From: St.Petersburg, Russia
ORIGINAL: mike scholl 1
Actually, I think you ARE under some obligation to play. Your opponent started a 1600+ turn game with you..., not a "Let's play until I don't think I can win anymore" exercise. You owe him a chance to see what he can do with his successes. And you owe yourself a chance to see how well you can deal with adversity.
In the sane world, "I don't think I can win anymore" is a perfectly valid reason for conceding. You know, even in more serious matters than games. That you like to waste your time on a long and boring conclusion of an already-won match, because you don't want a game that forces you to deal with adversity yourself, does not mean that others are obligated to accomodate you.
Now considering the nature of AE, discretion and consideration before deciding that the game is hopeless should be recommended. However, in this case, a Scen 1 game is beyond hopeless, considering the combination of scen 1 generally faciliating much faster than historical Allied advance and obliteration of the Japanese fleet. For Scen 2 there might be a little hope of offering meaningful resistance, but only if the Allied player is really inept at his choice of targets, which I find hard to believe (considering his successes).
< Message edited by FatR -- 10/21/2010 2:19:22 PM >