned in the What's New briefing.
This is a bug. Good catch.
I'd vote for at least considering leaving the 'bug' in. As it is, ships can just keep pounding away without ever returning to port. That might work for the USN in late 1944/1945, but as a rule, it's pretty far off.
S+43 in Seelowe. Once again, the Kriegsmarine closes in to shore to support the German drive along the South Coast. It's been six weeks since they saw port. The magazines, you see, refill themselves at sea -- or is it that vast fleet train the Germans have?
Normally, in most navies in most places, ships sortie from a port, conduct their bombardment, and return. That's the way it worked for the Germans, Italians, Royal Navy in the Mediterranean, and I think, the Japanese.
One could probably even discover that it wasn't until late in the war that the US developed the ability to keep and resupply a large fleet at sea for a prolonged period. Given a choice between that and heading back to Pearl/Truk/Alexandria, the ships should have to go back.
...and, if people really do want to be able to resupply at sea, it's perfectly possible to make a sea hex land, put in the supply point, and then make it sea again.
The supply will still be there. It wouldn't work for that all-of-the-Pacific monster, but it would work for Okinawa.
Yes, that's my thoughts, too. Hence the thread title, "bug or feature?".