From: Southern California
Note: This AAR is one that appeared initially on the tester forum and is still ongoing. Some posts have been edited and/or deleted in order to clean up some things that would not be appropriate on the public forum. There was a problem with some of the air model when the game started (too easy to fighter sweep the Soviet fighter force into oblivion, some air production not coming in as it should), but much work has been done on it since then and the major problems have been fixed. Since there has been a desire to see an AAR of a later war scenario, I've decided to move this to the public forum. This is the Soviet side of the AAR. The game is very stable now, with occasional bugs popping up and being squashed. It is however undergoing constant tweaking in order to improve the accuracy of the game model. This tweaking will continue until release, and then will likely continue after release as we expect that we'll determine other changes would be beneficial once a wider community has a chance to play the game. This shouldn't take away from the fun of the game. We like to think of it as our commitment to continually improve the game as more information becomes available. Enjoy.
-- Joel Billings
I'm seriously AP starved in this scenario and most of the Red Army starts off in static mode, excepting those Fronts near Kursk and mobile units pretty much everywhere. This dictates my AP expenditures: everything has to go towards unit activations. Even doing so it will take several months to get the Red Army fully activated. There is nothing left over here for command and control, leadership or unit swaps, subunit attachments, corps formations, etc. All this has to wait. My command and control is going to be a jumbled mess here for some time.
Ironically, this has the effect of simplifying my turns. Not a whole lot of room for fancy micromanagement.
Bob pulls most of the panzers back and is laying out a new fort line around the Bryansk region. He leaves a screen of infantry regiments along the Orel bulge, and I take the opportunity to surround most of them in two layers. He'll bust the outer one, but I don't think he can crack open the inner one. He's going to need to send his panzer here to rescue the lot, which should compromise his ability to build the new fort line by Bryansk. I spent all my APs activating forces in this area for turn 2. As you can see, the commands are hopelessly intermixed, I've got forces from 4 different fronts involved here. Elegance has been sacrificed in favor of sheer mass.
< Message edited by Joel Billings -- 11/1/2010 10:34:28 PM >
WitE Alpha Tester